This is the first thread about warscore in AoC history, this word was only used once previously.
Why typing "warscore" is better than "war score"? Using "warscore" instead of "war score" simplifies searchability.
In AoC, there will be objectives that contribute to a warscore, but I believe players should also have a personal war score based on the damage inflicted on their opponents' gear when they are killed during the war. his would incentivize players to target higher-level opponents and allow for rewards to be distributed based on score. Additionally, it would prevent exploits by using naked low-level alts as punching bags.
Having a personal warscore system in AoC would create the possibility of receiving payments for contributions to the war effort. As the game currently lacks a diplomacy system, implementing this feature would allow for the fair distribution of prizes and ransom payments based on individual performance within the war party.
Warscore criteria:
- Node and guild warscores: based on objectives
- Player warscores: based on gear damage from the players you get the final blow, higher gear generates more score. It could also be based on the value of the materials needed to repair the gear, or at least a fraction of the value of these materials.
If you are fighting others in the war, you are spending your time and possibly dying and having to repair your gear, spending gold and materials from your own pocket. Therefore, it is only fair to have a mechanism for tracking individual successes during the war and rewarding players accordingly.
A personal warscore system that calculates the value of damaged gear in gold feels like a more natural approach. For instance, if the materials needed to repair all the gear of players you killed would cost 500k gold, your warscore would be 500k. In the future, if there are rewards or payments, you could claim a portion of it based on your personal warscore. Moreover, this system could allow mercenaries to charge their own fees to war sponsors based on their warscore.
This would open the door for real bounty hunting; guilds and nodes could ask your group to destroy another group, being guild or node. So you would have the players' warscore from this war, and you would be able to use this as an invoice and receipt.
Mayors could create employment opportunities by utilizing the personal warscore system based on gold and materials. This would allow the generated score to become an invoice and receipt for the job. The mayor could set the payment percentage, such as 50% up to 10,000,000 gold. Participants would start accumulating score by killing enemies and causing damage. As it is a 50% rate job, they would need to accumulate 20,000,000 gold in damages against the target to reach the payment threshold. If participants damage less than that, then they would receive proportional payment individually.
EVE Online's warscore is calculated based on the value of each destroyed item, which encourages players to use cheaper gear and avoid sacrificing high-value ships and items to the enemy during wars. As a result, scoring a major hit on the enemy can become a game-changer in securing victory.
How to split and give warscore tips?
Edit #1: deleted
Edit #2: I thought about how to pay healers and keep it simple:
A party that scores a killing blow, will split evenly the warscore among the party members who actually have a contract
How it works in the simplest scenario:
In an eight people party, everybody has a node vs node contract, they find the a target from the other node and kill him. The warscore is split evenly among the 8, regardless their roles, regardless if they score any hit. If you are working with the party, for the party, you are entitled to score.
How it works in the most complicated scenario:
An eight people party could have 6 people with no contracts, but one guy with a guilds vs guild contract and another guy with a node vs node contract.... the dead target is target in both contracts. In this case the first guy would register all the warscore to himself in the guild vs guild contract, the second guy would score all the warscore to himself in the node vs node contract