Imoxator wrote: » Hot take, but I don’t think we need naval combat at release. It should be one of the first expansions, but naval warfare will not be something new players will have the resources to really interact with.
Vyril wrote: » Stock Market
Talents wrote: » Stock Exchange
Mag7spy wrote: » Monster coin cause it feels like a gimmick.
Imoxator wrote: » Agreed. Naval needs to be in the game. But if it came down to Ashes fully launching two months early without naval warfare or waiting an extra two months to have it be available at launch, I’d take the former over the latter.
George_Black wrote: » Honestly, simply the no p2w open world pvp has me sold. It's so simple to make a great mmo. All you need is a map which can be controlled by players and reasons to make the guilds fight. I could even do without the ever changing world based on player choices.
Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO.
Solvryn wrote: » Raven016 wrote: » There is nothing I would delay. Every feature may be important for someone. They already excluded hardcore PvE and PvPers with the PvX approach. At least the middle layer should have no reason to leave to another MMO. Old full loot games had danger present in the open world. This open world will be much more strategic and complex.
NyceGaming wrote: » With soo much promised for ashes such as far as systems and content; How would you feel about some promised features not being available at launch, but added in future free base game updates. This is assuming it’s nothing major like naval content, an archetype, or nodes for example would be missing. There’s obvious drawbacks to this as we’ve seen major developers neglect a game at release with a promise to fix it later (insert game example here). Games that just needed a little more time in the oven. There’s also the consensus that so many of AOCs systems are interconnected and rely on one another by brilliant design. However what if it was small systems such as combat pets as a rough example. NOTE: This is not something I’m asking for or wanting, but felt it was a good topic of discussion as I feel that if AOC releases with even 75% of what it’s promised, it’ll be better than most (if not all) games on the market. -Nyce