Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!

Next Livestream + Q&A Submission - Friday, September 30, 2022 at 11AM Pacific



  • PapedipupiPapedipupi Member, Alpha One, Adventurer
    Are there secret little islands that arent visible on the global map - just answer with yes or no - dont want the the adventure to be spoiled <3

    Are there Islands which will only be accessible in different seasons? - like frozen islands accessible in summer or islands appearing in a massive fog in spring?
  • BarrabBarrab Member, Alpha One, Adventurer
    Will we be able to fast travel/teleport to player ships on the sea ? Can we get some ship content previews ?
    The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold.Hammers High!
  • As an avid PvP MMO fan, I love the possibility to setup a great ambush in MMOs. Unfortunately, this is often not possible because of my player name/guild name above my avatar betraying my guild or group position.

    Will it be possible for everyone to hide their player names/guild names above their avatars through the use of non-paid to win equipment or potions to prevent this? (Think Ghillie Suit in BDO without the pay to win aspect)
  • thaginjaninjathaginjaninja Member, Intrepid Pack
    edited September 2022
    Steven dual shields are not silly if you can hold one shield and one sword why is it that you can’t hold two of the same size shield in each hand? 🙏🏻Dual shields🙏🏻
  • Will Pelicans be in the game?
  • DaggialDaggial Member
    edited September 2022
    What makes in-land nodes, with no direct access to sea and naval content, appealing to players? Aren't coastal nodes with an harbor simply better because, in theory, they just have MORE content?
    Monkey Business (EU) is RECRUITING
  • Do you consider the ability to make a world spanning fast-travel summoner network system by paying for 7-8 alt accounts to be P2W?

    If yes, what is being done to counter that?
  • What systems (if any) are in place to reduce/eliminate meta-gaming?
  • SonicXplosionSonicXplosion Member, Alpha One, Adventurer
    Can you heal/buff combat pets or mounts?
  • MeletriusMeletrius Member, Alpha One, Adventurer
    with ue5
    do you think you can implement wall climbing as shown on the video of the rogue doing parkour
    Orbis terrarum pertinet ad tulnar. Arcum vel mori !
  • LutoLuto Member, Alpha One, Adventurer
    Can you give us anymore details on how the stealth mechanic will work? Will it be applied as a buff that lasts for a specific amount of time or does it last until canceled, by attacking, or taking damage? Is it rogue specific, or will it be available to those who choose rogue as a second archetype?
  • LinikerLiniker Member, Alpha One, Adventurer
    edited September 2022
    will we have all 8 base archetypes by the start of Alpha 2? If not, what are the planned archetypes?
    Recrutamento aberto - Nosso Site: Clique aqui
  • LutoLuto Member, Alpha One, Adventurer
    Superplus wrote: »
    with ue5
    do you think you can implement wall climbing as shown on the video of the rogue doing parkour

    I'd love to see some augments that allow for better wall climbing and parkour type mobile abilities for the rogue archetype.
  • bosheanboshean Member, Alpha One, Adventurer
    What UI implementations do you intend to add for watching Node progress, e.g only showing a progress bar when the last 10% of a node tier is required?
  • TreefrogTreefrog Member
    edited September 2022

    In regards to tab vs action aiming using ranged weapons, how are you planning to design the skills for a class like Ranger?

    It makes sense to me that because aimed/action abilities are based on cursor/player positioning, and therefore intrinsically more difficult to land consistently, you would make them more critical to your overall dps and burst - Whereas tab abilities would be primarily for things like dots, marks, etc.
  • ItsFayneItsFayne Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    Will the character creator have an API that will allow sharing of character customization between friends/guildies? Also how will that work with the extra customization that was awarded in Kickstarter?
  • LutoLuto Member, Alpha One, Adventurer
    Papedipupi wrote: »
    Are there secret little islands that arent visible on the global map - just answer with yes or no - dont want the the adventure to be spoiled <3

    Are there Islands which will only be accessible in different seasons? - like frozen islands accessible in summer or islands appearing in a massive fog in spring?

    I love the idea of some special islands only being accessible in specific weather types. Think about an island that's only there in the winter months, basically an iceberg that appears and floats over the ocean so its never in the same spot twice.
  • I have a question about if people learn how to do x y z quests/missions which influence how events occurs in alpha/betas... Can a large guild or big streamer organize people to do only certain quests/missions for a specific beneficial events to happen only, removing all random risk x reward factor at launch?
  • HjerimHjerim Member, Leader of Men, Alpha One
    Some cosmetics enlarges players visible frame and some enlarges or completely changes caravans visible frame. How are hitboxes treated in regards to cosmetics? Is it only the default player and caravan model that is the hitbox, or how does it work? How will players know what will result in a hit or not?
  • Will EU players that choose to play a NA server lose out on content due to play time and vice versa?
  • 1) Are augments of skills going to make them more "flashy" or create entirely new skills?

    2) What are your design choices/philosophy behind "Crowd Control"(CC) in the game?

    3) Will there be a global(server-wide) chat?

    Founder and Guild Leader of -Providence-
  • PlasticLemonsPlasticLemons Member, Braver of Worlds, Kickstarter, Alpha One
    Normally, sandbox MMORPGs have resources for top tier gathering tucked into “dark zones” (null systems in EVE) where foot traffic is low, mitigating risk of combat when you’re gathering. Ashes won’t have zones designed like that. What mitigation, if any, will gatherers have available to them for avoiding conflicts? Or should they always be ready to fight!
    Vek Cleric
  • so about when a tank picks cleric and when a cleric picks tank does that mean if you picked tank first you'll get more defensive support abilities while when you picked cleric first you'll get a more general support of abilities like tank cleric will have a better defence buff then cleric tank but cleric tank can heal others better
  • FantmxFantmx Member, Braver of Worlds, Kickstarter, Alpha One
    With the recent dev discussion on gathering and PvP there has been a lot of talk about risk versus reward comparing the two players (gatherer and PKer). Will gatherers, refiners, and crafters ever be able to create a blacklist of players that can't buy their products as a risk and consequence of being a PKer (auction, stalls or third party sells)?
  • is meta going to be a thing? will it be viable and optimal being mage as 1st archetype with plates and melee weapon?
  • Recently on stream you discussed Harbors and how they will be a special type of Point of Interest that become part of certain coastal nodes. Are there plans for other POIs that operate in this way such as PvP Arenas for hosting Events?
  • LloydLloyd Member, Alpha One, Adventurer
    Is there a better way to punish Corrupted players than skill dampening like harsher gear loss or actual exp loss instead of debt? If players want to PvP in the open-world, taking away that agency through skill dampening seems a bit much.

  • Will a party of the same gatherer class be able to extract more resources in a dungeon than a single gatherer?
  • How are combat pets and summoner minions going to be controlled? Are they going to be autonomous like in gw2? Simple basic commands like in WOW? Or can we expect something else giving us more control?
  • xillinxillin Member, Alpha One, Adventurer
    A few months ago you were asked a two part question and the second part got kinda glazed over, so I'd like clarification. Will there, or will there not, be animation canceling. For the purposes of this question, animation canceling is you press light attack and either at the same time or immediately after you hit an ability. The ability animation takes over, the light attack animation is canceled, but damage from both hits the target. Thanks!
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