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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I once again suggest you try some MineCraft.
Group PvE games tend to need this stat. Even when you are not building a specific actual 'accuracy stat' in a game like Monster Hunter, there are many gear parts that are contributing to your accuracy in small ways. A game with Ashes' TTK is probably best served with an Accuracy Stat because that allows them to ignore a lot of the more confusing complexities when in a large group.
I don't think it would be reasonable to remove such a stat in a game with a Tab Target option, and all the work required to get players to understand 'other methods of having accuracy' is likely to lead to a stagnant meta.
Honestly blows my mind this players refuse to use tab target combat?? IMO you better have an excuse to wanna play an FPS in an MMO. All you players acting like it's a no brainer that action combat should be used.... there are plenty of games that offer that and suck, or are slow or hindered by ping/lag, that you can go play.
Let's take this supposed breakthrough game (on the strength of its systems and not its combat) into the market as a successful game everyone who's interested can play, please.
See what I did there?
What kind of answer is that?
Why even visit this forum is what you want is just BDO or New World in a different setting?
If evasion and accuracy stats are meant to be prevalent then active dodge becomes rather pointless. But then, the soft target made active dodge rather pointless. Difficult to tell when we haven't seen pvp for a while.
But as you noted, if there is Tab Target combat, particularly Tab Target for Ranger skills, you will need this Evasion Stat.
And Steven explicitly said that you won't be able to swap weapons and armor easily, so the gear would need to be balanced accordingly.
Active Dodge function could just break any Tab-lock your opponent has on you, in which case the 'Action' part would be regaining that lock, either through clicking (which is aiming) or softlock (even more aiming).
In that situation, being able to lead 'shots', i.e. even just put your reticle/cursor where you expect your opponent to be when you can regain 'lock', would matter. Like most related games, Active Dodge could just be moreso a stall tactic (if all your opponent has to do is mash Tab) or a way to avoid very specific attacks.
Similarly, if you are in a group, your opponent CANNOT just 'hit Tab until they have you targeted again' and the Action mode would be a much better solution to quick target Acquisition.
For me the challenge of a MMORPG is more on a strategic layer. Chosing the right target and using the right skill and so on. That's only working with Tab targeting.
As others wrote. I don't want to play a bad FPS.
What action mmorpgs have you played?
What you are saying makes 0 sense in terms of action mmorpgs as everything is not free aim. (ignoring aoe) You have soft lock which does not make it luck if you are hitting your target, you hit the person closet to your crosshair as it locks onto them....
If you only experience with action mmorpgs is new world, that is not proper experience with action combat.
Also there is nothing strategic about auto attack in a tab target mmorpg....you don't auto attack except at very low levels.
Why are you suggesting Minecraft as if that dismission makes sense.
You probably liked someone else's idea in another thread of mineshafts being built and ore being harvested to supply a Node LMAO
Tab or Lock On can be used in a hybrid context to guarantee shots hit. This can be done in a few ways.
1. You occassionally get an empowered shot guaranteed to hit and do full or extra damage, sort of a combo or charge from other attacks.
2. You can always "auto-attack" but at reduced fire rate and damage.
3. Homing attack, perhaps with a cooldown.
All three can co-exist.
This talk of MMO gear is disgusting though. Random stats and meta-game **** that just ruins all sense of immersion.
https://www.youtube.com/watch?v=X6BMbKLUqSA
It’s just folks new to the project. This is par for the course each time a big reveal happens. New folks with their own expectations without a lot (or any) knowledge that about the game.
It’s all good for the game’s growing audience.
You are right. More new eyes on the game is definitely a good thing.
I just hope people realize that you can have a good experience in the combat system regardless of what type of combat it is, as long as the system itself is done well.
Personally I hope for seamless transitions from one combat type to another where I have the freedom to attack multiple enemies going from tab targeting to action combat. Treat the action combat how a mouseover macro would work in WOW when highlighting other targets while you have your main target selected except you would have to aim your reticle instead of moving your cursor over your enemy.
Not sure why you show BDO. I referred to ashes of creation theory crafting.
This really isn't true for all of us, though.
There are definitely games that I cannot have a good experience in the system based entirely on what the system is. This is actually fairly common.
It isn't related to ability to win, or lose, it's not related to balance either, it's simply that some things feel natural and fun and some don't, and when I say that, I AM referring explicitly to the interface between myself and the game, and to the 'animation properties' of the game.
I don't generally enjoy games like what some people are imagining Ashes must turn out to be like, regardless of fluidity or my personal skill. So if those people are right, I'm not going to enjoy it, and I will take them at their word that they aren't going to enjoy it either.
Some people are just more picky about what they find interesting or engaging for combat systems.
Yep - and based on what we saw in the reveal, that’s where they seem to be headed directionally.
We used to be able to stay in action mode and still switch tab target. Not sure if that function has been removed. There literally was no need to be out of action mode except if you didn't like the camera angles.
Because we were talking about evasion, and bad math creates bad evasion and this is the worst form where you just avoid almost all dmg.
It's still there, Steven says so after 18:28; https://youtu.be/0257a-goFwE?t=1108.
Everyone likes their combat in different ways. As Steven has said many times before, maybe this game isn't for you.
Only different ways to design the gameplay.
the problem is when people are saying "THIS is better" and for get "imo"... the "imo" is rare in message, but we can see often if people defend their view, or try to explain they have truth and here... i mostly feel that the "game have to be action or will fail" team is clearly on "i know what is good"
if real time and turn base were able to both show high level of skills i don't see why a tab targetting would be, by definition lower skill than action.
Both can need high skill level ... but not the same kind of skill. it reminds me, the CS-fan saying that they were the true FPS skilled players, not UT/quake players... and i feel the same thing here.
They did try to do something new but their combat isn't based on mmorpgs its based on survival combat (on a higher level atleast).
If new world reworked their combat to have proper fluid action combat that game would start to become a bigger deal. They may do that over time but its better to start the game design strong as building up over a skeleton is a lot more difficult.
If they really wanted to save that game id have a group doing major patches, and a full development cycle as well at the same time for a giant ass update reworking a lot of things and making it feel like a new game.
Then maybe the mmorpg market will die out with you boomers
1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and
2) Smart AI
MMO longevity has nothing to do with type of combat.
Naa combat is just as important, mmorpg combat has been lack luster and why it has been improved again and again over many years leading more towards actions.