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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
There were some aspects that I liked but spending whole day gathering buffs from all over the world wasnt one of them. (Dire maul,zg,fellwood, dragonslayer etc.) At worst youd get those buffs way in advance and couldnt log to your character before raid and get killed instantly losing them all.
Even alchemy elixirs were better at later when they split them to one guardian one combat and flask which was imo best balance. I dont mind grinding gold or mats for couple hours to get my consumables(flasks,elixirs,potions, armor kits or such) but making people grind 20 hours each week is just unreasonable.
Also sieges, guild wars, node progression and caravans seem to be good money sinks. Siege equipment used in siege should get destroyed also materials/gold used to node repairs are gone from the world so those systems create demand on materials some times.
One thing I would like to see is vendor value for materials and even vendors selling consumables atleast basic level. This way there would be set minimum and maximum price where player trade would fluxuate between.
Archeage economy was the worst I ever saw.
What are you doing in forums from a game that wants to have tradition of RPG games... You have to adapt and embrace grind in patient way in order to enjoy it, if you are rushing to end results then you won't like grinding, it seems you guys are in category of hyper zoomer players where they can't grind for longer then 10 mins or they get bored because there is not instant gratification...
One more thing, 2 hours grinding per day is not a lot, even player that plays 2 hours can do it, just think about it, in a game like AoC with immersive gathering and crafting and full loot PVP you could farm 2 hours one day and the other day you would do PVE/PVP, you just have to be little organized and if you do it as a habit then later it becomes enjoyment...
I have considered he is not a person, but an AI sent by Intrepid, maybe Intrepid is testing an AI that will be in the game and will give quests or do storytelling
I don't think anymore that he is a person
However, there needs to be a mechanism for people to put in meaningful effort and preparation in order to increase performance and differentiate themselves from the people who aren't willing to put in the same effort.
It might be a test of a very tuned bot, but as a person who writes bots with this capability, if not purpose...
The data doesn't quite line up. The salience values would probably be higher when I run the posts through my parser, since bot outputs NORMALLY create patterns that show up in salience.
I'm not saying 'this isn't a bot'. I'm saying that it's a massive amount of effort for a bot to gather information of a type they already have.
Things like that 'some people (many)' is a lot less likely in bot output, because the abstraction type is hard for chatbots to generate.
If that IS a bot, I wanna meet whoever wrote it.
Everytime someone says significant he can't grasp it, he is a bot
He is just spilling WoW propaganda, could be fed by some pre approved pages about WoW on the internet
This bot is not impressive at all
https://www.technologyreview.com/2018/07/18/141414/how-to-tell-if-youre-talking-to-a-bot/
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I treated the first few threads and discussions with Veko involved as just a maybe not english native speaker who has had a singular big mmo experience and only had that as their pov. And I thought to myself "hell, that's exactly like me". But the more circular discussions there's been and the more explanations Veko has gotten about other games - literally nothing changed. And not only that, but Veko keeps writing the exact same things in different threads.
Now we obviously have several "quirky" people on this forum (me definitely included), but there's gotta be at least some limit to how much a person can avoid understanding information that's been repeated to them time after time. Though maybe that's just my own malleability influencing my pov on people who're not as malleable.
This seems to be the more reasonable perspective. I'm much more used to this being the case.
It actually helps a lot with my work, so I guess I have new material now for this week.
The main driver of the economy as a whole were trade packs (create specific items, move them to other parts of the world, turn them in for profit).
The next biggest driver of the economy in Archeage was gear upgrading. One specific item I was using in that game cost me well over 1200 of that same item that I had to make, due to destroying it so many times while attempting upgrades. Some people dont like this kind of gear destruction, but it does set up a game to have a great economy.
Consumables were probably a distant third to all of that.
@Ehrgeiz
I'm curious as to why you think this. The economy in that game was far and away it's best aspect. It allowed players like me (only willing to spend money on one subscription, no cash shop purchases) the ability to compete with players that spent literal thousands of dollar a month.
I'm wondering if you are conflating the games economy with the pay to win aspect of the game. If so, I do actually agree with you.
Why I like vanilla WoW so much is that it changed my taste of MMOs. Believe it or not I went from mainstream WoW player to niche old-school player. I even tried EQ but not EQ99 because I still can't join servers even I watched guides I am bad with computers. Currently I am playing Gloria Victis sandbox full loot PVP MMO and I prefer much more playing with 200 players then playing with many more but on modern WoW. I even do not want to play wotlk wow because thats when activision bought blizzard and started making impact on WoW.
Why I never quit WoW when I joined retail (original) wow in cataclysm is because I thought as a teenager that this is real thing and it never bothered me that I can pull 7-8 mobs in open world or if I did not need to do professions... I started playing private servers around 2007-2008 in TBC and when I started vanilla classic in 2019 on original blizzard servers I noticed big changes that got my attention and I remembered things as they were. I am not saying vanilla is the ultimate old-school game, I am much more aware how combat is made because I played WoW classic and I watched EQ99 videos in open world, but the thing I liked about vanilla WoW is that (I hope you understand me) there is that kind of mountain dwarf mentality when you play it, you appreciate ''harder'' things because they teach you so much.
At first I was like I can't level past level 10 because I struggled with patience, I even quit vanilla during phase 1 on 35lvl because I ran out of quests and had to grind mobs (yes this was vanilla experience), I quit because I was grinding mobs with rogue and it went really slow, then in phase 3 of vanilla I started again, but I started leveling hunter because I heard its much easier and I got to 60, then leveled druid to 60 and I fell in love with game open world, I understood this balance between sustaining your character, in retail however this was not the case because you did not need any of those consumables, what I would do in retail is farm 30min and buy all catch-up gear from professions on alts, thats why I farmed gold only, enchants / gems / consumables were not important and they were cheap... I fell in love with this grinding system because you are maintaining your character, its bigger then mindless grinding, its a game within a game.
This is why I want to see this in AoC, because AoC looks amazing... Look at gathering and full loot PVP, I get semi NW and vanilla WoW vibes and if I could combine it together it would be amazing, since I love to be economist in game (obviously) this style of NW gathering will make it even better, and full loot will have this hard vibe as a mountain dwarf which I appreciate in MMOs nowdays... This is again reason why I play gloria victis and not any other modern MMO, I could play gw2 for PVP since I love PVP, but I don't want to, as if I want to protest against theme-park MMOs... I would feel bad if I started playing theme-park mmos again...
This is reason why economy should not be bad in AoC... Everything revolves around if gold has worthiness.
I mean, I agree with you in general here, but WoW is the one MMO in which it's in game currency is the most worthless.
Sure, gold in WoW can buy you a mount, or consumables, but that is about it. In almost all other games, in game currency can be used to purchase actual in game character progression.
Another great addition to a thread.
Wow classic is not vanilla wow. Please stop pretending like it is.
I suggest you draw a parallel between your own actions and the responses of others to your suggestions. You couldn't play the game because it required you to grind. So you quit it. You then came back when you found out that there's an easier way to play that didn't seem as much of a grind to you (as if.... YOU WERE ENJOYING THE PROCESS).
Now look at the responses people have given you. Most people said "they don't want grind" and some said "even if there is some grind, it should be the one that the players can enjoy". So pretty much everyone who's responded to you LITERALLY AGREES WITH YOUR POINT OF VIEW. But you've misconstrued your own pov to such a point that most of your comments can only bring out hateful responses. Half of the reason for that is probably your lack of ability to properly understand and express your own preferences and half of that is your lack of experience in mmos.
But the latter could be sidestepped if only the former didn't completely ruin your ability to look at what people have been telling you this whole time from a 3rd person pov.
Everyone wants AoC's economy to be strong and well-designed. Everyone wants in-game items to matter and be valuable (that's part of the economy being well-designed). Everyone wants to have the kind of grind that they'd themselves prefer. And all of those "wants" culminate in just a single design. That is of a deep and intricate artisanal system.
A good artisanal system will have sinks. A good artisanal system will have small personal scale (with small easy numbers that you like so much) with a huge potential for immense depth of market trade (where you'd need a calculator). And all of that would support "gold being valuable".
These past few days of these samey threads and discussions were of such utter uselessness and pointlessness that it frustrates me to no end. Everyone was pretty much agreeing with everyone else, but the arguing kept on going. JFC
Wait!
You quit WoW over grind instead of going to a new zone with quests your level. Then spent the last couple of days trying really hard to convince us that you like grinding and so should we. WoW is a theme park MMO at it's core. You finish one ride(zone) and move to the next. The story and quests even hand hold you to the next proper zone.
We do agree the economy is important. As Noaani the only thing to buy in the game is consumables. After you have your mount and bags everything else drops in dungeons and raids. After "Classic" they added PvP gear you could farm battlegrounds and gain honor points to buy that. The rest of your gold just sits there.
That is suspiciously exactly what a bot would say when accused of being a bot.
Good post my dude. Artful dissection and dismantling of the OP.
But maybe step away from the forums a bit? Lol damn.