Dygz wrote: » You aren't talking about shooters but Humblepuffin and Azherae were talking about Armored Core. Combat system can push what is advertised as an RPG too close to a shooter or some kind of hybrid genre that is not really an RPG.
Meztopheles wrote: » - Irrelevant side note: Mesmer is my favorite class of any game and I hope one of the classes in AoC will play like it.
Solvryn wrote: » With the direction of the classes starting to take shape, I think there is a level of importance to see how the class kits are going to act across this hybrid system. Tab abilities and action abilities are coded and calculate differently across 3d space. While it is nice to see what the mostly tab portion of the game is going to look like, I have a hard time seeing the vision for the action portion. It seems like the action portion of what is supposed to look like either doesn't exist or may become secondary. If anyone has ever played GW2 they would know that its tab game with a reticle toggle added later to mimic the “feel” of action combat. It’s still tab with the illusion of a hybrid system. If I were to take the Cleric showcase now and do a side by side comparison to action games such as TERA, Darkfall, Darkfall Unholy Wars, Conq Blade, Valheim and look at the abilities and see if they behave and interact in the same way I can easily say those abilities don’t really behave nor are they coded the same way as the abilities in the titles I’ve listed. It would be really grand to see the comparisons and the breakdowns in a livestream to see how one ability changes in the hybrid system. The real guts, gears, and ratios of the abilities, the calculations and science behind it would make for a really cool livestream.
Depraved wrote: » Solvryn wrote: » With the direction of the classes starting to take shape, I think there is a level of importance to see how the class kits are going to act across this hybrid system. Tab abilities and action abilities are coded and calculate differently across 3d space. While it is nice to see what the mostly tab portion of the game is going to look like, I have a hard time seeing the vision for the action portion. It seems like the action portion of what is supposed to look like either doesn't exist or may become secondary. If anyone has ever played GW2 they would know that its tab game with a reticle toggle added later to mimic the “feel” of action combat. It’s still tab with the illusion of a hybrid system. If I were to take the Cleric showcase now and do a side by side comparison to action games such as TERA, Darkfall, Darkfall Unholy Wars, Conq Blade, Valheim and look at the abilities and see if they behave and interact in the same way I can easily say those abilities don’t really behave nor are they coded the same way as the abilities in the titles I’ve listed. It would be really grand to see the comparisons and the breakdowns in a livestream to see how one ability changes in the hybrid system. The real guts, gears, and ratios of the abilities, the calculations and science behind it would make for a really cool livestream. i think is said that some skills will allow you to just aim and shoot without clicking on a target. i think it was on the ranger's showcase?
Solvryn wrote: » Dygz wrote: » You aren't talking about shooters but Humblepuffin and Azherae were talking about Armored Core. Combat system can push what is advertised as an RPG too close to a shooter or some kind of hybrid genre that is not really an RPG. One still has a role, regardless if someone is rolling a dice (RNG) or a game is completely deterministic. Just like the combat system doesn't stop anyone from being in character.
Voeltz wrote: » This is what I've been saying for a while now. Clearly action combat and the action combat mode have taken a backseat to tab target. This has been obvious to me since the Ranger update and was again, easy to identify in this month's stream since they didn't even bother showing it. Trying to have both will result in 1 being ignored and everyone using the other due it being easier/superior. For healing, tab targeting actually makes more sense, I wouldn't expect everything needing to be aimed. Still would like to see projectile based heals and forward facing linear ground effects, similar to forward cones. There are a lot of different games they could take inspiration from, Tera, Wildstar, League of Legends, Spellbreak is cool. I know it's not going to be a full fledged Action game and I'm ok with that, I just want a better mix than what we have currently. I use League as an example because there are a great mix of skill shots and AOEs. Probably half are single target, do the aiming for you and require you to be locked on including basic attacks. They also have a mix of projectiles that pierce through multiple targets and those that stop after they hit something which I think would be great for an MMO.
Vaknar wrote: » This thread is generating some thoughtful feedback! Threads such as these are quite insightful. Be sure to drop your feedback on the official thread for the stream, if you haven't already!https://forums.ashesofcreation.com/discussion/56029/feedback-request-alpha-two-cleric-archetype-updates-shown-in-july-livestream/p1
deadmansprice wrote: » When it comes to action combat, what are the aspects that you are really focused on for Ashes? That you want in the game?
deadmansprice wrote: » Hmm, essentially, you want action combat to require higher skill and strategic thought, as compared to tab combat? Like easy to play, hard to master, compared to tab targets? I can see it being more dynamic, compared to tab which is a bit static.
Solvryn wrote: » I don’t think Ashes should be easy to play and I definitely think it should take a long time to master.