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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
The more skill and stat dampening applies (lower health and mana, lower gear proficiency), until the corrupt player ultimately becomes ineffective at combat.[16][11][18][8][19][20] This dampening only affects PvP combat.[21]
Death penalties are different to corruption penalties.
I would love to be a bounty hunter from a Divine Node but when did you last see a priest bounty hunt?
I think that the dampening effect should be removed entirely, and instead, PKers should be sent to jail as a form of punishment or completely enslaved.
Hopefully, corruption will never turn into the smb kink you're trying to sell it to us. It will remain a pure punishment, no pleasure for anyone involved.
It takes two to make one corrupted, and they both pay a price. The green that never fought back suffer a normal death penalty (lost resources, xp debt, respanwing somewhere else and, mostly, time lost). The attacker gets corruption. At any point in their encounter one of them could prevent the corruption, but the final say is always in the hands of the attacker. Sure, there will be a few oopsies, but in most cases the player turning corrupted decided to do so.
Let's not forget that being green is the normal status everyone will be, and return to, while on the open world (ocean aside). Unless an area is quite active pvp-wise, most initial contact between players will be green vs. green. Everyone will have to decide if it's worthwhile to start a fight with someone else, and those opting for the easy circumstances of targets already being with mobs, or so low level compared to themselves, will run the risk of their prey having no chances to fight back and so getting corruption.
PKs are never victims. They knew the possible consequences and decided to go through anyway.
I've never, but I've heard of Inquisitors hunt. Would be a damn good question for Intrepid to answer right?
No one is a victim when they read TOS understand what is going on and press the login button.
If you read the lore, you wouldn't have equated corruption to karma.
The lore makes it *abundantly* clear that corruption isn't everywhere, making your point moot before you even made it.
True, the rules are the rules, for everyone who login. So what have the PKs to complain about if they knew what the were getting into? Didn't they also read the TOS?
I hate to say it, but the game won't be for everyone. That goes for PvEers and PvPers.
Since the game isn't released yet, it's all fine to fight over the proposed implementations on these forums. But when it'll be live, we'll all have to judge if we're fine or not about the game.
lol. Really no point in talking to you anymore. Chew on that shoe.
I just want a better interconnected system than the current one seems to be.
I'll hold my discernment on the "game isn't for everyone" till concrete decisions are made by Intrepid and Steven.
I don't think anyone here is fighting over the proposed corruption system. Rather wanting extreme clarity.
Green players will gain nothing from it, except for dozing off while picking mushrooms.
I think people weaponizing being "PKd" needs to come to an end, not every person who "PKs" is bad for destroying a green, because some greens are obnoxious and do not possess the intellectual or moral integrity to have a genuine conversation.
At that point it's free game to destroy them, I have no sympathy for anyone who genuinely doesn't respect their own sentience.
It is simple as that. Why would someone want to go Red? What does one gain by going Red? Do they have some weird twist to their psyce that makes them think that they are macho & tough if they go Red?
Someone infringing on what you think is your hunting spot? Make them force you out by going purple, and fight back. Or give them an unarmed hand slap for 1 point of damage so you are purple, which is a challenge to them to fight.
Someone badmouthing you? Turn off the sound.
You know the consequences of going Red, so you don't have much right to whine about those consequences when you make yourself Red.
@tautau, it seems that you haven't read the messages in this thread. Many people here are actually in favor of the Corruption system, even with new consequences, as it provides more opportunities for greens, bounty hunters, and PKs.
Hardly anyone will be flagged as red, as Stephen was too hesitant to incorporate an option to disable PvP. However, given the proposed Corruption system, Intrepid could be more straightforward and include the option to disable PvP..
The point is that the current model is a flop, Intrepid could as well simply turn off the entire Corruption system and the flagging system should have only purple vs purple, greens doing PvE and turn off the Bounty Hunting.
haha we posted the same thing at the same time,we are on the same page on this
it's pretty much the same as toggling pvp on and off, but Intrepid was too shy to do so since this would put the game in the hall of shame right of the bat
It's the same as if you know you can get ganked in open PvP, then don't click the login button.
To body people they don't like, to kill people in the spawn they want to hunt at, to kill people strategically so they can prevent them from entering a siege.
There's many strategic and tactical reasons to go red that do not involve ego.
-or- they can experience actual consequences more severe like being smashed.
No ones whining, have some intellectual integrity and read the posts.
This post makes no sense.
Corruption in Ashes isn't karma, because karma is everywhere, but corruption in Ashes isn't everywhere.
Yeah. I don't deny that more can be added to the corruption system. I feel we can't complain about balance in any regard because balance hasn't initiated yet. I haven't seen PvP since A1 and I still feel corrupted wont face bounty hunters unless a bounty hunter is close due to no Fast Travel. The issue remains I don't think it would be fair to turn someone corrupted until a Bounty Hunter intervenes.
Corruption should not be needed if the other PvP systems were fully comprehensive. For example, you do not need Corruption in Node Wars or caravan attacks. Surely there is a system that can all but eliminate the need for the 'emergency patch' corruption mechanics?!?! I have suggested a few in the past.
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I have read your "Risk & Reward versus Corruption" post with great attention, and do I agree with you that the current model is flawed. However, I don't believe in having a "greed level" because I think players should explore the game world and decide for themselves which content they want to contribute to the game.
While the "legalized" PvP features such as guild wars, node wars, caravan battles, and naval warfare are fantastic, there is a major issue in them. These PvP systems are not always readily available. If there are no legal PvP opportunities available at the moment, then there will be zero PvP for players to engage in.
Yeah that's right, In other words, players could log in for multiple days without any PvP opportunities at all.
If you're looking to take down a group of troublesome people, you'll have to go through all the necessary steps such as completing quests, gathering scrolls, and accumulating enough resources and wealth. However, by the time you have everything you need, the situation may have already changed. You could find yourself putting in all that effort to deal with the group, only to discover they have already moved on to another location.
It can be a complete letdown due to the systems bureacratic nature, the legalized PvP is as bureacratic and slow just like public services in real life. Believe me, somedays you log in desiring for some bounty hunting but there will find no PKs to kill and you will also have no legal PvP to fight for, you will log and just stare at the trees.
What is left is setting to purple, so you will purple yourself and embrace all the purple incomming towards you, they could be other people who have nothing to do with the people you want dead. If you are alone, good luck against guilds.
The people who will have the fun PvP experience will be the group who brings more purples in most cases. This is what I foresee in AoC, the solo PvPers will be squashed in most cases and sometimes you will have no legal PvP to do and you will have to join large purple groups in roams.
It will be a slow process getting yourself in the sweet spot of PvP for you and once most people are all set they will stay in that process and milk it until they get bored. Most people will be sitting in their spots, unless you travel all around as green and then travelling is just boring repetition.
Circunvent eveything you can't chew and once you find what you can do, then slowly and bureaucratically milk it.
The game is becomming a mix of owPvP and toggle off PvP.
Maybe separate corruption and lawlessness into their own systems.
Corruption should be dealt by a religious node and lawlessness should be dealt by a military node.
The concept of spiritual corruption in the game makes it seem like you are turning into a Sith, but with no ability to use the force, which is quite absurd. It's also surprising that you can continuously kill people legally without any impact on your spiritual state. Since when the spiritual world adhere to the laws of man?
Utilizing Verra's magic, I don't know yet what that is for sure.
So... a corrupted fighter couldn't care less for that?
So, corruption would block you from touching the Essence and then you would be less and less powerful?
Maybe...
Well it’s for Intrepid to clarify. There’s just too much missing information.
Arena is fine, but that's a not thing at all for most people, also not owpvp as you stated.