Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If the sponsors provided reasons as to why they are not as willing to invest, then addressing those concerns will make it easier for them to put their money into the game. Again, esports are a type of competition. MMOs can have esports. Any genre of game with a competitive scene, could have esports. MMOs are not an exception. There is no need to 'remove' the connection between MMO and esports because both can and do co-exist.
Lineage 2 amazing arenas(Olympiads) had no equalization.
Archeage originally only had a non-equalized arena(Gladiator arena)
and eventually added a equalized arena (Sparring Arena).
I remember this being extremely negative for the Archeage Arena scenario, it made queue times twice as long, the proliferation of gearless alts created only with the intent of farming sparring arenas and it diminished the value of the rewards provided by the arena.
I would only consider a equalized arena reasonable in Ashes in a PTS, with the sole purpose of Testing things out.
Aren't we all sinners?
I don't care for the idea of having a training arena where you can try out the full suite of abilities present in any class or multiclass. I believe that would cause a "meta" to be born in record time and metas make games alot for stale. I'd rather not have everyone be cookie cutters. If someone really must know what a class can generally do then I would suggest looking at the wiki or beta footage once it's out. Going into a game with too much info would lessen the mystery but that's just a personal take.
I'd rather the arenas not be equalized but instead just have brackets for every 10 lvls. I.e lvl 10, 20, 30, 40, 50 matchmaking. It's simple and everyone has access to all the tools they earned in the game. Since it's an mmo (especially a pvx mmo) it should all be interconnected.
Just my 21 cents
Personally, I think anything that can be considered a mechanic that allows one an advantage in the game to be purchased with RMTs is P2W.
Being able to purchase time to hone ones skills more efficiently is P2W. So thus is directly in conflict with AoCs promises and design goals
It'd be a shitshow for Intrepid. And they'd lose most of their credibility.
I've also already stated that even a completely open access training area is negative for the game because it fast tracks deconstructing the mechanics of the game. Which is bad.
My only assumption in regards to what Intrepid would do is that they would not be able to do a better job than multi-billion dollar companies.
If you are assuming that Intrepid - essentially a small start up computer game company - can do a better job of this than Microsoft, Blizzard, Amazon (or even Apple, Google and basically every Government department if you are willing to go outside of the gaming sphere), then, umm, yeah.
It isn't a case of Intrepid being unwilling, it is a case of literally no one on the planet being able to produce anything that is online, public facing and secure. More to the point, it is a matter of not one single MMO (generally considered to be the most complex pieces of software produced for entertainment purposes) essentially being guaranteed to have flaws that can be exploited to cause server crashes.
Again, literally every MMO I have ever played has had built in means to crash the servers, if you know how to find them.
So far, I agree completely.
My issue is in how you are suggesting it should work, and how that method interacts with game systems that are specific to Ashes.
I could see that. Or as something added down the line after launch. Again I don't think it fits with ashes current design either, just saying it's an interesting idea.
Yeah, you're right... But I could also say that about other things too. The game could completely function with out naval combat, they could take that out and still keep the feel of the game. But some people love the idea and really want that type of content in the game... You could probably say the same of arena's.
Again I don't care, I don't like arenas. Just making conversation.
Right now we don't know what the arena ladder rewards will be, but unless those rewards will be one of a kind and only acquirable through arenas - removal of arenas wouldn't influence anything in the game. While removing the whole damn ocean and/or rivers would impact the entire world of the game and several potential content designs.
At the same time, SirChancelot is right (and so are you, which is the 'issue'). Naval combat was always a stretch goal that they happened to hit.
If it had been up to me, I would have cut the concept of an Arena Ladder from the start.
Because I suspect it goes against Ashes' systems/goals/long term success. But it's just a suspicion.
It's true that there's lots of things Ashes doesn't NEED, but when I say that, I say it only toward the understanding of the game as given thus far.
I didn't mention that whole 'Steven is a salesman' anecdote lightly. That possibility shifts so much of the context of what we discuss on this forum, that there end up being some topics where we can't even give proper feedback because we don't know whether it's appropriate or how 'far to go'.
Does Steven like Arenas, or just think other people like Arenas and hasn't developed any irritations toward them?
So I think that AoC arenas' value and reason for existing will mainly depend on what they'll provide to the players. And imo they can be designed in such a way where they're not a detriment to the overall mmo experience, but as you said it's very difficult to propose any kinds of changes or give any kind of feedback due to the absolute lack of information on 90% of the game's systems.
/discussion