Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Will some or all of the rivers be navigable with boats?
Why would players take the risk of using caravans rather than their mules?
Can you give us details on currency faucets? A bit is known about currency sinks in the game, but besides caravans, little is known about how currency is created.
Like-
Different Foods stored animal meats or crafted meals ect
Herbs a player has gathered
Player Grown Crops
Live Stock
If yes, will storing these perishables in a Warehouse/Storage ,or Your house make these items last much longer before they expire?
so not playing what you want but playing what the group needs due to utility skills for any content not just dungeons.
Can citizens of the same node gank each-other?
What about parent-vassal node relationship? Can a gatherer of a vassal node gank a gatherer of a parent node or sibling node if there is no war between their nodes?
Can a Guild be the target of more than 1 war?
Can a citizen change citizenhip of a node during war to avoid it?
Can a guild member leave guild to avoid war?
Is there minimum requeriments (size, power or assets) to declare War on Nodes and Guilds?
Can a mayor sabotage or destroy a node?
Can a Node prevent playerS to joining it? or just the enemy of State?
Are you looking to make them challenging or possibly intentionally aggravating to complete some quests? (Ie. having to collect 10 of an item when they have a 5% drop chance)
Or are you looking to make the vast majority of quests solo/noob friendly?
I played a glimpse of the quests in the game during Alpha 1 and there was some pretty in-depth, long-term questlines, but just how intense/story heavy might they get?
Initially it brought to mind City of Heroes back in the day where as you died you got debt and it would sap half your experience to pay off the debt but you would still make progress with the other half. Meanwhile I find the more I learn about it in Ashes the more I realise I don't know much about it.