Temkkey wrote: »
I think protection of your loot should come via other players/npcs like City guards or maybe a hired mercenary.
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are. – Steven Sharif
Arya_Yeshe wrote: »
Pking all gatheres, farmers, miners, gold farmers non-stop over and over is important for creating a healthy enviroment.
Without violence there is opression, the players who are just like drone ants will unbalance the game by hoarding more resources than anyone.
Gathering without the possibility of losing everything you have is the same as cheating.
Craiken wrote: »
EVE Online has a famously brutal PVP loot system. Half of everything on your ship is destroyed and the rest of it can be looted. Gatherers avoid death by scanning their system for nearby players and avoiding any that look dangerous. Do players appear on your mini-map in AoC? Something like that could give gatherers fair warning.