Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Are there Islands which will only be accessible in different seasons? - like frozen islands accessible in summer or islands appearing in a massive fog in spring?
Will it be possible for everyone to hide their player names/guild names above their avatars through the use of non-paid to win equipment or potions to prevent this? (Think Ghillie Suit in BDO without the pay to win aspect)
If yes, what is being done to counter that?
do you think you can implement wall climbing as shown on the video of the rogue doing parkour
I'd love to see some augments that allow for better wall climbing and parkour type mobile abilities for the rogue archetype.
In regards to tab vs action aiming using ranged weapons, how are you planning to design the skills for a class like Ranger?
It makes sense to me that because aimed/action abilities are based on cursor/player positioning, and therefore intrinsically more difficult to land consistently, you would make them more critical to your overall dps and burst - Whereas tab abilities would be primarily for things like dots, marks, etc.
I love the idea of some special islands only being accessible in specific weather types. Think about an island that's only there in the winter months, basically an iceberg that appears and floats over the ocean so its never in the same spot twice.
2) What are your design choices/philosophy behind "Crowd Control"(CC) in the game?
3) Will there be a global(server-wide) chat?
Founder and Guild Leader of -Providence-
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Current Member of the Gray Sentinels.