Are there secret little islands that arent visible on the global map - just answer with yes or no - dont want the the adventure to be spoiled
Are there Islands which will only be accessible in different seasons? - like frozen islands accessible in summer or islands appearing in a massive fog in spring?
Will we be able to fast travel/teleport to player ships on the sea ? Can we get some ship content previews ?
The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold.Hammers High!
As an avid PvP MMO fan, I love the possibility to setup a great ambush in MMOs. Unfortunately, this is often not possible because of my player name/guild name above my avatar betraying my guild or group position.
Will it be possible for everyone to hide their player names/guild names above their avatars through the use of non-paid to win equipment or potions to prevent this? (Think Ghillie Suit in BDO without the pay to win aspect)
Steven dual shields are not silly if you can hold one shield and one sword why is it that you can’t hold two of the same size shield in each hand? 🙏🏻Dual shields🙏🏻
What makes in-land nodes, with no direct access to sea and naval content, appealing to players? Aren't coastal nodes with an harbor simply better because, in theory, they just have MORE content?
Can you give us anymore details on how the stealth mechanic will work? Will it be applied as a buff that lasts for a specific amount of time or does it last until canceled, by attacking, or taking damage? Is it rogue specific, or will it be available to those who choose rogue as a second archetype?
In regards to tab vs action aiming using ranged weapons, how are you planning to design the skills for a class like Ranger?
It makes sense to me that because aimed/action abilities are based on cursor/player positioning, and therefore intrinsically more difficult to land consistently, you would make them more critical to your overall dps and burst - Whereas tab abilities would be primarily for things like dots, marks, etc.
1
ItsFayneMember, Phoenix Initiative, Royalty, Kickstarter, Alpha One
Will the character creator have an API that will allow sharing of character customization between friends/guildies? Also how will that work with the extra customization that was awarded in Kickstarter?
Are there secret little islands that arent visible on the global map - just answer with yes or no - dont want the the adventure to be spoiled
Are there Islands which will only be accessible in different seasons? - like frozen islands accessible in summer or islands appearing in a massive fog in spring?
I love the idea of some special islands only being accessible in specific weather types. Think about an island that's only there in the winter months, basically an iceberg that appears and floats over the ocean so its never in the same spot twice.
I have a question about if people learn how to do x y z quests/missions which influence how events occurs in alpha/betas... Can a large guild or big streamer organize people to do only certain quests/missions for a specific beneficial events to happen only, removing all random risk x reward factor at launch?
Some cosmetics enlarges players visible frame and some enlarges or completely changes caravans visible frame. How are hitboxes treated in regards to cosmetics? Is it only the default player and caravan model that is the hitbox, or how does it work? How will players know what will result in a hit or not?
1) Are augments of skills going to make them more "flashy" or create entirely new skills?
2) What are your design choices/philosophy behind "Crowd Control"(CC) in the game?
3) Will there be a global(server-wide) chat?
Founder and Guild Leader of -Providence-
2
PlasticLemonsMember, Braver of Worlds, Kickstarter, Alpha One
Normally, sandbox MMORPGs have resources for top tier gathering tucked into “dark zones” (null systems in EVE) where foot traffic is low, mitigating risk of combat when you’re gathering. Ashes won’t have zones designed like that. What mitigation, if any, will gatherers have available to them for avoiding conflicts? Or should they always be ready to fight!
so about when a tank picks cleric and when a cleric picks tank does that mean if you picked tank first you'll get more defensive support abilities while when you picked cleric first you'll get a more general support of abilities like tank cleric will have a better defence buff then cleric tank but cleric tank can heal others better
1
FantmxMember, Braver of Worlds, Kickstarter, Alpha One
With the recent dev discussion on gathering and PvP there has been a lot of talk about risk versus reward comparing the two players (gatherer and PKer). Will gatherers, refiners, and crafters ever be able to create a blacklist of players that can't buy their products as a risk and consequence of being a PKer (auction, stalls or third party sells)?
Recently on stream you discussed Harbors and how they will be a special type of Point of Interest that become part of certain coastal nodes. Are there plans for other POIs that operate in this way such as PvP Arenas for hosting Events?
Is there a better way to punish Corrupted players than skill dampening like harsher gear loss or actual exp loss instead of debt? If players want to PvP in the open-world, taking away that agency through skill dampening seems a bit much.
How are combat pets and summoner minions going to be controlled? Are they going to be autonomous like in gw2? Simple basic commands like in WOW? Or can we expect something else giving us more control?
A few months ago you were asked a two part question and the second part got kinda glazed over, so I'd like clarification. Will there, or will there not, be animation canceling. For the purposes of this question, animation canceling is you press light attack and either at the same time or immediately after you hit an ability. The ability animation takes over, the light attack animation is canceled, but damage from both hits the target. Thanks!
Comments
Are there Islands which will only be accessible in different seasons? - like frozen islands accessible in summer or islands appearing in a massive fog in spring?
Will it be possible for everyone to hide their player names/guild names above their avatars through the use of non-paid to win equipment or potions to prevent this? (Think Ghillie Suit in BDO without the pay to win aspect)
If yes, what is being done to counter that?
do you think you can implement wall climbing as shown on the video of the rogue doing parkour
I'd love to see some augments that allow for better wall climbing and parkour type mobile abilities for the rogue archetype.
In regards to tab vs action aiming using ranged weapons, how are you planning to design the skills for a class like Ranger?
It makes sense to me that because aimed/action abilities are based on cursor/player positioning, and therefore intrinsically more difficult to land consistently, you would make them more critical to your overall dps and burst - Whereas tab abilities would be primarily for things like dots, marks, etc.
I love the idea of some special islands only being accessible in specific weather types. Think about an island that's only there in the winter months, basically an iceberg that appears and floats over the ocean so its never in the same spot twice.
2) What are your design choices/philosophy behind "Crowd Control"(CC) in the game?
3) Will there be a global(server-wide) chat?
Founder and Guild Leader of -Providence-
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