NiKr wrote: » Solvryn wrote: » I don’t think Ashes should be easy to play and I definitely think it should take a long time to master. How hard should it be though? The target audience is already fairly small. Adding a high skill floor will only reduce that audience further. And unless action skills are super OP in their effects, everyone will just use tab instead, because they simply can't utilize action to its full potential. And making action an aoe-fest would obviously go against your preferences, so I'm assuming you wouldn't want that.
Solvryn wrote: » I don’t think Ashes should be easy to play and I definitely think it should take a long time to master.
NiKr wrote: » Solvryn wrote: » I don’t think Ashes should be easy to play and I definitely think it should take a long time to master. How hard should it be though? The target audience is already fairly small. Adding a high skill floor will only reduce that audience further.
NiKr wrote: » And unless action skills are super OP in their effects, everyone will just use tab instead, because they simply can't utilize action to its full potential.
NiKr wrote: » And making action an aoe-fest would obviously go against your preferences, so I'm assuming you wouldn't want that.
AoE in most games, tab or action has been fundamentally implemented poorly, if AoE doesn't scale to appropriate levels of damage then it's going to be a shit show.
HumblePuffin wrote: » AoE in most games, tab or action has been fundamentally implemented poorly, if AoE doesn't scale to appropriate levels of damage then it's going to be a shit show. We had variable damage on the ground targeting AoE so hopefully you will get that wish
hleV wrote: » Action hard CC and tab soft CC sounds good, as long as they're separate abilities, rather than having to choose either the action way or the tab way for the same ability, that decision affecting its performance.
Niem Lumel wrote: » Pure healers like the one showcased cannot exist in an action combat game. I don't know how does anyone envision action combat pure healing in a sensible way that would not make people quit the role.
Solvryn wrote: » hleV wrote: » Action hard CC and tab soft CC sounds good, as long as they're separate abilities, rather than having to choose either the action way or the tab way for the same ability, that decision affecting its performance. I don't think I'd be about that. I think people should make a conscious choice.
Niem Lumel wrote: » And that's it. A player will be idling most of the time once they learn how to heal because they have a lot of tools and very few offensive spells on relatively long cds.
NiKr wrote: » Niem Lumel wrote: » Pure healers like the one showcased cannot exist in an action combat game. I don't know how does anyone envision action combat pure healing in a sensible way that would not make people quit the role. Guess it's great that AoC is not an action combat game
hleV wrote: » Solvryn wrote: » hleV wrote: » Action hard CC and tab soft CC sounds good, as long as they're separate abilities, rather than having to choose either the action way or the tab way for the same ability, that decision affecting its performance. I don't think I'd be about that. I think people should make a conscious choice. The conscious choice would be to use the more effective option. If you're not using it, you're missing out on effectiveness, that's pretty simple. Therefore, it's not a choice at all. Sure, tab players may have a hard time hitting the action ability, but having to fall back to a less effective method will only increase their dissatisfaction with the system. Both tab and action abilities should compliment each other, making it a proper hybrid, not have the players "choose" between better and worse options.
Solvryn wrote: » It'd be great if we can get a hybrid that's in the middle ground.
Niem Lumel wrote: » Solvryn wrote: » Niem Lumel wrote: » Pure healers like the one showcased cannot exist in an action combat game. I don't know how does anyone envision action combat pure healing in a sensible way that would not make people quit the role. I've been a pure healer in an action combat game though. Feel free to give an example of the games where you were `pure` healing with action combat.
Solvryn wrote: » Niem Lumel wrote: » Pure healers like the one showcased cannot exist in an action combat game. I don't know how does anyone envision action combat pure healing in a sensible way that would not make people quit the role. I've been a pure healer in an action combat game though.
Dygz wrote: » Solvryn wrote: » It'd be great if we can get a hybrid that's in the middle ground. Steven says that's his goal. The latest demo was just showing off Healing Active Skills that were newly implemented. I don't think it was necessarily intended to show a typical Cleric build.
Solvryn wrote: » Tab and Action will never compliment each other if tab skills are equal in effectiveness to action, action is harder to pull off.