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Trash talk the Corruptin system

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    Possibilities of the Corruption system:
    • If a node builds a prison, it could simply be a trapdoor on the floor leading to an instance with prisoners from all nodes. The node would receive a share of the work done in prison and a share of the bails.
    • Victims and bounty hunters receive a share of their work and bails
    • One could send a few people to do the dirty job and bail them out later.
    • If you are in a war where you are getting beaten up, find your way into jail.
    • Get corrupted so you can pass by certain red NPC mobs unbothered.
    • After going to prison, you can join criminal associations and get in touch with the right people for you.
    • Only apply effects on corrupted players if they get caught; let people deep dive into corruption, we are all grownups.
    • Unlock unique cosmetics based on how high are your corruption points

    For sure, the corruption system could be a door for some of the coolest cosmetics in the game.
    PvE means: A handful of coins and a bag of boredom.
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    SolvrynSolvryn Member, Alpha One, Adventurer
    edited March 2023
    tautau wrote: »
    I think that the proposed corruption system is Very Good and also Very necessary.

    It's an incomplete gameplay loop.
    tautau wrote: »
    I speak from the perspective of someone who played L2 from right after release and for many years.

    I've been a red player in Asherons Call before L2 even released, who cares.
    tautau wrote: »
    - Rampant unrestricted PKing drives game population much lower...lower towards unprofitability.

    That may have been the case for L2 but that's not always the case for the genre. But we can check statistics from classic WoW show that PvP servers are the most populated.
    tautau wrote: »
    - Getting PKed, particularly for a new player, hurts. The PKer is hurting a real person. They can excuse themselves by saying 'it is only a game', 'it is allowed by the game rules', 'they are a carebear' or some other such BS justification for hurting someone. But someone who enjoys hurting someone else is a a@@hole in my opinion, regardless of self-justification, and there are a lot of those people in the world.

    Is their PC zapping them upon game death? Absolutely not. If that does someone psychological damage they have priorities to take care of outside of the game, like their mental health.
    tautau wrote: »
    - PKing during a siege, two-way guild war, caravan fight or other sanctioned fight is different because it is voluntary for both players to be involved, which is why the corruption system properly does not punish it. Same thing goes for purple vs purple fights, both parties agree to the fight so it is properly not punished.

    Players consent to being PKd in a PvX game the moment they click login. That is voluntary.
    tautau wrote: »
    The corruption, appropriately, only falls when you kill a green. When you voluntarily choose to hurt another player. Such a PKer deserves the corruption penalties in the system. Personally, I hope these penalties are severe.

    Corruption system is parasitic in design as it returns nothing to the game.
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    Yes, out of the top 20 servers, 13 are PvP servers and 7 are PvE servers.

    s525eopabej4.png

    Obviously, Ashes of Creation's corruption system was intended to hinder excessive player killing, since it is not a faction-based PvP game. It serves as a countermeasure against excessive PKing.

    Also, PvP events and PvP areas will help a lot in making people busy, otherwise people would have to resort to PK only.

    But then the corruption system became this corny system.
    PvE means: A handful of coins and a bag of boredom.
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Arya_Yeshe wrote: »
    Yes, out of the top 20 servers, 13 are PvP servers and 7 are PvE servers.

    s525eopabej4.png

    Obviously, Ashes of Creation's corruption system was intended to hinder excessive player killing, since it is not a faction-based PvP game. It serves as a countermeasure against excessive PKing.

    Also, PvP events and PvP areas will help a lot in making people busy, otherwise people would have to resort to PK only.

    But then the corruption system became this corny system.

    It's really not even a corruption system, it's a territory system of laws. The moment they decided that corruption cannot be gained on the seas, those seas literally just became international seas.

    Now corruption is just an incomplete justice system disguised as a religious system.

    I really do hope they flesh it out, because lore wise it's not making much sense.
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    NiKrNiKr Member
    Arya_Yeshe wrote: »
    Yes, out of the top 20 servers, 13 are PvP servers and 7 are PvE servers.

    s525eopabej4.png
    Only 2 of those are pvp and one of them is an RP-pvp (whateverthefuckthatmeans). Look at the population ratios and remember that WoW is a trash faction game. Yes, each server has a few masochists that love getting obliterated on the daily basis, but for the majority of people pretty much all of those servers - WoW is a pve game.

    I dunno how it was back during vanilla, but that was also almost 20 years ago.
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    NoaaniNoaani Member, Intrepid Pack
    Solvryn wrote: »
    tautau wrote: »
    I think that the proposed corruption system is Very Good and also Very necessary.

    It's an incomplete gameplay loop.

    According to Steven, the corruption system isnt a gameplay loop at all.

    Making corruption a gameplay loop would mean players had a specific reason to gain corruption - and that is something they are going out of their way to have.

    Corruption should always be a consequence of your actions, not the path you need to take in order to achieve the cosmetic you want.

    As such, corruption isnt a gameplay loop. It is a gameplay dead end.

    By design.

    People can have all the ideas they want for additions to corruption, but at the end of the day, asking for a reason to gain corruption specifically is asking Intrepid for an actual alteration in the design goals for the game.
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    NiKrNiKr Member
    Noaani wrote: »
    People can have all the ideas they want for additions to corruption, but at the end of the day, asking for a reason to gain corruption specifically is asking Intrepid for an actual alteration in the design goals for the game.
    But it could be a net negative for the corrupted player, but a net positive for the node system the kill took place in. I think that's the kind of loop a lot of people want. The PKer would still get punished, but their actions would be a positive on their surroundings.

    Though again, that would only be the case if the corrupted player gets caught or decides to take the positive routes of corruption clearing rather than just grinding mobs.
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    NoaaniNoaani Member, Intrepid Pack
    NiKr wrote: »
    Noaani wrote: »
    People can have all the ideas they want for additions to corruption, but at the end of the day, asking for a reason to gain corruption specifically is asking Intrepid for an actual alteration in the design goals for the game.
    But it could be a net negative for the corrupted player, but a net positive for the node system the kill took place in. I think that's the kind of loop a lot of people want. The PKer would still get punished, but their actions would be a positive on their surroundings.

    Though again, that would only be the case if the corrupted player gets caught or decides to take the positive routes of corruption clearing rather than just grinding mobs.

    I mean, people already have this.

    If you kill a player and gain corruption, you will want to work that corruption off as fast as you can - meaning you are probably going to start it right where you are.

    As such, you are working off corruption in the node that you killed the player in - meaning the node is gaining experience.

    That is literally the definition of the player losing, but the node gaining.

    Sure, sometimes people will leave the nodes ZoI, but that is all a part of the game being an open world sandbox.
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    insomniainsomnia Member
    edited March 2023
    People who have an issue with there being a corruption system, are just people that are angry, they can't be a-holes towards others..

    It's impressive how people can say the system is flawed, despite it hasn't been tested yet. But I guess it's arrogance. Because they are so smart, and know what is wrong with it. But they also have the answer. How about we wait till it has been tested.
    I have seen what full pvp leads to. High level players running around for hours, killing low level players. To the point where they can't be in a zone and just have to log out. So 1 selfish person can ruin it for a lot of people
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    Arya_YesheArya_Yeshe Member
    edited March 2023
    insomnia wrote: »
    People who have an issue with there being a corruption system, are just people that are angry, they can't be a-holes towards others..

    It's impressive how people can say the system is flawed, despite it hasn't been tested yet. But I guess it's arrogance. Because they are so smart, and know what is wrong with it. But they also have the answer. How about we wait till it has been tested.
    I have seen what full pvp leads to. High level players running around for hours, killing low level players. To the point where they can't be in a zone and just have to log out. So 1 selfish person can ruin it for a lot of people

    Another user who didn't even read the thread LOL
    It is impressive when people give harsh opinion about others and they can't even read at least one message in the thread... it is magical!

    This topic is defending the corruption system since Intrepid is putting the corruption system in danger... Intrepid is the corruption system's biggest enemy!
    PvE means: A handful of coins and a bag of boredom.
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    NiKrNiKr Member
    insomnia wrote: »
    People who have an issue with there being a corruption system, are just people that are angry, they can't be a-holes towards others..

    It's impressive how people can say the system is flawed, despite it hasn't been tested yet. But I guess it's arrogance. Because they are so smart, and know what is wrong with it. But they also have the answer. How about we wait till it has been tested.
    The problem is that Intrepid keep releasing new details about this untested system and adding mechanics that go around it. We've learned that greens can't be CCed, so PKs cannot fight back against the hordes of people looking for a freebie from the Red. We also learned that corruption clearance will take a very long time. Then we get news of open seas and node ruins that completely circumvent the corruption system.

    So how exactly should we react to the changes (or, revelations) of this system while neither us nor Intrepid have properly tested it. I'd say it's quite fair to hypothesize about the potential problems of the system when Intrepid is literally doing the same by making it more and more diminished in prevalence while also making the punishments harsher.
    insomnia wrote: »
    I have seen what full pvp leads to. High level players running around for hours, killing low level players. To the point where they can't be in a zone and just have to log out. So 1 selfish person can ruin it for a lot of people
    And no one here wants that.
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    @NiKr yeap, that's exactly my point in this thread! But as we can see, @insomnia here didn't even read not even one message from the entire thread, he just came here and had the prejudice that we were against the corruption system.

    I just want to save the corruption system from Intrepid.
    PvE means: A handful of coins and a bag of boredom.
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Arya_Yeshe wrote: »
    insomnia wrote: »
    People who have an issue with there being a corruption system, are just people that are angry, they can't be a-holes towards others..

    It's impressive how people can say the system is flawed, despite it hasn't been tested yet. But I guess it's arrogance. Because they are so smart, and know what is wrong with it. But they also have the answer. How about we wait till it has been tested.
    I have seen what full pvp leads to. High level players running around for hours, killing low level players. To the point where they can't be in a zone and just have to log out. So 1 selfish person can ruin it for a lot of people

    Another user who didn't even read the thread LOL
    It is impressive when people give harsh opinion about others and they can't even read at least one message in the thread... it is magical!

    This topic is defending the corruption system since Intrepid is putting the corruption system in danger... Intrepid is the corruption system's biggest enemy!

    If they'd bothered to read, they'd figure out we want a complete system that makes sense system and lore wise and doesn't bite Intrepid in the ass.
    NiKr wrote: »
    insomnia wrote: »
    People who have an issue with there being a corruption system, are just people that are angry, they can't be a-holes towards others..

    It's impressive how people can say the system is flawed, despite it hasn't been tested yet. But I guess it's arrogance. Because they are so smart, and know what is wrong with it. But they also have the answer. How about we wait till it has been tested.
    The problem is that Intrepid keep releasing new details about this untested system and adding mechanics that go around it. We've learned that greens can't be CCed, so PKs cannot fight back against the hordes of people looking for a freebie from the Red. We also learned that corruption clearance will take a very long time. Then we get news of open seas and node ruins that completely circumvent the corruption system.

    So how exactly should we react to the changes (or, revelations) of this system while neither us nor Intrepid have properly tested it. I'd say it's quite fair to hypothesize about the potential problems of the system when Intrepid is literally doing the same by making it more and more diminished in prevalence while also making the punishments harsher.
    insomnia wrote: »
    I have seen what full pvp leads to. High level players running around for hours, killing low level players. To the point where they can't be in a zone and just have to log out. So 1 selfish person can ruin it for a lot of people
    And no one here wants that.

    Yup.

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    NoaaniNoaani Member, Intrepid Pack
    NiKr wrote: »
    insomnia wrote: »
    People who have an issue with there being a corruption system, are just people that are angry, they can't be a-holes towards others..

    It's impressive how people can say the system is flawed, despite it hasn't been tested yet. But I guess it's arrogance. Because they are so smart, and know what is wrong with it. But they also have the answer. How about we wait till it has been tested.
    The problem is that Intrepid keep releasing new details about this untested system and adding mechanics that go around it.

    Hasn't L2 been testing the corruption system for the past 20 years?
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    NiKrNiKr Member
    Noaani wrote: »
    Hasn't L2 been testing the corruption system for the past 20 years?
    But that's the point. Steven said that corruption clearing will be even harsher than L2's, the drop penalties are harsher (because you didn't drop any resources in L2), the BH's whole existence wasn't a thing in L2, and stat dampening wasn't a thing either.

    I totally understood the stat dampening change, because I agree that lowbies shouldn't be harassed, so giving a shitton of corruption to a PKer who's killing lowbies so that he loses the ability to PK more is right imo. But L2's penalties were already quite hard even w/o the additional penalties that Ashes will have. And I'm sure you've seen other L2 players say that PKing wasn't even that widespread most of the time.

    So when I see that we'll have an even harsher system in Ashes and then I see Steven adding mechanics that go around the corruption system - to me that's a red flag showing that Intrepid is scared of the backlash and are preventively enharshening the system w/o even testing it.

    Of course it could all be the case of "this was planned from the very start, but we're only now learning the details", but then I'd have to ask "if you were already making the system as anti-owpvp as possible, why not advertise that as a feature? Way more people would be glad to hear that, instead of just hearing "we have a system to protect the pve players, trust me bro"".
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    SongcallerSongcaller Member, Alpha One, Adventurer
    What happend, Nik. You used to back more bonuses for greens and harsher penalties for reds. Now you advocate for the opposite. Strange times.
    2a3b8ichz0pd.gif
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    NoaaniNoaani Member, Intrepid Pack
    NiKr wrote: »
    Noaani wrote: »
    Hasn't L2 been testing the corruption system for the past 20 years?
    But that's the point. Steven said that corruption clearing will be even harsher than L2's, the drop penalties are harsher (because you didn't drop any resources in L2), the BH's whole existence wasn't a thing in L2, and stat dampening wasn't a thing either.
    That's one way of looking at corruption in Ashes.

    Another would be to say that L2 (and most other games) had people and guilds that were PK killers, and bounty hunters are just an in game system to support that. Resource drops on death are simply there to reflect that Ashes is primarily an economic game and L2 was not, and stat dampening is - as you say - a good thing.
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    SolvrynSolvryn Member, Alpha One, Adventurer
    NiKr wrote: »
    Noaani wrote: »
    Hasn't L2 been testing the corruption system for the past 20 years?

    Of course it could all be the case of "this was planned from the very start, but we're only now learning the details", but then I'd have to ask "if you were already making the system as anti-owpvp as possible, why not advertise that as a feature? Way more people would be glad to hear that, instead of just hearing "we have a system to protect the pve players, trust me bro"".

    I'm not the only one who would just leave the project if they discourage ow-PVP so much it doesn't happen.

    I don't feel like this was actually well thought out, consensual PvP is a stupid notion. Everyone consents to the games design the moment they hit play.

    I'm beginning to see that perhaps the call back to L2 was nostalgia only.

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    SongcallerSongcaller Member, Alpha One, Adventurer
    I love the hybrid between L2 Corruption and SWG Bounty Hunters. I was a Bounty Hunter in SWG too. I often hunted Sith (Corrupted). However, I think we shouldn't write off the corruption system until we've tested the corruption system - even then, we might need to re-test the corruption system after the initial feedback is given.

    The saving grace will be most of the corruption testers will be pvpers I think.
    2a3b8ichz0pd.gif
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    NoaaniNoaani Member, Intrepid Pack
    edited March 2023
    Solvryn wrote: »
    I'm not the only one who would just leave the project if they discourage ow-PVP so much it doesn't happen.

    As it is right now, Ashes is shaping up to have the most open world PvP of any MMO released in the last 15 years. One need only look at the places the corruption system is disabled to understand that.

    Any arguments to the contrary are hyperbole at their best, outright dishonesty at the worst.

    I mean, caravan PvP is still open world PvP. The corruption system isn't at play here, but the corruption system being present is not a requirement for PvP in the open world to be open world PvP. Same with ocean PvP, or node destruction PvP - these are all aspects of open world PvP because it is PvP happening in the open world.

    Then you have node and guild wars - these are all open world PvP as well.

    But sure, complain that Ashes is discouraging open world PvP. It really shows that you know what you are talking about!
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Neurath wrote: »
    I love the hybrid between L2 Corruption and SWG Bounty Hunters. I was a Bounty Hunter in SWG too. I often hunted Sith (Corrupted). However, I think we shouldn't write off the corruption system until we've tested the corruption system - even then, we might need to re-test the corruption system after the initial feedback is given.

    The saving grace will be most of the corruption testers will be pvpers I think.

    I like a lot of the premise of what they have, but I also really like the idea of Bounty Hunting. Which will require people to hunt.

    If corruption is akin to karma and sin, karma and sin exist everywhere.

    I think their idea needs to evolve away from L2 and SWG and come into its own. With the removal of corruption from the sea, corruption isn't a spiritual issue anymore. It's just a Law and Order system with territories.


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    NoaaniNoaani Member, Intrepid Pack
    Solvryn wrote: »
    If corruption is akin to karma and sin, karma and sin exist everywhere.
    This is not what corruption is.

    Corruption is the negative aspect of The Essence.

    If you are going to a make an argument as to whether a game system makes sense based on the games lore (which is what you have done above), at least look in to the games lore a little bit.
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    Arya_YesheArya_Yeshe Member
    edited March 2023
    If people will be punished, at least make it interesting for everybody, including to the PK. Today's proposal is pretty much nothing, you will be in that corny dead end of corruption.

    In most games, respawning and traveling times are made very easy and there is no need to consume food or water. Games allow characters to run for days without needing to rest, change their gear or experience physical exhaustion. Due to these game rules, PKs are weapons of mass destruction.

    Although Intrepid came up with the flagging and corruption system to address this issue, the method of cleansing corruption by merely picking flowers seems like an insufficient and uninteresting penalty.

    No trading, no storing, dampening and losing gear... this seems just being spiteful towards PKers, these measures will not actually make the game more interesting. :(

    Why should players who engage in PKing be penalized before they are caught? Instead, let them freely kill other players with no dampening effects, let them store and trade, and do as they please until they are caught and then bring the consequences.

    Outcomes:
    • unlock cosmetics
    • prision, gibbets and slavery
    • befriend other criminals
    • fines and bails
    • be reborn in a weakened state (dampening)
    • prisioner work will generate resources/gold to the victims, bounty hunters and nodes

    Let the PKs to bring danger to the game without any restrictions, but when they are caught there should be a range of consequences. After becomming a public manace, it will be fun facing the consequences of being a hard criminal.

    The severity of the proposed penalties for PKs has essentially made the role of bounty hunters irrelevant. The corruption system has made bounty hunting dull, uneventful, and excessively harsh against PKers, with no interesting outcomes to the PKs and BHs.

    PvE means: A handful of coins and a bag of boredom.
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Noaani wrote: »
    Solvryn wrote: »
    If corruption is akin to karma and sin, karma and sin exist everywhere.
    This is not what corruption is.

    Corruption is the negative aspect of The Essence.

    If you are going to a make an argument as to whether a game system makes sense based on the games lore (which is what you have done above), at least look in to the games lore a little bit.

    It was a reference to actual real life mythos which in this case the system is closest to karma.

    Of course, I read the lore and saw where Steven drew his inspiration. ;)
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    Arya_Yeshe wrote: »

    The severity of the proposed penalties for PKs has essentially made the role of bounty hunters irrelevant. The corruption system has made bounty hunting dull, uneventful, and excessively harsh against PKers, with no interesting outcomes to the PKs and BHs.

    This paragraph summarizes everything.
    PvE means: A handful of coins and a bag of boredom.
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    SongcallerSongcaller Member, Alpha One, Adventurer
    Corrupted have no penalties against bounty hunters. It's like purple on purple. To call that dull is to call all pvp dull.
    2a3b8ichz0pd.gif
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    Arya_YesheArya_Yeshe Member
    edited March 2023
    Neurath wrote: »
    Corrupted have no penalties against bounty hunters. It's like purple on purple. To call that dull is to call all pvp dull.

    We know it and that's not important, the important part is that it is boring, a normal day will be like this:

    A PK kills a green, then dies to random people and and loses gear, then he spaws and pick a some flowers and start working to cleanse his corruption.

    This PK will also be dampened against NPCs so he can't even do PvE and he will dampened against everybody else too... so this PK will become pretty much like a human NPC, he is thrown at the world just to be killed over and over and keep picking flowers in between deaths.

    MAYBE a bounty hunter shows up, I doubt since people will have their hands full with other stuff to do, so people will pretty much give up trying to do some bounty hunting and even Pking.
    PvE means: A handful of coins and a bag of boredom.
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    SongcallerSongcaller Member, Alpha One, Adventurer
    No. Corrupted aren't dampened in pve.
    2a3b8ichz0pd.gif
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    Neurath wrote: »
    No. Corrupted aren't dampened in pve.

    Not written in stone, I am already considering it will be changed which is the worst scenario!

    Death penalties do not differ between Pvp and PvE, but this is subject to change.[62]
    PvE means: A handful of coins and a bag of boredom.
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Neurath wrote: »
    Corrupted have no penalties against bounty hunters. It's like purple on purple. To call that dull is to call all pvp dull.

    Bounty Hunting ties into military nodes and has nothing to do with the religion system. If Corruption is a spiritual issue, why are they sending people from military nodes?

    Why now, can we only gain corruption from being inside of lawful territories?

    At this point, corruption isn't a spiritual issue. It's an issue of a territory and the territories laws.

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