Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
i dont think you were rude. but look at intrepid packages for example, they have 3 packs and 1 premium pack, 2 for betas 2 for alphas.
looking at diablo 4 from blizzard, 1 pack, one a lil bit more money (there is a reason for this), then 1 premium pack. look at wow editions, again 3 packs. look at cod, 3 packs. sure there are exceptions, but you dont offer 1 thing or a million options to people.
have you ever wondered why all fast food places use the color red on their brand (and more often than not add yellow)? its not random or cuz it looks good. there is a reason for that.
the marketer in you can disagree all you want, and anybody can disagree as well, free speech and all that hooray!. but you guys are disagreeing with decades worth of research and practice by people who know more than all of us combined.
Yuuup, i don't understand the point of arguing target player base lol. Many games have copied WoW only to all be dead which technically would be capturing more of a large group. Many gamers aren't wanting to play WoW and want different types of experiences
Some people want a game like Ashes, some want the game but are overly fearful it will fail if thy don't capture casual WoW level players etc, some want to fear monger to use that in their arguments to create changes..
The only challenge that matters is making a good game, that is the reality right now. If the game is good it will gain /maintain its player base and be able to actually grow.
Harvesting, making progress toward a religious reputation, selling auctions, etc are definitely things you can do in 30 minutes while also continuing to do them for longer to get more progress. Obviously, you shouldnt get the necessary mats to craft a legendary sword in 30mins of harvesting, nor should you be able to max a reputation in that time, but that progression loop needs to be there to facilitate both a reason for logging in and staying logged in.
How many times have people logged onto a game intending to do some small task only to get looped into larger activities by guildmates? The secret sauce for MMOs is social relationships and all systems in the game need to be designed with encouraging both positive and negative interactions between people.
the reason we need to talk about target audiences is because there are people that say things like "oh if the game doesnt have this x thing it will die because pve gamers like this etc etc" which is incorrect.
Alright, got it. So you're mostly in 'CROW3 camp'.
Or (in my perspective) the new 'leader' of the 'Treasure Hunters' feedback group if you stick around. You didn't mention any very strong focuses on PvE Raiding, direct Node Management, large scale PvP, Detailed Roleplaying, or Hard Econ Mercantile stuff, so I don't think you're in the space where 'someone else speaks for you' in terms of game loops you want based on that, but you can correct me. (mostly in terms of pointing out things that would make your experience worse, in other people's suggestions, I mean).
Seems that the game is definitely for you as of now, I hope to have fun and useful discussions in the future with you.
Steven should make the game he wants to make.
Ashes is not made for everyone.
And it's also not going to capture the diverse playstyles Steven initially claimed he hoped to capture - just like it's not going to release before 2020.
We seem to have shifted the conversation between market segmentation and product packaging. These are two very different things. Addressing the broader point, attempting to please everyone is a stupid strategy in any endeavor; commercial or otherwise. But, no one here is attempting to defend that position.
That is the goal.
I'm so lost.
I feel like it is, as CROW3 said, a strawman, maybe?
It FEELS more like you made up stuff you think I don't agree with to then tell me how wrong I am for disagreeing with it. I didn't mention anything about triple packs... or... any of that basic marketing stuff? You made some broad sweeping generalizations, and I disagreed with their applicability to a niche product with fricative design elements.
Maybe I should have said that I found your points irrelevant, moreso than disagreeing with them? Honestly, lmk if you wouldn't consider that rude either, it's helpful to be able to say it sometimes.
im not saying you are, but lots of people are saying things like "if the game doesnt have this x thing that solo pve players like, the game will die" which is not true.
the reason i mentioned packaging was to talk about options. you dont give people 1 thing and you dont give them a million options. someone was talking about options and how having more is better, thats it.
We can try to explain our points of view and predictions for how niche the game will be, but...
Ultimately, we just have to wait to see what actually happens.
Ignoring labels...
I think Ashes can garner at least the population numbers of EvE Online.
And I think Steven will be ecstatic if he can sustain those numbers.
If he can garner significantly higher numbers - even better.
It's a win/win.
And really, we probably are just arguing semantics and/or minutae.
Are you assuming a gender
yassssssssss. i think he said he was a guy lmao. plus no women is as psychopathic as he is based on his ultima online confessions lmao
It would be a she not a he.
his name and avatar are female, but he said he was a guy!
also, there are no women on the internet
Tell ya people said she was male and she said she wasn't lol.
Also she said this.
I think you are mixing up Azherae
that doesnt prove anything!
and azherae said she was a girl. my theory is he only thinks he is a girl.
Where is your proof?
i dont wanna dig for that ugh
next nooani, nikr, you, crow, liniker and dygz are also girls.
you know what? im also a girl now. lets all be grills
Sorry but Noaani is 100% a grandpa, I wont budge on that one.
or a grandma?
One thing to add - when somebody talks of a good MMO from the past, think of "commercially viable" in the context of longevity.
UO - 25 years still commercially viable
AC - 18 years, dead now with no commercial servers
EvE - 20 years and still commercially viable
Lineage - multiple reincarnations that die after 4-5 years, otherwise not commercially viable in long run.
Think of what Intrepid might want to choose, and what you as a player would want to pay for.
a) big success and swift death (like many modern inclusive MMORPGs "for all"), or
b) moderate success "not for all" and 10+ years commercially viable on official servers
How would I know? I never played EvE, because I don’t care about it. ArcheAge has flopped and restarted countless times and I typically stay away from anything NC Soft touches.
That doesn’t really change Ashes appeal to me as an oldschool player.
imagine thinking lineage failed