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Game Graphic

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Comments

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design.

    You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc.
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  • edited January 14
    @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design.

    You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc.

    Considering the percentile of 4k gamers on pc compared to 1440p and 1080p, it's still irrelevant. You should probably check the facts yourself lol. Most gamers are not even pushing 120 frames regardless of resolution except for the ones trying to be super competitive in esport games which are usually small scale deathmatches. Even with frame generation it doesn't actually improve the performance of the game itself, it just makes it seem like it has better performance but the back end performance is still the original performance.

    Yes, they will be working on 8k eventually but to praise 8k gaming now is stupid as most developers are not even wasting their time with that as 4k gaming hasn't even reached an optimal frame rate standard yet or a majority of the market. Playing ashes in 4k regardless of pc or console is still pointless trade off for performance in my opinion. You're probably a bit confused on what engines do for the game vs hardware as consumerism can be quite confusing with so much marketing around GPU's AI performance gains vs the actual software. I never said PC's would not out perform the limitations of a console but that consoles can technically run an mmorpg regardless of 30-60 frames per second on 4k. Tech is advancing, just like ps6 and the new xbox in 2028 will probably be a lot more capable in performance than the current generation. lol.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    We are discussing the fidelity of graphics and you never use consoles as the benchmark for fidelity in graphics. You don't even use fsr or dlss as the benchmark for graphical fidelity. You use the average mean of technological advancement to create the fidelity of the benchmark. Its not even about the 0.1% of graphics cards either. Its about price to performance on consoles and medium power capabilities.

    The fact remains that you can easily push the boundaries of graphics on a console - see Gran Turismo, just the same as you can push the graphics on pc - see 2007 Crysis. There is a reason for the meme 'Can it run crysis?' And more to the point there is a reason why exclusive games will always look better than cross platform. Especially on pc.

    However, the devs have to cater to top end and low end again. Another reason why the game will look worse the closer we get to launch. Can't alienate the majority of players even on pc. In some ways, we'd have been better off with an exclusive console release so the graphics can be pushed rather than reigned in.
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  • Hogwarts Legacy is a single player $150/ $200 million dollar game from a multi Billion dollar studio based around one of the largest and most successful IP's of all time. If you think comparing something like that in terms of graphical fidelity with an MMORPG from a relatively small upstart studio like Intrepid then you are completely detached from reality.
  • We are discussing the fidelity of graphics and you never use consoles as the benchmark for fidelity in graphics. You don't even use fsr or dlss as the benchmark for graphical fidelity. You use the average mean of technological advancement to create the fidelity of the benchmark. Its not even about the 0.1% of graphics cards either. Its about price to performance on consoles and medium power capabilities.

    The fact remains that you can easily push the boundaries of graphics on a console - see Gran Turismo, just the same as you can push the graphics on pc - see 2007 Crysis. There is a reason for the meme 'Can it run crysis?' And more to the point there is a reason why exclusive games will always look better than cross platform. Especially on pc.

    However, the devs have to cater to top end and low end again. Another reason why the game will look worse the closer we get to launch. Can't alienate the majority of players even on pc. In some ways, we'd have been better off with an exclusive console release so the graphics can be pushed rather than reigned in.

    I remember the Crysis meme lol.

    I agree, should not have to use upscalers if the game is properly designed and optimised. I was reading up on AMD getting into AI chips for GPU's so we could see a lot more potential from team RED and team Blue for gamers since team Green (nvidia) is going all in on AI chips now. Plus the potential for generational compatibilities and synergies between cpu's and gpu's assuming apu's do not expand in the way they hope which also suggests that handhelds and smart gaming devices are going to get a significant boost.

    Will obviously have to wait to see what the consoles decides to go with with their next consoles. They can perform quite well for the industries standard. The quality of product is going to plateau for a few years. I hate to say it but consoles hold the gaming gaming back in terms of larger advancements in graphical quality and performance. It comes down to the art direction of the game with optimisation for performance which I brought up in my much earlier posts.
  • edited January 14
    Imagine if they designed motherboards in the future to have a socket each for a CPU and GPU with their own dedicated ram slots instead of having these oversized block heaters and limited ram scams for graphic cards. Imagine being able to upgrade your gpu's ram within the chips limitations like a cpu. There's a lot of unused space on motherboards that they're overfilling with storage slots currently lol.

    one day :smile:
  • SevarielSevariel Member, Alpha Two
    It is bonkers to me to see anyone suggest it’s not the best looking mmo and it’s in alpha. BDO remastered on ultra is a ridiculously beautiful game, better than new world in my eyes and Ashes looks better so.. we’ll see how it really looks soon but I’m personally feeling confident it’s worth upgrading my you and cou to run it on max settings ☺️
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I love your enthusiasm but the game does not look better than BDO right now. The final iterations have not even been attempted in Ashes. I'm not sure what you've seen beyond concept art and 3d renders of concept art that makes you think the game (as in the actual game footage) is anywhere near BDO.
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  • Mag7spyMag7spy Member, Alpha Two
    BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.
  • KilionKilion Member, Alpha Two
    edited January 15
    I don't get why high end graphics are so hyped. 99% of people can't even play on the graphic settings they drool over, all the visuals being crisp doesn't mean sh!t when that is all everyone ever talks and cares about. That is why New World was released the way it did, because they were comfortable releasing BS game mechnics but hey "Looks nice".

    Stephen is on record saying that the primary focus of Intrepid is to develop good game mechanics and a compelling story, while graphics are only a vehicle through which players will experience those two things. The goal being that the graphics will be good enough to look nice and atmospheric, but not distract from what is actually important in the game.

    And if nothing short of the best graphics is already a disappointment to you, then I guess Intrepid will have to do without you. And this is not me trying to be mean, but it would be a logic consequence because having below "high end" graphics mean losing you but gaining access to everyone not having a high end PC / laptop.
    The answer is probably >>> HERE <<<
  • daveywaveydaveywavey Member, Alpha Two
    edited January 15
    Atash wrote: »
    Hello,
    will the game graphic be better at launch or it will be the same as we see on your preview vods? if this game graphic is not as good as for example new world or hogwarts legacy it will be a big disappointment for most of us include me since we are in 2023 and we spend money on our pcs to exprince the games with high graphic and get a better look, no deny this game and what you made is amazing and look promising But i just want to know how much better graphic will be compared to what we see in recent vods and how much better the world will look like?
    Please answer.

    thanks

    You don't need to worry. Before every video they show during their livestreams, before every single video, Steven states that this is a work in progress, and to take things as what they are: an Alpha version of a game still in development.

    It's because of posts like this that he has to say this every single time.

    Watch the official livestreams, not the random streamer-goons. You'll get much better info.
    This link may help you: https://ashesofcreation.wiki/


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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.

    What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    edited January 15
    Mag7spy wrote: »
    BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.

    What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points.

    What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic.

    Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish.

    Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling.



    If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot.


    etnzgfun9mx4.png

    w78c3xs2m6gm.png


    You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point.

    People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished)



  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Mag7spy wrote: »
    BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.

    What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points.

    What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic.

    Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish.

    Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling.



    If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot.


    etnzgfun9mx4.png

    w78c3xs2m6gm.png


    You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point.

    People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished)



    Readers added some context:

    Mag7 has used a generic shot of a low level character in an area in BDO released with the game's launch that has not been updated since in details, with the lighting set to the old values, to compare with semi-recent Ashes gameplay.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.

    What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points.

    What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic.

    Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish.

    Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling.



    If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot.


    etnzgfun9mx4.png

    w78c3xs2m6gm.png


    You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point.

    People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished)



    Readers added some context:

    Mag7 has used a generic shot of a low level character in an area in BDO released with the game's launch that has not been updated since in details, with the lighting set to the old values, to compare with semi-recent Ashes gameplay.

    Level of character has absolutely nothing to do with the environment from the textures, the level of detail in the trees, the detail in the lighting, etc.

    Also point is not a beauty shot its a generic shot. I get you are just here to try to disagree with anything i say just cause but you are making a point they have not updated BDO enough as a point against a game in Alpha development???
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.

    What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points.

    What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic.

    Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish.

    Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling.



    If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot.


    etnzgfun9mx4.png

    w78c3xs2m6gm.png


    You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point.

    People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished)



    Readers added some context:

    Mag7 has used a generic shot of a low level character in an area in BDO released with the game's launch that has not been updated since in details, with the lighting set to the old values, to compare with semi-recent Ashes gameplay.

    Level of character has absolutely nothing to do with the environment from the textures, the level of detail in the trees, the detail in the lighting, etc.

    Also point is not a beauty shot its a generic shot. I get you are just here to try to disagree with anything i say just cause but you are making a point they have not updated BDO enough as a point against a game in Alpha development???

    Anyone who somehow thinks that I'm 'persecuting' Mag here can search 'Land of the Morning Light' for BDO and decide if my comment was worthwhile.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.

    What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points.

    What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic.

    Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish.

    Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling.



    If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot.


    etnzgfun9mx4.png

    w78c3xs2m6gm.png


    You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point.

    People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished)



    Readers added some context:

    Mag7 has used a generic shot of a low level character in an area in BDO released with the game's launch that has not been updated since in details, with the lighting set to the old values, to compare with semi-recent Ashes gameplay.

    Level of character has absolutely nothing to do with the environment from the textures, the level of detail in the trees, the detail in the lighting, etc.

    Also point is not a beauty shot its a generic shot. I get you are just here to try to disagree with anything i say just cause but you are making a point they have not updated BDO enough as a point against a game in Alpha development???

    Anyone who somehow thinks that I'm 'persecuting' Mag here can search 'Land of the Morning Light' for BDO and decide if my comment was worthwhile.

    You are missing the entire reason for my point just to disagree with me cause you want to be combative.

    So now we are ignoring generic shot of both, you trying to find a beauty type shot which as also not the purpose, also you trying to bring up levels matter yet with AoC you don't have high level areas, you needing to pick a certain location over general spots in the game.

    Land of morning light is more asian inspired so it can appear less "generic" because less games have that style. Place still looks like the same old BDO but slightly improved. All the same points still stand if you compare both and find a "generic" shot of that area.

    Remove all the post process effects and such and it again looks really bad. When AoC is a finished game and you compare it to a beauty shot of BDO with all post process BDO will look even more dated.
  • LudulluLudullu Member, Alpha Two
    At this point in graphical fidelity progress, if the game doesn't look like Wukong (at least in vids) - it looks like shit. And if all games look like shit then one is not much better than the other. So when mmos can look like this, while also not dipping below 60fps during huge fights - we'll be able to talk about great graphics in mmos.
    https://www.youtube.com/watch?v=Cr5rQ1NZ0Tw
  • patrick68794patrick68794 Member, Alpha Two
    edited January 15
    @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design.

    You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc.

    Consoles don't have to be as powerful as the most current high end hardware. The Series X has a GPU that is roughly equivalent to a 3060ti or 6700XT and a CPU that's essentially a mildly underclocked Ryzen 3700x and the PS5's hardware is nearly as powerful. Both would be more than capable of running this game at 1440p or even 4K at 30fps. MMOs basically never push technological/graphical boundaries and AoC will be no different. Like pretty much every other MMO it will be highly scalable and should easily run on even lower end PCs. Also, "console 4K vs PC 4K" isn't a real thing. There are plenty of native 4K games on the current consoles and to be honest, they could probably play just about any game out at native 4K 30fps with settings equivalent to low/medium settings on PC if that's what the developers wanted to target. There is little reason to focus on native 4K though when temporal upscaling solutions give 90% of the image quality for 70% of the performance cost.

    Also, the current gen console GPUs are RDNA2 based (of which the first desktop GPU released roughly two weeks before the Xbox Series X, not "immediately available after the previous release" which was in 2013) and actually have hardware acceleration for ray tracing, since you mentioned the software based solution used in CryEngine. That solution was developed primarily for lower end/older PC GPUs (which is why Crytek initially showed it running on a Vega 56) and the last gen "premium" consoles.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design.

    You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc.

    Consoles don't have to be as powerful as the most current high end hardware. The Series X has a GPU that is roughly equivalent to a 3060ti or 6700XT and a CPU that's essentially a mildly underclocked Ryzen 3700x and the PS5's hardware is nearly as powerful. Both would be more than capable of running this game at 1440p or even 4K at 30fps. MMOs basically never push technological/graphical boundaries and AoC will be no different. Like pretty much every other MMO it will be highly scalable and should easily run on even lower end PCs. Also, "console 4K vs PC 4K" isn't a real thing. There are plenty of native 4K games on the current consoles and to be honest, they could probably play just about any game out at native 4K 30fps with settings equivalent to low/medium settings on PC if that's what the developers wanted to target. There is little reason to focus on native 4K though when temporal upscaling solutions give 90% of the image quality for 70% of the performance cost.

    Also, the current gen console GPUs are RDNA2 based (of which the first desktop GPU released roughly two weeks before the Xbox Series X, not "immediately available after the previous release" which was in 2013) and actually have hardware acceleration for ray tracing, since you mentioned the software based solution used in CryEngine. That solution was developed primarily for lower end/older PC GPUs (which is why Crytek initially showed it running on a Vega 56) and the last gen "premium" consoles.

    The consoles are rated to be 6700xt only in terms of terraflops. The actual performance rating is 2070, 2070 super and 2080 area which in 3rd gen is rtx 3060. Hence the Ray tracing capabilities. Furthermore, who wants to play at 30fps in a MMORPG where frame drops can happen at any given location.
    2a3b8ichz0pd.gif
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Graphics are 3rd place for me. First is combat and 2nd is a solid class interdependance. IMO Ashes has a really great look but IMO it's not the make or break of a MMO.
  • daveywaveydaveywavey Member, Alpha Two
    I'd happily play Ashes with its current graphics. It's beautiful. They've done a really great job on it already, and the promise of it getting even better just makes me droooool.
    This link may help you: https://ashesofcreation.wiki/


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  • patrick68794patrick68794 Member, Alpha Two
    edited January 16
    @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design.

    You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc.

    Consoles don't have to be as powerful as the most current high end hardware. The Series X has a GPU that is roughly equivalent to a 3060ti or 6700XT and a CPU that's essentially a mildly underclocked Ryzen 3700x and the PS5's hardware is nearly as powerful. Both would be more than capable of running this game at 1440p or even 4K at 30fps. MMOs basically never push technological/graphical boundaries and AoC will be no different. Like pretty much every other MMO it will be highly scalable and should easily run on even lower end PCs. Also, "console 4K vs PC 4K" isn't a real thing. There are plenty of native 4K games on the current consoles and to be honest, they could probably play just about any game out at native 4K 30fps with settings equivalent to low/medium settings on PC if that's what the developers wanted to target. There is little reason to focus on native 4K though when temporal upscaling solutions give 90% of the image quality for 70% of the performance cost.

    Also, the current gen console GPUs are RDNA2 based (of which the first desktop GPU released roughly two weeks before the Xbox Series X, not "immediately available after the previous release" which was in 2013) and actually have hardware acceleration for ray tracing, since you mentioned the software based solution used in CryEngine. That solution was developed primarily for lower end/older PC GPUs (which is why Crytek initially showed it running on a Vega 56) and the last gen "premium" consoles.

    The consoles are rated to be 6700xt only in terms of terraflops. The actual performance rating is 2070, 2070 super and 2080 area which in 3rd gen is rtx 3060. Hence the Ray tracing capabilities. Furthermore, who wants to play at 30fps in a MMORPG where frame drops can happen at any given location.

    Nah, they're pretty close to the 6700 or 6700XT (this is only 10% faster on average than a 2080 to begin with though) in real world performance when optimized for properly (this happens less for the Series X due to the smaller install base and less focus on optimization). RT "capabilities" are also identical to the 6700XT relative to overall compute as they're the exact same architecture, so any performance hit should be the same relative to overall performance (meaning if the 6700XT loses ~40% in a game with RT enabled then the consoles would also both lose ~40%). There are also examples of the consoles losing far less performance with RT enabled than desktop RDNA2 GPUs like with Hogwarts Legacy. The game was straight up unplayable on RDNA2 GPUs at 1440p (6700XT barely averaged in the double digits with RT on medium and the 6900XT only averaged around 30fps) and yet the console's RT modes were targeting 1440p (obviously with dynamic resolution scaling, with 1080p as the lower bound, where the 6700XT still couldn't touch 30fps) and maintained close to a consistent 30fps.

    Also, if the game is made well, framerate drops shouldn't just be happening out of nowhere like that. Proper design, planning, and optimization should take that into account and leave enough headroom to minimize that as much as possible. Also MMOs aren't exactly action dependent and don't need high framerates to be enjoyable for most people.
  • patrick68794patrick68794 Member, Alpha Two
    @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design.

    You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc.

    Consoles don't have to be as powerful as the most current high end hardware. The Series X has a GPU that is roughly equivalent to a 3060ti or 6700XT and a CPU that's essentially a mildly underclocked Ryzen 3700x and the PS5's hardware is nearly as powerful. Both would be more than capable of running this game at 1440p or even 4K at 30fps. MMOs basically never push technological/graphical boundaries and AoC will be no different. Like pretty much every other MMO it will be highly scalable and should easily run on even lower end PCs. Also, "console 4K vs PC 4K" isn't a real thing. There are plenty of native 4K games on the current consoles and to be honest, they could probably play just about any game out at native 4K 30fps with settings equivalent to low/medium settings on PC if that's what the developers wanted to target. There is little reason to focus on native 4K though when temporal upscaling solutions give 90% of the image quality for 70% of the performance cost.

    Also, the current gen console GPUs are RDNA2 based (of which the first desktop GPU released roughly two weeks before the Xbox Series X, not "immediately available after the previous release" which was in 2013) and actually have hardware acceleration for ray tracing, since you mentioned the software based solution used in CryEngine. That solution was developed primarily for lower end/older PC GPUs (which is why Crytek initially showed it running on a Vega 56) and the last gen "premium" consoles.

    The consoles are rated to be 6700xt only in terms of terraflops. The actual performance rating is 2070, 2070 super and 2080 area which in 3rd gen is rtx 3060. Hence the Ray tracing capabilities. Furthermore, who wants to play at 30fps in a MMORPG where frame drops can happen at any given location.

    Nah, the consoles perform pretty close to the 6700xt, which is only about 10% faster than the 2080 to begin with, in real world performance. And their RT "capabilities" are the same relative to their compute performance as the 6700xt since they're the exact same architecture.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah that's my point entirely. Consoles can run a game at 4k but the pc equivalent can't even run the same game at 1440p. If you think the console is better then you clearly don't understand my position on true 4k and console 4k.
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  • patrick68794patrick68794 Member, Alpha Two
    edited January 16
    Yeah that's my point entirely. Consoles can run a game at 4k but the pc equivalent can't even run the same game at 1440p. If you think the console is better then you clearly don't understand my position on true 4k and console 4k.

    You're just misunderstanding what was said. The consoles were running the game (meaning Hogwarts Legacy) better at the same internal resolution because it's easier to optimize for them, not because the internal resolution is different (it isn't). That wasn't a case of this made up "console 4K vs PC 4K" thing because that just simply isn't a real thing. The consoles run games about as well as a 6700 or 6700XT. Those two GPUs will be more than enough to play this game at 1440p. There is zero technical reason AoC won't be able to release on consoles. Even the Series S should be able to play it acceptably with FSR or TSR at 1080p
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution.
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  • edited January 17
    Not too many games/titles that are pc exclusive or console exclusive anymore and if they are, it's only for a short time until ported.
  • AtashAtash Member
    Noaani wrote: »
    Atash wrote: »
    i posted it a few hours ago
    You posted it on April 29th last year.

    the second part i ment which i posted it in Q/A
  • patrick68794patrick68794 Member, Alpha Two
    I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution.

    A lot of newer games on PC use upscaling and dynamic resolution scaling as well and not all console games use either technique. There are plenty of native 4K games on console. Regardless you're not arguing against the actual point because you can't. There is no technical reason this game shouldn't be able to run on the current gen consoles.
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