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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
It’s not my least favorite visual effect. I think it is pretty cool. But just on greatsword and daggers, or any other poking and slashing weapon.. just please make it match the respected weapon types. If I saw this in the showcase and they were playing a paladin or using a crushing weapon .. it would make sense.
Actually does make sense on the sub classes you mentioned. If it were some fighter aligned with cleric, summoner, mage, or paladin (anything holy and could conjure things) then yes, I’m on board and think that is super cool. If I’m playing base fighter or a raging berserk warrior.. I don’t want to conjure a weapon out of thin air or do any fancy magical attack. I want to rely on pure raw strength and bloodlust. You can still make cool animations out of that. Blood slashing effects, eruptions, ground slams, craters, etc.
This could make sense.. and yeah glad I’m not alone too. Didn’t think this was being touched on till I visited the fourms.
Some visual feedback on where the hammer is going to drop would help in deciding whether to cancel the cast or not.
if it was a fighter with a mage subclass or something, then yeah..magic hammer. or a paladin. but it looks weird right now...like it doesn't fit.
It looks like when Mario swings his hammer, but anyone who has chopped wood or sank rebar into the ground knows that to swing a heavy hammer/axe overhead with great force you lug the item behind you and swing it in 1 smooth motion, to swing the hammer backwards then forwards would result in the most inaccurate and weak swing possible.
https://youtu.be/O5CJT-kyobY
^ random dude chopping wood
I know this is high fantasy, but it is grounded in reality to some degree, If you could change the hammer ability from backwards->forwards to instead be more similar to how someone would really swing with force, perhaps starting from an angle behind the character to rotating directly behind the character before finishing its arc, gaining speed as the swing progresses.
@Vaknar
There are no muscles involved with that swing. And, really, no physics.
Hammer Strike is a supernatural, metaphysical attack.
Just because they have used Fighter to demo Dual-Wielded Daggers does not mean that's a primary weapon for Fighter.
Ok sure but every aspect of the game is based in reality, the hammer strike looks awkward because it doesn't make sense. Just like if the animation was replaced by a bow swinging down and wacking someone, it's not something that looks good regardless of the idea its based in reality.
Hammer has nothing to do with paladin. Paladins use all sorts of weapons just like a fighter...
Applause for the attention to details … but Intrepid has always maintained that combat animations are a work-in-progress.
Sure they aren't important, but I also find this particular animation to always draw my eye when cast, many of the others feel like they are along the right track already, but every time I have seen this hammer animation its felt off. Not something they need to fix tomorrow, but something that id certainly prefer to change before launch. They can leave it in notes if they want.
If I chose Fighter/Fighter as my class choice, I'd expect the appearance of my abilities to be more physical in nature rather than magical, which is how the hammer ability comes off to me. It looks more befitting of an ability used by a Fighter with Cleric augments rather than a Fighter base ability or Fighter with Fighter augments.
In the grand scheme of things, it's not a total deal breaker for me and there are lots of other things that should likely be worked on first. But it is still something that I'd like to see looked at in the future.
Green Arrow sometimes whacks people with his bow, by the way.
Are you saying that people never get whacked by a hammer?
Clerics/medics whack people with hammers, but fighters don't whack people with hammers?
Apparently, a Tank conjuring a Javelin is fine, but a Fighter conjuring a Hammer is illogical??
This is not the point I’m trying to make. I’m saying if these skills are class based then why not do it for a paladin instead of a fighter. Paladins use holy magic so it makes sense they can do something like that. On a fighter it ruins immersion.
And they also ask for feedback on animations or anything else they show off in the videos?
No one said a tank conjuring a javelin is fine
I like it if it’s on a Paladin or some sort of magic melee classes conjure melee weapons.
But at least you agree.. I don’t want to be ignored and I just wanted to leave feedback on how I felt.
Immersive combat is pretty important I’d argue and you gave a good reasoning why it is.
I’m sure there are other animations that could be used to represent that.
You are missing the point, a hammer isn't holy...
Dont reply to them.
If the Fighter summons giant magic yellow hammer, then:
Maybe the ranger should have an attack in which the character draws back the string of the equiped bow and a giant magic yellow crossbow appears beside him, firing a giant yellow bolt.
Maybe the tanks shield slam should be a giant magic yellow shield should appear in front of him, and that giant yellow shield can rush at the enemy target.
Maybe the rogue, equiped with dual daggers can make a throwing motion and a giant yellow tomahawk can appear and be fired at the enemy target.
And this skill should essential to all rogue classes.
Maybe the summoner can perform a chant and a peasant with a pitchfork can appear and be controlled by the summoner and that should be the main dps summon.
The class has nothing to do with it, it could be a 2 ft gnome healer tank or dps idgaf, the animation looks dumb. Having it look like a typical swing makes sense, looks better, and is still just as magical
I'm 99% sure during the melee combat showcase (where the hammer and spin ability were shown for the first time, each with greatsword / daggers) Steven said the class used was the Weaponmaster.
So my assumption would be, the intention behind the class Weaponmaster having 2 skills each summoning a different weapon for it, is that the class Weaponmaster is just summoning different weapons for their abilies?
If my assumption is correct, then I get that you may not like the class and it's skills, but it'd be then wrong to say that it doesn't make sense for the class.
I could see this getting really repetitive and not feel unique besides the weapon being shown off..