Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
In an RPG, RP is the most important part of the game.
I'd be totally fine if any pvp event (or system) automatically showed the true gear of the participant. So if I'm out and about and see a dude from a warring guild - I'd see his real gear. I feel like this would be a great compromise, though I dunno if this is doable tech-wise.
With mobs, you'll just fight a mob once and will know his power (or at least an estimation). And that power won't randomly grow or change throughout your gameplay. Now there's the example of NW where you could see the same mob model but its lvl would be completely different, because Amazon couldn't give their devs enough time to switch to a more pve-oriented game. And there's the opposite example where mobs would in fact "grow" and change in power (outside of the weather effects or stuff like that), but I don't think I've heard an mmo do that, if anyone has pls do give that example.
But what I'm trying to say is that it's the same lvl of difficulty. You'll fight a mob and will know its power for the next fight, which to me sounds easy as hell. But even if you fight a person once, there's no certainty that your next fight wouldn't be differently matched because their power changed, at which point knowing their new power is the same as you knowing the power of the mob after your first encounter.
And if we're talking purely about first encounters, outside of the story-based instanced content, I'm not sure if there's gonna be a single boss/mob that you won't have to fight more than once, so while the wonder of world exploration is a valuable thing for an mmo to have - it's a one-time trick, while pvp is a continuous process throughout your entire character's life.
And that's if Intrepid don't just make unique gear visuals across races/archetypes (class ones would probably be taking it too far), at which point you'd have an even smaller pool of potential builds.
Thus,
I'm not sure of the viability of a transmog system unless you can use cosmetic skins as transmog skins too.
https://ashesofcreation.wiki/Appearance_slots
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[1][2]
There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[3]
So yeah I like transmog. Unfortunately most transmog doesn't allow for the style I like.
I think that's why the caveat of 'in some cases' applies.
Damn i was unaware of that prior to making this thread. I probably lean more to the pvp side and tbh I'd gladly wear something ugly if it was a notable power increase so I could really go either way on transmog/ cosmetic overlay. Il most likely use it to hide my gear do someone isn't entirely aware of my class/build.
I don't think transmogs matter much when it comes to PvP targets.
When I PvP, it doesn't necessarily matter to me whether I win or lose.
What my opponent is wearing would have little bearing on my target.
I'd be more likely to choose a target based on rock-paper-scissors of Primary Archetype.
But... again... this is an example of the clash of trying to have disparate playstyles all playing on the same server.
As far as transmog paid for using in-game currency that pulls from a "wardrobe" of all the armor / weapon appearances which you've collected in-game goes, I'm all in favor of it. You can have subjectively great armor designers and still get sets / pieces that some people hate the look of.
For example, if I was playing a warrior and the best set of crafted gear in the game for me was an edgy, somewhat villainous looking set of dark armor with all sorts of spikes and goth rubbish hanging off it, I'd hate it. Maybe it's a subjectively great looking armor set from the perspective of someone who likes that sort of thing, but that's not the character I'd be roleplaying as if I chose a warrior. Every day that I'd put more time and effort into getting another piece of it, I'd detest the fact that I'm grinding for a bunch of armor I find ugly and unrepresentative of my character fantasy just to get better stats.
Now, if I could get my hands on an awesome set of samurai-inspired armor like the cosmetic set that went on sale back in 2021, that's what I'd choose to look like. As I continue to progress my character after max level, I don't want all my power gains to just be coming from better gear. That sounds silly to me. From a thematic perspective, I'd like to think I'm continuing to hone my skills and get better at my craft, regardless of my gear. And if my character wants to dress a certain way and options are limited, I'd rather be able to stick with the appearance of a lower level set that better represents my character fantasy than be forced to wear some gaudy crap just so I can be competitive.
I can understand the PvP concerns, but I really don't think the range of power with max level gear should vary so greatly that you can't have fun engaging in combat unless you pull out your mega-nerd binoculars, crunch the stats of all your prospective opponent's visible gear and compare it to yours in the few seconds it takes to make an engagement decision.
I also agree that the strongest players on the server will have reputations, and if they don't, then they're probably not worth worrying about that much, especially if you can always get a general idea of their power level via a small info-graphic by their nameplate. I'd much rather fear Zedorah the Battle Mage because he's realm-renowned as the most powerful sorcerer of his class regardless of what clothes it looks like he's wearing, than fear him simply because I can see that he's adorned in the Emerald Crusted Celadian Breastplate that I've memorized has +85 Intellect and wielding the Mace of Unyielding Wrath, which anyone who's serious about the game will know has +70 Critical Strike. Which one of those scenarios sounds more fun?