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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
You've played WoW enough to know how this works there, right? ('sadly' I couldn't stomach it), is this the expectation of that playerbase?
Or will we be inundated with much more 'There's not enough gathering nodes!' than even I expect?
Based on the world size and lack of fast travel I kind of assumed gathering would be really safe. Like if you just go to some far away node you won't be bothered, it'll just cost you time.
I've seen you say this a couple times now. I thought you should know that it's not true. Multi-boxing is specifically allowed.
(ref: Multi-boxing)
(And a community poll a few days later reinforced Steven's decision by a nearly 20% margin.)
Orly. Albion online has an excellent economy, the best among all MMOs and probably video games entirely, and you can level every gathering/crafting skill on a single character.
WoW is up there with FFXIV and Albion Online in terms of high resource availability. So gathering runs would result in hundreds of gathered resources. From everything Steven has said about resources, I’m betting Ashes will have maybe 25% of what WoW had.
So, if I mastered 2 gathering professions and have some mid-level skill in others, I’m better able to take advantage of what nodes I do find instead of finding flowers I can’t pick, trees I cant chop, on the hunt for ore to mine.
I’m curious to see how close this prediction is to reality in A2.
An excellent economy? Yes.
Does it promote social gameplay? No.
I heard him say multiboxing with macros were against the rules so I assumed he meant multiboxing was against the rules. I'm actually fine with this then if he understands and accepts that multiple accounts are going to be meta. It's the same in Lost Ark and I like that game. Although leveling in that game takes basically zero time investment.
It does promote social gameplay. Despite everyone being able to level everything, oftentimes, certain people in guilds will be responsible for gathering, refining, and crafting a specific item because gaining artisanry 'spec' takes a long time. There are a few people who mastered every craft in Albion, but they are far and few in between.
I don't buy this forced social gameplay shtick. It's like the people on these forums have never played an MMO before. If gaining mastery spec is easy, people can and will make alts for each artisanry specialty they're interested in. Why waste funds and time trading by having someone else make your items when you can do it yourself? And if it's hard, just let people level every crafting skill they want. They won't reach max level anyway. They'll lose item stats and yield if they craft themselves, so they'll have to trade anyway. What's the big deal?
Transporting resources should not be safe.
If moving them from node to node is unsafe, same rules might apply when you move them from the gathering spot to the node.
What's your solution to this?
Basically just playing early in the morning, PKers are night owls not early birds.
Obviously you'll always be at risk but there are always ways to minimize that risk.
Reason for thsi is sometimes i feel like crafting other times gathering so if i could master say lunberjacking aswell as shipbuilding i can participate in either of these when i feel like it but i would still need to buy material from other profession to make/process materials.
So lumber milling could need Wood from wood cutting and oil from alchemy so i could get the wood but i couldnt get the oils from alchemy (which uses fish from fishing) i would have to buy that still