NiKr wrote: » daveywavey wrote: » George: How did the 'Green unable to flag against Red' thing go down in L2? I've been wondering about why a Green shouldn't be able to flag Purple against a Red to save their resources. I didn't play L2, so haven't seen it in action. PKers are "evil people", so everyone is free to kill one. That's it. That's the logic. There's no "ohh, he MADE me PK him, oh woe is me now everyone is trying to kill me". No. PKing someone not only takes time, but explicit intent. You PK - you fucking die.
daveywavey wrote: » George: How did the 'Green unable to flag against Red' thing go down in L2? I've been wondering about why a Green shouldn't be able to flag Purple against a Red to save their resources. I didn't play L2, so haven't seen it in action.
Depraved wrote: » Dygz wrote: » Depraved wrote: » how about we give corruption to players taking my mobs? or pve griefing me. Players don't own mobs. they also dont own gatherables, so i can kill them and take them
Dygz wrote: » Depraved wrote: » how about we give corruption to players taking my mobs? or pve griefing me. Players don't own mobs.
Depraved wrote: » how about we give corruption to players taking my mobs? or pve griefing me.
Depraved wrote: » they also dont own gatherables, so i can kill them and take them
Depraved wrote: » why? this has been suggested before. its silly. might as well turn off ow pvp. how about we give corruption to players taking my mobs? or pve griefing me.
NiKr wrote: » You PK - you fucking die.
Raven016 wrote: » Depraved wrote: » Dygz wrote: » Depraved wrote: » how about we give corruption to players taking my mobs? or pve griefing me. Players don't own mobs. they also dont own gatherables, so i can kill them and take them You are depraved.
Aszkalon wrote: » But what about People creating their "own Groups" (Bandits for Example?) and then start terrorising the law-abiding fellow Players ? >;-]
Aszkalon wrote: » I am actually looking forward of People trying that. High Risk and high Reward, i read. I wonder how much that also counts for People who actively hunt other Players. Plus the Bountyhunter-System sounds AWESOME !!
Dygz wrote: » If you're killing Non-Combatants, you will become Corrupt. You're free to try that.
Aszkalon wrote: » People (Enemies) can not really see your Health Bar ? That would mean, hostile Players usually run a HIGH Chance of always killing you - even if they plan to do just what i mentioned again right now.
Players that are not in the same party, raid, alliance, or guild will not be able to see other player's health percentages or exact health bar values.[3][1][2] A player's name plate will deteriorate to give an indication of how much damage they have taken.[1][2][4]
Aszkalon wrote: » But what about People creating their "own Groups" (Bandits for Example?) and then start terrorising the law-abiding fellow Players ?
Depraved wrote: » Veeshan wrote: » Depraved wrote: » Dagera wrote: » While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ? whats wrong with using that tactic to kill someone? the only downside of the corruption system is that you cant kill a pve griefer without a penalty The only issue i see with corruption system more the flagging system is low level player say lvl 20 attacks a lvl 30 harvesters, lvl 30 person be like yeah i can win this attacks the lvl 20 marks himself as combatant only to be a bait for the lvl 50 hiding nearby to come out and kill the level 30 for no penalty since he was nor a combatant. So this leaves the level 30 with no real option die running away slowly and loose more stuff and giving corruption to a character that is disposable to a degree, or fighting abck only to die to the 50 they have no chance against but loose less. outside of this as long as killing people around your level isnt too punishing im good with corruption system however it does need to be punishing ganking those who clearly have no chance of winning due to level difference. I also think killing the same person in the same place should have diminishing returns where the penalty for killing them in that one area is reduced each time so somone farming a spot and somone keeps coming back stealing mobs and so on forcing u to kil them over and over again and u cant do much bout it appart from going deeper into corruption thats an issue with PvE griefer right there and i feel if they die within say 1km of were they previous died the penalty should be reduced if they dont become a combatant this is of course outside of rezz zones so no camping respawn points :P that isnt an issue. you can always check around to see if there are people nearby before attacking. you can always not attack back too and you could always have a high level with you as well ;3
Veeshan wrote: » Depraved wrote: » Dagera wrote: » While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ? whats wrong with using that tactic to kill someone? the only downside of the corruption system is that you cant kill a pve griefer without a penalty The only issue i see with corruption system more the flagging system is low level player say lvl 20 attacks a lvl 30 harvesters, lvl 30 person be like yeah i can win this attacks the lvl 20 marks himself as combatant only to be a bait for the lvl 50 hiding nearby to come out and kill the level 30 for no penalty since he was nor a combatant. So this leaves the level 30 with no real option die running away slowly and loose more stuff and giving corruption to a character that is disposable to a degree, or fighting abck only to die to the 50 they have no chance against but loose less. outside of this as long as killing people around your level isnt too punishing im good with corruption system however it does need to be punishing ganking those who clearly have no chance of winning due to level difference. I also think killing the same person in the same place should have diminishing returns where the penalty for killing them in that one area is reduced each time so somone farming a spot and somone keeps coming back stealing mobs and so on forcing u to kil them over and over again and u cant do much bout it appart from going deeper into corruption thats an issue with PvE griefer right there and i feel if they die within say 1km of were they previous died the penalty should be reduced if they dont become a combatant this is of course outside of rezz zones so no camping respawn points :P
Depraved wrote: » Dagera wrote: » While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ? whats wrong with using that tactic to kill someone? the only downside of the corruption system is that you cant kill a pve griefer without a penalty
Dagera wrote: » While waiting for alpha2 my mind is wondering about the corruption system ... It feel like it can go wrong in both ways : for the griefed and for the non-griefer. The corruption is applied if a combatant kill a non-combatant: - The combatant can harass the non-combatant (always leaving him low life, preventing him from playing) - Some guilds/people might use this system to their advantage: bring non-combatant to threat other guilds of getting corrupted if they want to contest or other tricks It's the good old debate: Is it better to have an innocent person in prison than a guilty one free? It feels like this kind of system will be very tricky since people will try to abuse it. Does this kind of system exists in other mmorpg ? How did it go ?
NiKr wrote: » Being a Red players is not meant to be a gameplay style.
Veeshan wrote: » You do in old school PvE games or PvP games
Aszkalon wrote: » In the End, it will all come down to if the Game will be busy and exciting enough without many Players engaging in Playerkilling. If People have done every Job, every Profession, every "Artisan-Stuff" : and feel like they could do more by hunting and killing other Players
Aszkalon wrote: » i wouldn't be surprised if they choose to do so.
Dygz wrote: » The game will treat Corrupted characters as if they are monsters.
Hartassen wrote: » This topic is so tiresome, nearly always it's someone who hasn't read up on the system and therefore does not understand it. The system is based on Lineage 2 karma system and it's basically filled all the gaps and holes that system had. The system will be fine, they won't need to change it, this I can say with certainty. Stop trying to kill all open world pvp.
Dygz wrote: » Hartassen wrote: » This topic is so tiresome, nearly always it's someone who hasn't read up on the system and therefore does not understand it. The system is based on Lineage 2 karma system and it's basically filled all the gaps and holes that system had. The system will be fine, they won't need to change it, this I can say with certainty. Stop trying to kill all open world pvp. Because the vast majority of MMORPG players have never played L2.