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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
More to the point, why is it that an unarmed fighter gets bigger hands, but a wizard can't perform basic exercises to achieve the same result?
Who said they can't?
As you probably know I support soft-locking and On Use XP for Attributes and Skills with Class [and Race] affecting soft-lock.
There's still room for customization between level 50s of the same race and class though. A preview of your character at level 50 [typical progression] with a range to mess with sounds good to me.
OK, so, this customization doesn't need to be class based.
If we go back to my earlier post where I mentioned Muggsy Bouges, it also shouldn't be a case of automatically gaining a specific attribute based on your class or how you are using your character (a tank doesn't need to be big and bulky, just as an NBA player like Muggsy can be 5'3" and still play for 14 seasons).
We are also saying there is customization within the system.
So, what we basically have now is a few sliders in the character creator that can be accessed later on in the game.
I fully support that - as I am sure most people would.
Class can determine what is time-efficient to progress in in terms of Attribute and various Skills, but I don't think the game would have strong direction with every ability accessible to everyone.
Soft lock can be extreme as well, ramping up the more off-meta it is.
5'3 and basically advantageous leverages makes nimbleness a lot easier.
If he had to wear a 20 lb weight vest at all times and use a 1.5 lb basketball he'd probably gain a lot of muscle within the year.
I assume the 200 lbs of stuff people carry and whatever weapon they swing around counts as physically demanding to strength, endurance, constitution, as well as agility given the mobility that combat demands. . . all the travelling, jumping around people like to do. . . so on and so forth.
As a tank, I could wear leather armor in order to be more mobile (in terms of gameplay advantage), and have all my heavy gear loaded on to a mule.
As a mage, I could wear heavy armor in order to help protect me against physical damage.
In this situation, the mage would gain the muscle, the tank would not.
That is why this straight up doesn't work as being a class based thing - if the goal is to add some sort of realism.
If we keep with the normal XP on Kill and gain attributes based on Class and Level. . . then the original system I propose still works and there can still be somewhat muscular mages; but Fighters and Tanks would be pretty hulking at level 50 or otherwise incredibly 'ripped' with good stature.
People have to focus on something to improve at it. It's suspension of disbelief or a deep realistic system. There can be moderations, customizations, and game balancing either way.
Yes, they do. However, a fighter isn't focusing on bulking out to become "ripped" or "hulking". They are as focused on technique.
I mean, an average MMA fighter could be considered a "fighter" in Ashes, but so too could a sumo wrestler.
And literally none of this has anything to do with wizards getting big heads.
Not a big deal; changes can be more nuanced and otherwise case-by-case wherever it makes sense.
Chess grandmasters in a tournament tend to have similar blood pressure to those during physical exercise. They also tend to have big heads.
So it makes sense that the more brain. . . the more brain. and intracranial pressure from exertion for a bigger head as well so gotta give Fighter and Tank larger heads appropriate to their body size. Of course jaw changes and facial reconstruction occurs as a result too. . .
Reality be what it is.
Are you making generalizations about macrocephaly?
no
If you do some basic reading on macrocephaly, you'll see that people with larger heads are more susceptible to having neurological deficits.
I mean, it's not like peoples heads expand as they learn more.
Your whole premise here can basically be reduced to "I have a world view that is incorrect but I am standing by it, and I wish to force it on to everyone else, what each of you want can be damned".
So no.
Why are you talking about macrocephaly
Macrocephaly is the condition where a person has a larger than average head (97th percentile, iirc). I bought it up to point out to you that a larger head is not at all a sign of higher intelligence.
Basically just trying to point out to you that the generalizations you seem to espouse are fundamentally incorrect.
I know it's a futile effort - trying to convince you that you are wrong about something, but I'm still kind of hoping you'll ignore me as you have proclaimed.
You did, I said that above.