Dagera wrote: » While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ?
Depraved wrote: » Dagera wrote: » While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ? whats wrong with using that tactic to kill someone? the only downside of the corruption system is that you cant kill a pve griefer without a penalty
Veeshan wrote: » Depraved wrote: » Dagera wrote: » While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ? whats wrong with using that tactic to kill someone? the only downside of the corruption system is that you cant kill a pve griefer without a penalty The only issue i see with corruption system more the flagging system is low level player say lvl 20 attacks a lvl 30 harvesters, lvl 30 person be like yeah i can win this attacks the lvl 20 marks himself as combatant only to be a bait for the lvl 50 hiding nearby to come out and kill the level 30 for no penalty since he was nor a combatant. So this leaves the level 30 with no real option die running away slowly and loose more stuff and giving corruption to a character that is disposable to a degree, or fighting abck only to die to the 50 they have no chance against but loose less. outside of this as long as killing people around your level isnt too punishing im good with corruption system however it does need to be punishing ganking those who clearly have no chance of winning due to level difference. I also think killing the same person in the same place should have diminishing returns where the penalty for killing them in that one area is reduced each time so somone farming a spot and somone keeps coming back stealing mobs and so on forcing u to kil them over and over again and u cant do much bout it appart from going deeper into corruption thats an issue with PvE griefer right there and i feel if they die within say 1km of were they previous died the penalty should be reduced if they dont become a combatant this is of course outside of rezz zones so no camping respawn points :P
Dagera wrote: » It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks.
Dagera wrote: » It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ?
Raven016 wrote: » So healing your attacker would help saving resources when he finally kills you?
Aszkalon wrote: » Dagera wrote: » It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks. Interesting Thought. How about ... ... You get Corruption ("evil Points"?) for dealing Damage in the first Place on peaceful Players who haven't attacked You before. So unimportant from IF you kill another Player or not -> if you have lets say - diminished over Sixty to Seventy Percent of his full Health Bar, you " WILL " get Corruption Points even if you don't kill him. If he or she heals themselves then -> and You attack said Player/s even FURTHER - you get more Corruption Points according to the Damage you have dealt. Like : a Player heals himself around +200% to +300% of his full Life/HP Points. If you continue to attack that Person -> does it REALLY MATTER if said Person doesn't die even a single time, when You have attacked that Person long enough so that you without fail "WOULD" have killed concerned Person several times over, would that Player not have healed itself to fill up their Lifebear again ? Who here has played Planetside II for awhile ? Hands up Please who has. ;-> You can get your Weapons locked if you keep damaging your Allies by firing at them. Or running them over with Vehicles (lol).You CAN GET YOUR WEAPONS LOCKED even if you haven't killed as single Person. Meaning the Ticker/Amount of Points until Punishment for your Actions is dealt, is getting up the more Damage you deal. I think we can solve this possible Problem mentioned further up, by letting Corruption(points) work the same in Ashes of Creation as they work in Planetside II. Your Corruption/evil/Bounty(?) Points go up, the more and the longer you intentionally damage, harm - and pester other Players. Like : You can NOT go around and avoid being marked as evil - even if you kill no one. If you already keep pestering People alone so that they are prevented to move freely, because you shave down their HP enough so that they are basically One- or Two-Hit Kills for everyone NPC Mob that can come around and attack Players, this should be programmed as such. You decide to harm others -> you get Corruption Points. Dagera wrote: » It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ? Not trying to sound unnecessarily smart here, but Please let us go with what i suggested, in Case Ashes of Creation doesn't do it already. Simple use a System that gives "Players who target and harm other Players" - NO WAY (lol) to avoid Corruption Points even if they don't kill the Players harmed. I mean, we already have the Case that You thought about this possible Issue - so why not fix it right away before it can even become an Issue in the Game ? ;->
Depraved wrote: » how about we give corruption to players taking my mobs? or pve griefing me.
daveywavey wrote: » George: How did the 'Green unable to flag against Red' thing go down in L2? I've been wondering about why a Green shouldn't be able to flag Purple against a Red to save their resources. I didn't play L2, so haven't seen it in action.
Dygz wrote: » Depraved wrote: » how about we give corruption to players taking my mobs? or pve griefing me. Players don't own mobs.