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[Feedback Request] Basic Range Weapon Attack Update and Ranger Demo Discussed in Sept. Livestream

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Comments

  • edited October 2022
    i more or less agree with what other people have commented,i would like to add though that i really like realism in games.What i mean by realism is not that i like them to feel like real life but rather be realistic in the context of the world they are set into. With that in mind i know you said that ammunition creates a lot of problems and i agree but i would like it if there was an in game "reason/explanation" as to why we have infinite arrows.For example you can add an enchantment crafters make in very early levels that you can attach to your quiver and make it have infinite arrows or maybe any non-common quiver has already this property or you learn a spell at very early levels that makes you have infinite arrows,just any kind of in-game explanation as to why we have infinite arrows, i dont like plot holes it kind of breaks immersion for me, what do you guys think? i wish you all the best :)
  • MacAttacksMacAttacks Member, Alpha Two
    Watching the Ranger video i'm pleased to see the direction AoC is heading, i'm not overly fussed about tab targeting or action combat. To me the visual and sound design feedback from the the weapons and spell animations are more important. That being said i would love to see more visual feedback from the bow especially on the flightpaths of the arrows or visual effects connect to the arrow to give the bow/arrow a more impactful presence, maybe even add a visual effect like arrows sticking out of the bodies of NPC within their hitbox that fade away.
    Also it should be clear in the visual difference between a short bow and longbow. Longbows should be almost as tall as the person using it, where the short bow is of course shorter, this includes how the bow is stowed away, so a long bow could be stowed on the side of the body / over the shoulder and the short bow on the back.
  • staron82staron82 Member, Alpha Two
    The gameplay looks super fun, but I really hope that quivers (cosmetic) will be added for more immersion.
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