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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Simple proof of Vanilla WoW prep before raid
VekoKrava
Member
https://www.youtube.com/watch?v=IaFdVeK-gpo
Isn't this beautiful to see? Imagine all hours spend to prepare like this guy, the grind, the people you meet, the enemies you kill in open world, all the adventures? This is what makes MMO epic.
Isn't this beautiful to see? Imagine all hours spend to prepare like this guy, the grind, the people you meet, the enemies you kill in open world, all the adventures? This is what makes MMO epic.
2
Comments
I am very familiar with this process and it was not as inspired as you seem to remember. Definitely can agree that Vanilla WoW is for you and definitely not for me.
I'd say I'd be sorry if this game wasn't for you but I am praying this game is not for you.
it's literally tedious. I've played games where you have to farm 20-30 hours of consumables every single week just to use them all in a 2 hours activity. it gets tiring after the 2nd or 3rd week.
i honestly don't mind grinding...i like staying in one spot for 10 hours killing the same mob over and over instead of running all over the map questing and shit, but I wanna feel like ill get a big reward, not just 2 hours of consumables.
idk why ur obsessed with vanilla wow and keep saying its the best. if it was..then why everything changed? why the only version of wow that is similar to vanilla wow was vanilla wow? -.-
if you are a pve hero, in a full pve game, then I would understand you wouldn't mind farming all those consumables and running around all over the map to get buffs to use them all during a boss fight...but ashes isn't a pve game for pve heroes...id rather have my buffs from my party.
I have never played WoW and this boring video doesnt make me want to try it.
its not about video, its about consumables. I don't know why newer generation doesn't want to grind to prepare for ''main content''. I think every MMORPG especially with gatherings like AoC or New World, should have this system of grinding materials in order to craft consumables that give you power to run PvE dungeons or even PvP in open world.
I really don't understand why you prefer to get everything cheap and then play for a week without any farming. If you prefer that, then there are new age MMOs out there that don't require you to farm. These are called theme-park MMOs and there is a reason why they are called like that. AoC is going to be old-school more then theme-park therefore it should have this preparation in it.
Content should be doing professions and PvPing in free time, and when people group up for the night they should go defeat hard bosses in PvE or sieges, all of this would be useless if there isn't this point of preparation because consumables would be so cheap that it would require you to farm about 30min per week, this is insane how bad design that is, I hope you understand now, why I want economy to be like vanilla WoW.
If economy is not similar to vanilla WoW then what you going to do with free time? Roam around doing professions for nothing? No, that would be stupid.
If they design consumables like vanilla WoW with gathering that they have planned and already designed, its going to be a good time for sure. Imagine all PVP in open world and full loot and that vibe of being in danger always because you know if you get to settlement you are going to get rich because everything is worth, like if you were hunting IRL and you got a boar with you and you are carrying something precious, thats how I want to feel when I gather some plants or cut some trees... I hope you do see my point, its not making pure vanilla WoW design gameplay wise, its more like giving us this worthiness of materials and to make gold worth.
Most people won't farm 20-30 hours to do a 2-3 hour event be it PvP or PvE.
If it takes you that long in vanilla WoW might need to reassess what you have going on it that time.
I would say a large portion of the community in any MMO does not spend time grinding for things to make consumables. Division of labor ended that practice a while back. I would be willing to bet if you told the average player your gonna just hang out in one area for 10+ hours and pick flowers most would say no and go do something else.
Basically you could buy all things from Auction, but you needed like 500-600g - which is 75g/per hour on average farm, and this is from tank perspective because flasks for stamina were the most expensive.
-F this, this game is stupid
People stayed in there farmining, recently I watched Asmongold saying that Blizzard made this boring gamedesign and now they don't change it otherwise they would be admiting they did something boring for years
Vanilla WoWs economy wasnt all that good.
If you want a game with a good economy, look at either Archeage or EVE.
Either game makes vanilla WoW look like the children's game that it was.
People here saying they dont want what WoW had back then aren't saying they dont want a good economy, for the most part they are saying they want a better economy.
I admit I am comparing it to gw2 or New World economy.
Back in vanilla or tbc you did not need to catch up with every patch. For example my balance druid had phase 1 epics and I usually did top damage meters in battlegrounds both for alliance and horde. Even though it was phase 5 and balance druid is not even close compared to warlocks or hunter dmg wise... It was way more ''sandbox'' gearing wise.
For example phase 1 head piece would give 35 spell power and 30 stamina while phase 5 head piece would give 45 spell power and 40 stamina.
Retail gearing is way more theme-park compared to vanilla/tbc gearing, even wotlk is similar to retail, which made game worse for casuals and those that don't play every patch.
Can you explain why?
https://www.eveonline.com/signup?invc=13eb5b57-e066-44a7-b4ad-d96c089e6138
Register a free account there and enjoy the 1 milion free skill points from this link and learn game economy for free
It wasnt good because it was one dimensional. The developers didnt supply players with an actual vibrant economy in which there are dozens or hundreds of ways to interact with it, they provided players with grind based content to produce consumables of questionable value that could then be sold to others in order for them to skip that grind.
Look in to EVE and/or Archeages economy. As an example of EVE's commitment to it's in game economy, they hired an actual Economics PhD to develop and manage the games economy. WoWs nitial development disnt have a single PhD at all, from my understanding.
There is nothing wrong with overall group preparation for content in craft and making getting a few things. But if you need to do certain daily quest to get a limited time buff, run around the world to pick up a bunch of other buffs, and do a bunch of other none sense that is just gatekeeping and not good content.
Where do I even begin?
https://www.youtube.com/watch?v=VUpIKRjYlR0
https://www.youtube.com/watch?v=m6j_UsGJnkQ
https://www.youtube.com/watch?v=nrW6p5ns8K8
EVE is the only real economy in gaming, you can actually measure your production from ingame to real life dollars
You can calculate EVE's production in real world's GDP and here is why
EVE has tens of thousands of items and nearly all are made or gathered by players.
Also everytime you die, you lose your ship 100%, it's all gone, then you gotta build, buy or have another ship in your hangar
So in EVE everything is burnning and being rebuilt by players
Now I wonder what are you buying in EVE online, since its space-ship game do you buy repair kits for ship that work like potions or stuff similar to consumables or are you just buying ammunition and ships and weapons maybe that are attached to ships?
I am trying to understand if currency feels like IRL money (that means it has worth because other materials that can be bought are ''expensive'') why are you then opposing this idea of vanilla wow which is much more simpler then eve online economy. Basically you need to do gathering / some mobs killing in order to get these consumables that give player power which is important because if it did not give player power then it would be useless. I am trying to understand this???
Basically what you are saying you want to not play game during ''free'' time??? I assume that you would PVP in open world especially in MMO like AoC where there is drop loot on death. It makes things more fun. Why would you do professions that are useless for end game content, I mean what would you do if there is no prep before sieges or PvE bosses? It would feel very boring.
The auction house even tough it works, the economical aspects of it is pure trash!
The materials cost way more than buying finished items, because everybody grinds professions by buying materials and them dump the items in the auction house
So people are buying infinite materials and trying to sell infinite finished products, but there's no item destruction
Items only get destroyed if you salvage an item in attempt for getting some materials out of it
Since they whine and cry if they lose stuff, then there's no item destruction so there's no real economy and the auction houses are a flagrant proof of it
What would you do in MMO open world if you did not do professions? Outside of events that can be very repetitive and boring from my point of view, doing professions isn't because its like IRL work, plus theres this thrill of getting ganked.
That is like if you were dictator that is all up for compassion and peace and stability and if you were very wise and knowledgeable, would you risk everything or make stability in your country?