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Game Graphic

13

Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Atash wrote: »
    Noaani wrote: »
    Atash wrote: »
    i posted it a few hours ago
    You posted it on April 29th last year.

    the second part i ment which i posted it in Q/A

    Yes, but the point made that no one had replied to you was specifically being made to the fact that it was posted in April last year.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution.

    A lot of newer games on PC use upscaling and dynamic resolution scaling as well and not all console games use either technique. There are plenty of native 4K games on console. Regardless you're not arguing against the actual point because you can't. There is no technical reason this game shouldn't be able to run on the current gen consoles.

    I'm not saying it can't run on consoles. Hell, most people will run the game at 1080p. My point was the top end will not be the highest grade possible if it is ported to consoles. My stance does not change at all and you will understand what I mean in the next generation of consoles.
    2a3b8ichz0pd.gif
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Ah, so nostalgic.

    I was but a wee lass during the console wars, followed by the PC/Console wars, followed by the 'FLOPS measuring contests'...

    This thread takes me back to my childhood...
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • patrick68794patrick68794 Member, Alpha Two
    edited January 18
    I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution.

    A lot of newer games on PC use upscaling and dynamic resolution scaling as well and not all console games use either technique. There are plenty of native 4K games on console. Regardless you're not arguing against the actual point because you can't. There is no technical reason this game shouldn't be able to run on the current gen consoles.

    I'm not saying it can't run on consoles. Hell, most people will run the game at 1080p. My point was the top end will not be the highest grade possible if it is ported to consoles. My stance does not change at all and you will understand what I mean in the next generation of consoles.

    I don't think that will ever make sense because it's nonsense. The game being on consoles wouldn't stop Intrepid from making it the way they want and intend for it to be. There are countless examples of games with settings, effects, and even cutdown and missing game modes and features not available on consoles, so it's also simply untrue that consoles hold back what games are capable of, it all comes down to the developers and their resources. Alan Wake 2 has path tracing on PC and no ray tracing options at all on console for example. And Battlefield 3 back in the day had 64 player multiplayer on PC but only 24 player on consoles and larger maps than the console versions had. Again, there is zero technical reason that the game they're building right now as it's designed would not be able to run on the current consoles. There are far more technically demanding games running on them right now.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Yeah I see no reason for the game not being able to run on consoles in the current rate of accession. However, the texture packs could be downgraded further or the pvp zone numbers might be lower. We just do not know what the plan is in terms of performance changes because right now the devs haven't shown a siege since A1. Consoles might have 250vs250 and pc might have 500vs500 or perhaps both console and pc will have the same numbers. My point remains we won't get the highest grade of graphics because the textures won't be 4320p immediately.
    2a3b8ichz0pd.gif
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    BDO got nice graphics but for some reason compared to ashes its areas look dull ..like even the places that is supposed to be colorful and happy look dull , maybe cuz of the colors they use . ashes colors are more bright which i like a lot
    ykwk7qwgw5os.jpg
  • VexXesVexXes Member, Alpha Two, Early Alpha Two
    @Atash

    To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.

    This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games.

    Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family
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  • patrick68794patrick68794 Member, Alpha Two
    VexXes wrote: »
    @Atash

    To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.

    This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games.

    Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family

    Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress
  • VexXesVexXes Member, Alpha Two, Early Alpha Two
    VexXes wrote: »
    @Atash

    To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.

    This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games.

    Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family

    Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress

    It kinda is.. most people don't even know the differences between graphics and art style. If they push the boundaries of the graphics to max alot won't even be able to play the game, where if they create a style that suites most of the players a game wil last longer. Les chance of it looking out dated 2 years after launch.
  • patrick68794patrick68794 Member, Alpha Two
    VexXes wrote: »
    VexXes wrote: »
    @Atash

    To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.

    This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games.

    Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family

    Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress

    It kinda is.. most people don't even know the differences between graphics and art style. If they push the boundaries of the graphics to max alot won't even be able to play the game, where if they create a style that suites most of the players a game wil last longer. Les chance of it looking out dated 2 years after launch.

    It really isn't, and that's a huge assumption you're making. Let's see some proof that most people don't know the difference. Nothing else you said is relevant to what I said.
  • VexXes wrote: »
    @Atash

    To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.

    This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games.

    Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family

    I agree. Graphics or art style are not top priority on what draws me into a game as it is the the quality of design in the game, systems and skill cap to play. A game could have the best graphics and coolest art style and still not appeal to me. :wink:
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    VexXes wrote: »
    @Atash

    To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.

    This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games.

    Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family

    Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress

    Pushing graphics boundaries forward isn't the role of new independent game developers.

    You should be looking at Intrepid as being more like those indie game developers.
  • patrick68794patrick68794 Member, Alpha Two
    Noaani wrote: »
    VexXes wrote: »
    @Atash

    To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.

    This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games.

    Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family

    Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress

    Pushing graphics boundaries forward isn't the role of new independent game developers.

    You should be looking at Intrepid as being more like those indie game developers.

    While I never said I was expecting Ashes to push graphical boundaries, this is definitely not some indie game being made in a garage by a few people. Intrepid is close to the size of a AAA studio. They have nearly 200 full time developers. Bethesda only had roughly 110 when Fallout 4 released in 2015 and I don't think anyone would argue that wasn't a AAA game.
  • Better or worse graphics doesn't matter to me.
    What this game lacks is a mood. Everything looks and feels the same. Saturated colors are almost always present. There is no overcast, strong winds and rain, mist, storms, floods, snowstorms etc. That purple haze that is present in almost all biomes in distance is so immersion breaking too. Everything is sunshine and rainbows.
  • patrick68794patrick68794 Member, Alpha Two
    Yenn0war wrote: »
    Better or worse graphics doesn't matter to me.
    What this game lacks is a mood. Everything looks and feels the same. Saturated colors are almost always present. There is no overcast, strong winds and rain, mist, storms, floods, snowstorms etc. That purple haze that is present in almost all biomes in distance is so immersion breaking too. Everything is sunshine and rainbows.

    So you just haven't watched any of the videos showing off their weather system then? It's not as in-depth as the weather system in Red Dead Redemption 2 but it's definitely a big step up from most other MMOs.

    Also, who actually expects "floods" in a video game, especially in an MMO? lol talk about unrealistic expectations.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.
  • patrick68794patrick68794 Member, Alpha Two
    edited January 18
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    I do like how you ignored the fact that Bethesda was smaller when Fallout 4 released than Intrepid is right now to try and make your point.

    And in fact, this is what the Intrepid website says about their development team: Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.
  • Mag7spyMag7spy Member, Alpha Two
    Noaani wrote: »
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.

    What?

    Take-Two Interactive, Sony Interactive Entertainment, Square Enix, Capcom, CD Projekt, Epic Games, Nintendo, Bandai Namco Entertainment, BioWare, Bungie, Gearbox Software, FromSoftware + a ton more im not listing.


    IS being a newer studio most likely won't have the same resources, etc. But you can tell by their direction they are going for a triple A look. Doesn't mean people need to be obsessed with every detail looking the same quality as other games.
  • patrick68794patrick68794 Member, Alpha Two
    edited January 19
    Noaani wrote: »
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.

    And Bethesda games what? BGS until very recently was a small studio making "AAA" games. They only had around 110 employees, not just developers, when Fallout 4 released and around 450 when Starfield released last year, many of whom aren't developers and the ones that are devs are working on other projects, like Fallout 76 and their new Elder Scrolls mobile game. Intrepid is bigger now than BGS was when Fallout 4 released and nobody is going to argue that Fallout 4 isn't a AAA game.
  • patrick68794patrick68794 Member, Alpha Two
    Mag7spy wrote: »
    Noaani wrote: »
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.

    What?

    Take-Two Interactive, Sony Interactive Entertainment, Square Enix, Capcom, CD Projekt, Epic Games, Nintendo, Bandai Namco Entertainment, BioWare, Bungie, Gearbox Software, FromSoftware + a ton more im not listing.


    IS being a newer studio most likely won't have the same resources, etc. But you can tell by their direction they are going for a triple A look. Doesn't mean people need to be obsessed with every detail looking the same quality as other games.

    They flat out say they're AAA on their website lol people are literally just arguing to argue about this
  • Mag7spyMag7spy Member, Alpha Two
    Mag7spy wrote: »
    Noaani wrote: »
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.

    What?

    Take-Two Interactive, Sony Interactive Entertainment, Square Enix, Capcom, CD Projekt, Epic Games, Nintendo, Bandai Namco Entertainment, BioWare, Bungie, Gearbox Software, FromSoftware + a ton more im not listing.


    IS being a newer studio most likely won't have the same resources, etc. But you can tell by their direction they are going for a triple A look. Doesn't mean people need to be obsessed with every detail looking the same quality as other games.

    They flat out say they're AAA on their website lol people are literally just arguing to argue about this

    Form some people ya, and some people just don't play games so they don't know what studios there are.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited January 19
    Noaani wrote: »
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.

    And Bethesda games what? BGS until very recently was a small studio making "AAA" games.
    And yet they were still three times the size of Intrepid.

    On top of that, they didn't consider themselves big enough to tackle an MMORPG.

    Fact is, Intrepid is a small studio if you want to compare it to actual studios making AAA games - but they are actually tiny when you compare them to the teams spread out over multiple studios that work on those same AAA games.

    Expecting the same level of graphics is unrealistic. Expecting them to in any way push graphics forward is even worse.
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Atash wrote: »
    Hello,
    will the game graphic be better at launch or it will be the same as we see on your preview vods? if this game graphic is not as good as for example new world or hogwarts legacy it will be a big disappointment for most of us include me since we are in 2023 and we spend money on our pcs to exprince the games with high graphic and get a better look, no deny this game and what you made is amazing and look promising But i just want to know how much better graphic will be compared to what we see in recent vods and how much better the world will look like?
    Please answer.

    thanks

    May I remind you this is not a single player game, this is a MMO with massive castle sieges, hundreds of players running around at the same time using their spells and abilities. If the graphics are not "The BEST' I will be ok for the sake of gameplay, I mean that's what we want right? a good game.. otherwise buy a poster and stare at it.
  • patrick68794patrick68794 Member, Alpha Two
    Noaani wrote: »
    Noaani wrote: »
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.

    And Bethesda games what? BGS until very recently was a small studio making "AAA" games.
    And yet they were still three times the size of Intrepid.

    On top of that, they didn't consider themselves big enough to tackle an MMORPG.

    Fact is, Intrepid is a small studio if you want to compare it to actual studios making AAA games - but they are actually tiny when you compare them to the teams spread out over multiple studios that work on those same AAA games.

    Expecting the same level of graphics is unrealistic. Expecting them to in any way push graphics forward is even worse.

    Incorrect on all counts. Intrepid themselves say they're AAA by the way. It's literally on their website.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Noaani wrote: »
    Noaani wrote: »
    Noaani wrote: »
    Intrepid is close to the size of a AAA studio.

    AAA games have exponentially larger development teams than Ashes has.

    GTA5 had over a thousand people working on it.

    While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.

    Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.

    And Bethesda games.

    We have basically just outlined the AAA game market here though. There are a few others, but honestly not many.

    And Bethesda games what? BGS until very recently was a small studio making "AAA" games.
    And yet they were still three times the size of Intrepid.

    On top of that, they didn't consider themselves big enough to tackle an MMORPG.

    Fact is, Intrepid is a small studio if you want to compare it to actual studios making AAA games - but they are actually tiny when you compare them to the teams spread out over multiple studios that work on those same AAA games.

    Expecting the same level of graphics is unrealistic. Expecting them to in any way push graphics forward is even worse.

    Incorrect on all counts. Intrepid themselves say they're AAA by the way. It's literally on their website.

    Intrepid say a lot of things that are borderline.

    Sure, Intrepid want Ashes to he considered a AAA MMORPG. That doesn't mean they have a development team the size of other AAA games, nor does it mean players should expect cutting edge graphics - you should never expect cutting edge graphics in an MMORPG.
  • TricksterTrickster Member, Alpha Two
    edited February 1
    I will be honest after the last live... The graphics look good... For a 2015 game, not for nowadays MMO standards... I've recently played Throne and Liberty which was also made on Unreal 5 and looks 100% better in general design, environment, player skills, physics, animations and gear design compared to Ashes of Creation which is now also being made on Unreal 5... (And I know it's still on alpha)
    And I'm not trying to be negative or anything because I hope the game is a success, and I'm really excited to play the alpha 2, and I know not everything is about graphics... But... I see myself getting more interested in high-quality graphics with this new generation of games coming out from Unreal 5 since it's very ''realistic'' and beautiful compared to the previous generation... Like Chrono Odyssey, Archeage 2, Throne, and Liberty... The reason I'm still hyped about Ashes is due to the node system, caravan, ocean... Something I didn't find on those games (excluding Archeage 2 which is still to be released) Well, take your own conclusions, check for example throne and Liberty gameplay

    https://www.youtube.com/watch?v=iISN9I391jE

    Anyway, the game is still on Alpha, obviously, there's a lot to change but I really hope intrepid hires some good game designers, who can compete with the Korean gaming market... Because when it's about game design, graphics, they are the best (excluding monetization haha)
  • Mag7spyMag7spy Member, Alpha Two
    edited February 1
    Trickster wrote: »
    I will be honest after the last live... The graphics look good... For a 2015 game, not for nowadays MMO standards... I've recently played Throne and Liberty which was also made on Unreal 5 and looks 100% better in general design, environment, player skills, physics, animations and gear design compared to Ashes of Creation which is now also being made on Unreal 5... (And I know it's still on alpha)
    And I'm not trying to be negative or anything because I hope the game is a success, and I'm really excited to play the alpha 2, and I know not everything is about graphics... But... I see myself getting more interested in high-quality graphics with this new generation of games coming out from Unreal 5 since it's very ''realistic'' and beautiful compared to the previous generation... Like Chrono Odyssey, Archeage 2, Throne, and Liberty... The reason I'm still hyped about Ashes is due to the node system, caravan, ocean... Something I didn't find on those games (excluding Archeage 2 which is still to be released) Well, take your own conclusions, check for example throne and Liberty gameplay

    https://www.youtube.com/watch?v=iISN9I391jE

    Anyway, the game is still on Alpha, obviously, there's a lot to change but I really hope intrepid hires some good game designers, who can compete with the Korean gaming market... Because when it's about game design, graphics, they are the best (excluding monetization haha)

    You can't say they have good game design while excluding monetization as that is built into their design. Their game design is debatable.

    Also AoC and other games are trying to do two different things both will have some form of limitation\. Seasons for example will be cool but at the cost of some more generic looking elements.

    AoC art is on the right track and will be where it needs to be on release, and ill always agree great animations are important though.
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