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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
No, it can't be exploited, not even in a carebears wet dream this can be exploited.
This is just rewarding people with gold for killing your enemies, this will help carebears in outsourcing their defenses, carebears are having it easy with a mercenary contracts system.
If The Vampire Slayers don't kill anything, they won't get any gold, the contract will expire over time and the deposit goes back to the node's bank.
Mayors have more power, they can set taxes to 100% if they want, I don't remember seeing you complaining about that. They also build anything they want and spend all the gold with the npcs in any way they want, all that gold will be gone.
Mayors can set tax to 0% and let his buddies buy buildings, then after his buddies bought the buildings, he can set tax to 100%, never saw you complain about it either.
Steven already said that there will be drama depending on the mayor's decisions.
The mayor can initiate quests when his buddies are online and help them get rich, others can starve.
The node is at the mayor's mercy, if he is a bad mayor then he probably won't get reelected.
To do this, game development resources would have to be shifted to benefit a small minority of players. It is also a scope creep problem.
Two thumbs down.
By engaging in PvP on your behalf, the gold obtained will benefit all participants. As your node and guild accumulate vast amounts of gold, maybe hundreds of milions or bilions, others may be enticed to defend you in times of serious danger.
Furthermore, as a contractual arrangement, a node may even issue a contract against pirate guilds that engage in piracy on their waters.
Some individuals, referred to as "carebears," may focus solely on accumulating gold and harbor paranoid tendencies akin to the dwarves in The Hobbit. However, they fail to recognize the larger strategic picture.
Translation: carebears are full of envy, jealously and spite, that they get blind and can't see the big picture of anything
If a warscore system existed, you could be paid a fee as caravan escort plus getting extra for the kills.
The truth is: PvPers will need gold in AoC, gold is needed for repairs and there is no gear drops, the gold has to come from somewhere
I can't even tell how many wars I saw where the defenders were completely undedicated to the war and they kept mining, gathering, doing PvE and they got killed by the hundreds and suffered big losses. Because that's how hoarders are, they go after where there's gold and there's nearly no gold in PvP in most games for them.
Mayors and guild leaders require a mechanism to incentivize their members and redirect the unused stockpiles of gold. This would be the same as dangling a carrot in front of a donkey, a tool that encourages their members to participate in PvP.
The only problem is when PvP has no gear degradation.
I too also will merc out, but they'd have to make a really damn good payment system to support it to where players cannot welch on bets or back out of contracts.
I just think diplomacy system should be over arching with war and martial efforts being a piece of the grand total of the score.
Warscore can be calculated even when there's no gear degradation tough, this could be used for the PvP season score too.
Contract payments should be rolled when there is gear degradation, because PvPers spend gold in repairs.
Think with me, if someone dresses up all fancy and with expensive gear, he has an edge over everybody else. If there's a contract against his guild or node, then he will be a juicy target... this guy will be primary target.
AoC came with this proposal of no gear drops, but at least people should be paid based on the damage done on that fancy gear.
I realise the payments are for repairs but the payments can be stored for when there are repairs. We don't drop gold.
There are mentions about the pvp seasons score in the wiki, but it is vague for now, there's also mentions about objetctives... I do love objectives but they should give the warscore on the level of guild and node. The objective based warscore is the warscore that should tell who won the war in the end, which side won.
The gear damage warscore would be in the player level, so you know who are the bad asses in the war, who deserves more gold.
Other games have flavorless warscores simply based on kills, even if you kill a naked guy it would register as the same as killing someone with legendaries... other games' warscore make no sense.
It could be based on time served and performance.
People would even craft T1 gear so the other team won't register a high score in the end.
If I recall correctly, Steven said a long time ago that you would be able to see how many sucessful caravans you had, being as defender or attacker.
The PvP league score tells more how the "match" ended and not how you personally performed, except for scores that just tell how many kills you had... there's no information for now.
Yes, ganking could be profitable...... UNLESS since contracts are a legal thing, they are as legal as a war declaration... so maybe corrupted players won't score anything.... it's up to Steven to decide.
Probably "ilegal" kills won't be benefited, and arena kills wouldn't either.