Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'm not saying that. This is the first decision I've really disagreed with after two and a half years of following this game.
Right and that's why it's important to make our voices heard and discuss it. Well said. I'm more focused on public perception. You talk to someone random and say, “Hey Intrepid cut crossbows out of the game, because it was slowing down development.” They laugh and respond with “How? It's just a crossbow. What's going on over there.” It doesn't matter what the realities of were when developing the crossbow. It matters what the perception is and the perception isn't good.
If you reject their stated reason as untrue, I am intensely interested in what you believe the real reason is and why it creates such a "bad look"?
It doesn't create a bad look because it is untrue.
It does it for some people (at least me and everyone I know, especially my animators), if you accept it as completely true.
It is considerably harder to properly get a good animation-feeling for a melee weapon swing than a crossbow, as I understand it. Maybe they wanted a level of fidelity in crossbow-handling animation that is not the norm for games with this weapon, and they cut it because they were not willing to compromise on it.
But that doesn't seem like it should be a unilateral decision either in this type of development.
"Hey guys we couldn't make all of your characters load the crossbow perfectly in the animations so we decided to just cut them out of the game entirely."
Huh?