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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I fully understand the scope, I have been in wars with hundreds of groups and thousands of players
It is up to the people to decide how much pvp they can chew
You seem fixated on gear damage and only want to pay for gear damage, yet, you've mixed two current systems together with one solution which doesn't cover either situation.
Once again I feel that the free flow game/pvp is trying to be pegged to a scripted system and I don't like pvp on rails.
The math just doesn't add up. Also, I'd rather have better game systems than just "pvp for pvp's sake". Mainly because people can always coordinate that kind of pvp themselves even w/o system-based stuff.
Death penalties (mostly) do not apply to objective-based events (also called sanctioned events).[16][17][18][19]
Gear degradation applies on death during Caravan PvP.[17][18]
You could skip caravans but I feel the merchants will pay well
Where that come from?
I thought I explained that two time, the hirer would deposit the gold in the contract, the contract retains the gold. Then all guilds/nodes/people who adhere to the contract that start killing and get daily payments.
If they don't kill enough, then the contract expires and what is left of the gold in the contract will go back to owner.
The math is people's problem, I am not their mother. People are entitled to use the gear they want.
In a guild war scenario, the guild leader has the ability to allocate funds from the guild bank towards a contract for their guild, which can assist in covering PvP expenses.
This is not a form of hand-holding or babysitting, but rather a reward system for successful kills.
Bob gets naff all and i get a ton. Thus, my situation remains plush and Bob wonders why the time is being wasted. Both of us are mercenaries I'm our spare time but it could be argued the person doing the most work gets hardly any reward.
Hahaha
Oh, that is not a point at all
Bob's poor PvP performance is not my problem, I want people scoring kills, anyone who get kills should get paid.
This is not a social security system, @Neurath, if you people want to share the same payment then you would have to be in a party and get kills.
Also, since the contract would have a ranking with the list of all mercenaries and their warscore measured in gold, then you two can talk and share your payments.
This is an opt-in
Today without contracts:
That's all, are you happy with this?
How in the world is this bad?
I give up, you clearly have no idea about anything, there's no way anyone can help you
Except it is your problem because you're suggesting the system. If no one uses the system (which I highly doubt people would) - then it was a useless system that wasted dev time.
A carebear could have 10 bilion gold, but if a pvper get paid like 1000 this will make the carebear jealous
It is not my problem, if you can't make a reasonable use of gear, declare the wars you should fight and so on, if you can't do that, then it is not my problem.
I truly believe you don't have the capacity of thinking in a malicious way.
It is e-fing obvious that the mayor will put a contract to his citizens to kill the citizens of the other node. People will use the already open node war, siege, naval pvp and possibly could even open a guild war.
If they have resources to open a war against one guild, then they could open a guild war against a guild from that node.
Just give up thinking, @Neurath, if you are that malicious you will never see the system for what it is
The system is just a tool, people would have to use their brainpower and put the pieces together.
If you can declare a war against a random guild, then you could choose to open a war against a guild that is targeted in a contract. It is so simple! You could also email the contractor and ask him a bigger contract.
And so no, no system should artificially guarantee stuff for you while you can simply email others and choose who to kill.
Your system only works when there is a surplus of funds. Thus, it is not feasible. Surplus of funds might take months.
And like I said already, your system doesn't give any additional benefit on top of "people can and have already done that by themselves". Merc guilds would negotiate in the same way you're suggesting here, except they don't need a game system to do that.
And also, in the current free negotiations there's always space for lying, backstabbing, going back on your word, double-crossing - all the good shit from a pvp game. In your system it would just be "kill people, get money". It makes the process way more boring.
So again, this seems like a redundant system.
Not always guilds are the citizens, node citizenship has no ties to guilds.
Too much malice, @Neurath! Are you the "the cup is half empty" guy, right?
In your attempt to throw rocks at the idea, you can't even see you are holding diamonds instead of rocks.
Manpower, people active in other timezones, area coverage
Can your gold buy that? Your gold can't, but it could with contracts
Good for you, mister perfect