Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Are there Islands which will only be accessible in different seasons? - like frozen islands accessible in summer or islands appearing in a massive fog in spring?
Will it be possible for everyone to hide their player names/guild names above their avatars through the use of non-paid to win equipment or potions to prevent this? (Think Ghillie Suit in BDO without the pay to win aspect)
If yes, what is being done to counter that?
do you think you can implement wall climbing as shown on the video of the rogue doing parkour
I'd love to see some augments that allow for better wall climbing and parkour type mobile abilities for the rogue archetype.
In regards to tab vs action aiming using ranged weapons, how are you planning to design the skills for a class like Ranger?
It makes sense to me that because aimed/action abilities are based on cursor/player positioning, and therefore intrinsically more difficult to land consistently, you would make them more critical to your overall dps and burst - Whereas tab abilities would be primarily for things like dots, marks, etc.
I love the idea of some special islands only being accessible in specific weather types. Think about an island that's only there in the winter months, basically an iceberg that appears and floats over the ocean so its never in the same spot twice.
2) What are your design choices/philosophy behind "Crowd Control"(CC) in the game?
3) Will there be a global(server-wide) chat?
Founder and Guild Leader of -Providence-
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Current Member of the Gray Sentinels.