Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Thursday, August 31, 2023 at 11am Pacific
Glorious Ashes of Creation Community!
Our next livestream featuring an Alpha Two Node Preview will be Thursday, August 31, 2023 at 11am Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer during the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below - the more direct, and succinct the better (think one to two sentences)! Submissions end Monday, August 28, 2023 at 11am Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
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Edit:
🏰 🙌 Verrans, Nodes have been sent! https://youtu.be/bJwLHPGPH5s
Watch the gameplay segment of the stream here ☝
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🏰 Glorious Verrans - If you missed yesterday’s livestream showing the latest update on Village Nodes, head over to our YouTube channel now! https://youtu.be/JvsXn43Gak0
Watch the full stream VOD here ☝
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Comments
Second question regarding zvz pvp design, can you describe your intent with ability/combat design in regards to army movement patterns?
I'm hoping large scale combat is disbursed and not a forced zerg ball meta always. I'd love to see more spread out combat with agency encouraged for individual players rather than hive tactics w/one caller and 100+ robotic players forced to play in the aoe support ball to survive. I want to see combat be chaotic and with a multitude of attack/defense points being contested at once for more interesting group combat. Its one aspect New World got right.
Looking forward to this video. Oh, and is the plan still to move forward with pvp being allowed in cities/towns as pvp vs afk players I don't know if that is compelling gameplay players desire. As a pvp player myself I've never found interest in killing someone in a town while they stand idle at a Trading Post shopping in a UI menu. I see no value.
PD: just to clarify, not asking about goals, i'm asking about being rich, i misswrote my question last month and it was missinterpreted
For example, in the last showcase, what happens if another group unleashes zombies while my group is still fighting the minotaurs? Do they just turn into zombies? Will it be possible for my group to finish the quest requirements? ...
Also I work in tech in San Diego so Steven if you want to play a round at Torrey and – I don't know – maybe let me know when Alpha 2 is dropping, lmk!
E.G. Guild "Hardcore" beats the story arc first and decides to kill the professor in Carphain whilst 60% of the players who complete the same arc decide to spare the professor. Which would be canon once the timed event/arc ends?
Additionally, is PvP going to follow classic Rock, Paper, Scissors style class balance?
Rogue > Mage, Mage > Warrior, etc (generally speaking).
From an expedition to a metropolis.
Ex: 10 players to make an expedition / 25 to make an encampment / 50 to make a village
If you don't have a minimum number of players.
Can you give an idea of what a focused group of 50 players could accomplish (reasonably) in regards to building up a node?
Thank you I love you
Increase member slots
Participate in castle sieges
Form official alliances
Acquire guild passives?
So my question is:
How much influence do the artists take from player feedback and suggestions for concepts compared to in house concepts ?
https://www.reddit.com/r/AshesofCreation/comments/15tiu7g/a_year_ago_i_made_a_post_on_this_reddit_wishing/