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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Huh? It could only be better for active players, if autobattlers (the active players' competition) would be playing manually if autobattling didn't exist. But wouldn't the real alternative you'd have to compare it against be that they wouldn't battle at all? So the existence of the autobattler just arbitrarily changes the gap between engaged and unengaged players.
If that's the goal, you could just change the progression curve from the start. Save active players some time and still reward them to the same extent for the extent that they're ahead of the competition.
Seems like a weak argument.
It took a friend of mine a month of playing a good Western MMO to ask me why he had ever played Asian ones, and these types of mechanics are the reason why. I really don't think they deserve a word of defence, even if it's only "but it doesn't affect you."
It's something that makes a game worse. Not bad. But worse.
then you will have one more game where u reach max lvl in 2 weeks and people will complain that its too quick, etc etc.
ppl r never happy. also I'm sure they want to attract a mobile audience, plus it kinda helps leveling the playing field vs bots, a bit at least
If the progression is "casual players feel like they're progressing", that usually means that any hardcore player is fucking years ahead of any casual or, at the other side of the extreme, they have literally nothing to do in the game. Or the LA approach of "you reach top lvl within a few hours and they you grind that shit", but you "definitely progressed in the game Kappa".
Also, as Depraved said, this also helps with deep botting. A fraction of those casuals have money instead of time so they're always ready to rmt (as proven by WoW and pretty much any other mmo). And in a game where the difference between hardcore and casual power is a damn canyon - that fraction will always be bigger.
I'm curious, which game was it.
Else start should be fun from the beginning to the end.
I think we r talking about different things
I think the "perfect" mmo will be a game with automated ez base pve, where a ton of pvp happens, a ton of artisan activities with their own cool design, pvp events and then some proper hardcore pve for those who want it.
So, in a way, Ashes with autobattling Well, that is if they succeed at good pve, which, I guess, will be shown in 2 days.
Unless TL is delayed again, the timeline is not going to match up to fully compete with Ashes. It'll be old news by then. Ashes is still sitting relatively pretty. It'll obviously lose out on a chunk of the pve playerbase when the next big raiding mmo is upon us.
But it's main competitors that I see right now are Archeage 2 and Pax Dei. AA2 is just as likely to flop by their own errors as it is to succeed. We'll see what Pax Dei has up their sleeve. But Ashes still has a very clear lane to success as of now I think.
lol yeah most of the videos they've released show a whole lot of RP walking and pretty scenery and not much else. Some deer hunting and there was one scene I think of fighting a mob of some sort. But yeah they have a lot more to show. I just have a bit higher confidence in them because they're ex-Eve devs. And because they're European, don't have to worry about the KR bullshit as much.
So sure they can release their games with their crappy gimmicks to try, but they won't succeed as long as they refuse to spend. Which they will not spend because most multiplayer focused games these days are cash grabs. The entire reason this game is even being made is because every one of them up to this point is a cash grab. FF14 initially failed because it was nothing but a cash grab. They then spent on a quality boost and redevelopment of the game into a real game.
This game is going to come out of nowhere and hit like a tsunami. So long as the combat is fleshed out, they keep their promises, the balance is good, and the game is fun I don't see what could go wrong.
U.S. East
issue is you have alt accounts and funnel stuff to one account while having a bunch of bot accounts farmings. It is a serious issue that reduces the impact of pvp. Do to people just out gearing with multiple accounts and tanking everyone .
T&L is taking some queues from that game (auto-battle, rooted while doing any skills, and time gated sinks in character development that depend on auto-battle), and they're trying to get some similar returns from the PC gaming community. This isn't all bad. The gap between a 1 hour/day player and a 10 hour/day player can partially be made up for by auto-battle. And then some more can be made up with pay-to-advance
Then it can be ported to mobile when phone hardware catches up, and make money from a wider audience.
-____-
I feel at a loss for words with the direction some gamers are going in and a lack of self respect. A last of respect for where you go with your own time and being happy with it. Where you group goes and works together to lean on each other and being happy. A mix of wins and a mix of losses and motivation to push.
Mind set of auto play will help me keep up so it is good for me is a terrible mind set. You need to do it yourself or with your group with your own hands, mind and skills you can be proud of where you get to. If you are letting bots do things for you, it is pointless you aren't playing the game, and id question is it a game worth playing.
If everybody is is auto farming, then u wont need to keep up, full be the same as everyone else everyone will progress at the same speed.
i also don't like auto farming and i thought it was going to be like l2 essence. but everything I've seen indicates auto farming wont be op.
also boomers deserve to play too...different audience i guess
Auto farming doesn't make you keep up, it is a system designed to ruin the core experience of the game in order to add monetization to the basic element of progression.
If you pay money you will be able to get more out of it, if you have multiple accounts /character slots you will gain more than any "boomer". The entirely of the pve experience and in turn the world will suffer in order to facilitate the monetization of auto play.
The basic consumer isn't looking at the bigger picture and is thinking about themself.
If the idea is you don't have enough time to be competitive in a mmorpg without the game playing for you. So effectively they want to be competitive without even playing the game. I'd question why play mmorpgs with anything akin to that view point.
"Won't be op" That is them inching the post little by little. Like i said you simply have have multiple accounts and funnel what you get to one character.
And if the game prevents you from launching several instances of it at the same time - the amount of advanced consumers would be even smaller. Autobattling just equalizes the power floor of the game, no matter how actively you play it.
Though again, this only matters in the context of a pvp(x) game. Obviously a pve mmo should not have autobattling, because it would go directly against the game's core design. But imo some equalization of players in a pvp mmo is a good thing.
It could be argued that it's completely pointless, because at that point you might as well just make a completely horizontal progression in the game, but I feel like that removes a part of what makes mmos fun. If horizontality of power was universally loved, GW2 would be the size of WoW or even bigger.
but yeh don't auto farm just play manually, u will progress faster.
will be hard to get things done the first few days tho with so many ppl afking on ur mobs xd
Auto play is far worse for PvP, pve it doesn't matter since the game is just about killing mobs and player competition is not involved.
Nothing is equalized because you have random people running around killing mobs, again you simply have multiple games running. The game in question already supports offline character auto battle and again you ruin the base experience of the content by making it so it can be done with auto battle.
People will find ways around, and u can run it on 2 different computers and again funnel mats to one account.
Again nothing is equalized the whole concept of the model is to add monetization into basic level grinding so whoever pays more gets more in a gear /level heavy system.
There are winners and losers in a mmo and goal to get somewhere that you can measure yourself against other people in the game. Your point in the game not being able to play as much and being weaker gives you a reason to get where the stronger people are. At the end of the day if you ar trying to say its equal and they can afk to best gear in the game the mmorpg is a joke at that point and should just be made into a battle royal.
A casual player will almost never use multiple accounts or anything of the sort, cause why the hell would he. But if he felt that instead of a 100% difference in power the autobattling helped him stay at around 30-40% difference with the hardcores - he'd be more willing to stay in the game and participate in pvp. But when that difference is at 100% (or even over), quite a lot of people just stop playing, cause what's the point.
Also, all the pvp content or proper pve content would still be manual purely because of its difficulty and appeal.
As for the monetization design - that's just the korean way. It would be so even w/o autobattling. It is so in other mmos that don't have autobattling. And just as Ashes plans not to have p2w, even though they have roots in korean mmos, a good mmo with autobattling wouldn't have it either. Obviously TL is a bad one, because it's fucking NCsoft. I'm sure you saw my opinion of them back when we weren't even sure how TL would play.
I think you may have gotten to use to these types of things if you have played their mobile games or ones with auto battle in it.
There is no day in age where auto battle is good for any form of serious content. If you can auto battle the content is not good and based on static mobile-ish gameplay. Second again not everyone needs to keep up, if the point is "most" people wont' do it being casuals (which i think that will greatly change when people can get a huge advantage). Than those people would all be around the same spot near each other to begin without auto battle.
Yes, casuals will always be around the same lvl, but I'm talking about their relation to the hardcores. W/o autobattling you either have a grand canyon of difference between the two or the hardcores don't even have anything to do so they just leave. With autobattling the casuals will just be a bit closer to hardcores, so they won't die in one shot, which will create an illusion of a fighting chance.
Back when L2 didn't have autobattling, the only ones who survived the game were those who either grinded the hell out of the game, could rmt heavily or completely didn't care about the competitiveness of the game (this was the minority of players). And because of that L2 is so poorly known that TL's combat has had such a huge impact on everyone.
Obviously in L2's case autobattling didn't help much, because it's fucking NCsoft designing everything else, but I do believe that sooner or later it'll be the norm in mmos that do not revolve around hardcore pve.
That being said, this short clip showing many players in one area with a diverse range of equipment and little frame rate slow down would be a tremendous achievement for Ashes to replicate
https://youtube.com/watch?v=OwoYPzq2_cU
I did see their post and they said "in the future" so im guessing nothing changes on release. I hope they will improve things for sure. And i also hope our version will be different than kr.
I saw it as a possible filler until AoC comes out, but looks like there a quite a few promising time fillers coming up.. Hope AoC is the jewel!
In my opinion, autobattling is bad because it will trick casual players in to progressing slower.
Any game in which PvP exists is best served by keeping its players closer together in progression, not further apart.
Any casual that wants to play pure manual when they can would always be welcomed to do so, while hardcores would just always be manual because they're always playing. And the good pve/p content would happen during primetime and be manual due to its difficulty and general appeal of the gameplay.