Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I mean, what am I supposed to do, agree with everyone, even if they clearly misrepresent my entire point? Just like what you have done here?
"TLDR: You're going for the wrong game genre. You want to be alone" - See, how can you just say something random like that? It obviously isn't true, yet you pull that out of your ass because you are unable to actually argue my point.
Who said I want to be alone? Like how did you even come to that conclusion, and how can you so confidently say it like you know what I want or don't want?
But what can I expect from a troll who just made another account to argue with me here, because arguing from his main apparently isn't enough.
if people who compete care about their competitors, doesnt that mean they arent psychopaths?
being nice is a bad thing. a man who is nice is a weak man who will backstab you. a good man isnt nice. a good man is a monster capable of hurting others who keeps himself under control
you actually see the best teams and players competing against players and teams who are below them. thats how rankings are made. the best teams competed against the teams who arent the best and won and rose to the top.
in pve mmorpgs you have people with top tier gear taking mobs from people with low tier gear trying ot farm withotu their consent see how the same logic can be applied to pve but it sounds ridiculous?
you consent to open world pvp when you log into the game. if i worked hard for the gear and i want to farm a spot, ill kill you. we fight for the spot, simple as that. its like playing monopoly. faction games rarely have consequences for pking someone from the other faction, they just try to isolate factions from one another. in a factionless game, there are consequences for pking, so if oyu have to pk, you have to deal with the consequences.
Never mind... Number 2 and 4 on the list.
Yeah bro, spoken like a true ALPHA SIGMA male. Sigma grindset baby
/s
But it's not about fighting for something that I have problem with. It's about getting PKed for nothing, other than the PKers enjoyment of making others lose (regardless of them being much stronger, having a jump on you together with several other people, or w/e other unbalanced scenario they use, because they rarely attack when it's an even playing field).
Hell, in theory, you could plant the bomb in CS and win w/o killing a player. Obviously that'll most likely never happen, because your enemy will try to prevent that, but to me that's the same as players preventing you from doing smth in owpvp mmos.
Owpvp usually have quite a limited amount of valuable resources/content. And with limited amounts of that stuff it creates friction between players which leads to pvp and PKing.
PKing is usually reserved for the extreme cases, but, yes, there are people who just kill for the fun of it (fun for them of course). But there's already a system to limit that amount of "fun" in Ashes.
I assume you're talking about AA's design here, right?
In L2 you had to be in a party to farm any even semi-valuable mobs. Ashes will most likely have soloable mobs, but we're yet to see their value.
Farming will depend on the value of stuff you're farming and the state of your node. Your node might be at war, so you'll be killed on your farm because that's a way to speed up your node's decay, which is beneficial for the enemy. PKing can apply here if your farm is related to your guild/party, while your group is regarded as powerful (because now it's direct competition).
Same applies to crafting/processing. We even still have PKing in nodes, though I do expect that to change to appeal to people exactly like you.
Quests will have mobs and npcs related to them. Those mobs and npcs might be outside of nodes, which means that you can be PKed to prevent you from finishing said quests. This was done at scale in L2, when guilds were preventing their enemies from progressing.
And all of those things are either prevented or made easier if you're in a group, so I expect quite a lot of people to do that content in groups.
I was talking about AA, indeed.
All I have to say is, I'm glad I never touched L2 in that case. Because it sounds awful, and borderline sickening.
The fact that players would rather go out of their way to prevent enemies from progressing, rather than progressing themselves, just says it all, and tells you what kind of players these games attract. Point proven I guess.
The fact that those things are prevented by joining a group does make it better, but I can't imagine that sort of design being implemented in 2023.
Then again, I haven't played the game, so maybe it was required if there was a "win condition" of sorts present in the game. Same as invading enemy jungle in LoL, massively hampering enemy jungler's early game power.
Well, says it all then I guess.
It is true, however it is worse when you encounter these things in games, you know, places that you're supposed to enjoy and have fun in.
Don't even get me started on the whole internet thing, and how sick people can be, only because they can remain anonymous, which means there are no consequences for their actions. That's a whole another topic, that I won't get into.
In games with limited content only a limited amount of people can win. So if you want to be the one who wins - you have to remove other players from your path. PKing is one of the ways of doing that. You can go through my messages and see that I consider this the last resort for a player and a tool of the weakest players, but that doesn't remove the fact that it's a tool.
You are quite literally on a forum for a game with pretty much that exact design So
go ahead and give it a vent.... somebody else will if you don't...
what makes Sociopaths so different from Psychopaths, is the fact - that Psychopaths are not really at fault for like Example - a Lack of Empathy. They - don't "act" like they are different.
They ARE different, actually. They more or less just "lack" the Ability to be social and empathic towards other Beings. This may not even be restricted to just other Humans - but Animals as well.
" Sociopaths " however - are very often the most toxic Pieces of you-know-what, that one can possibly find.
They are hostile. Not because they might be different from everybody else -> but because they "WANT" to be hostile. They are unhinged because they WANT to be unhinged.
That sounds for me - like - many Sociopaths are actually incredibly insufferable Narcissists. They think the whole World revolves around them,
and if they find out it doesn't -> well then they "BETTER" not have any Influence to let others feel their Wrath over when they are irritated or angry.
I am aware, i might be off with my whole Comment to some Degree, or maybe even in general.
But compared to " Psychopaths " - who are just incomplete as Human Beings regarding their lack of Empathy,
" Sociopaths " are the most toxic A~holes that you can happen to stumble upon. They will "ALWAYS" try to inflict as much Damage to everything around them if they can, if they are dissatisfied with a Situation,
they will "ALWAYS" refuse to see Reason and keep being obstinate even if they KNOW they are in the wrong,
and they will "ALWAYS" refuse to better and defuse a Situation, when they are in a Conflict with someone else.
Now in Reallife, they are not the worst that can happen. Aside from if they are armed, of Course. I bet we saw "MANY" Sociopaths use Cars/Vehicles as Weapons,
and "MANY" Sociopaths committed for Example Suicide by Cop.
But in Video Games - may the virtual GODS THEMSELVES have Mercy on your Soul -> if they are for Example in a Position where they can decide to wipe your Group, Raid, etc,
if they can "ruin" your Day or at least give their best trying to -> and "YOU" for some Reason can not just get rid of them due to a Game's Mechanics.
Moral of the Story -> always report toxic Players and Griefplayers.
We Humans don't deserve to get terrorised and mentally tortured for wanting to play a Game and have a good Time mentally. We don't.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Here is the only other topic this guy has.
Same QQing. No point in engaging unless you are bored. Bye
Glad you did your research.
Sorry for not spending more time on a forum for a game that's not even out yet. I'll do better, and make more posts, if that helps you, rather than commenting on other people's posts.
Oh, and I'm sorry that the only thing your mind could comprehend from my 2 posts, is that I'm QQing.
Also, I'm sorry that you feel like QQing about other people QQing, not the first time I've seen you do the same either.
I'm guessing you are bored, since you already commented more than once.
Every time someone says something along the line of I don't want my rivals to get stronger my brain auto-translate it to I prefer to fight weaker opponents, because otherwise I would have to face some risks. And I'm insecure. Kind of like bullies.
If it works, it works I guess. It is a valid tactic after all.
Say there's a limited amount of slots for a training camp for soccer teams and those slots get filled up by gaining points in matches. If team A does their absolute best to win against team B in a match because this would prevent team B from getting enough points for the camp - is that bullying?
Wanting your enemies to be as strong as you, so that you can have fun and equal pvp, is cool and all, but it's literally impossible in the moment of a single respawn of a valuable resource. I guess giving up the second farm could be a way of "balancing the scales", but I'd be curious to see any kind of stats on how many people out there, in any competitive environment, willingly give up their advantage "just to be fair".
I think I've seen a few situations where runners helped someone in front of them when that person had some issues, but those kinds of situations are the exception that proves the rule afaik.
True open world pvp has to allow for mindless PKing to some extent. But you can limit it, or slow it, or create an opportunity cost for it for the killer. That's the goal of Ashes' corruption system.
But that's just the open world flagging system. If you are involved in a guild war or a node war in Ashes, it will feel much more like Archeage's faction warfare. And by the way, enemy faction players in Archeage kill you because they get points for killing you. It's been 10 years since I've played, correct me if I'm wrong. But I'm pretty sure when I played I got honor points for killing enemy players. Either way, putting that aside, players kill enemy players as a matter of course, points or not, that's just the way it goes.
And of course AoC's open seas are going to be unrestricted pvp. So you may be "mindlessly" killed there too. So it's a mixed bag of open world pvp formats, everywhere from completely unrestricted to restricted by the corruption system.
Open world pvp may not really be your thing. It seems like instanced battlegrounds might be more up your alley. As far as the pyschopathic and sociopathic stuff, it sounds like you are taking things that happen in pvp way too personally. Not denying that there's some dickheads out there. But mostly, in my experience, it's just people pvping, competing, talking a little trash, having fun, dunking on people, getting dunked on themselves. You either have the stomach for it or you don't. It's just a game.
Yep, which is why I mentioned the corruption system, which could solve this issue, we just don't know it, until we get to play the game.
In Archaege, you only get the honor points while the zone is in the War. I really avoid those areas, as it's filled with ppl with 5k gs, while I'm at ~3500. It's not like you can do anything, when they jump on you out of nowhere, and stun lock you, until you die (which is very fast). The issue is, they're also doing it in conflict areas, where they do not get anything for killing you.
See, I see the Sea content as group content, so I'm fine with PvP there. In Archeage, I actually enjoy it, especially when in a group, just wandering around searching for red trade ships, or even just protecting our own. There's a purpose to it, mostly.
I do enjoy OWPvP to some extent, when it has a purpose, and when it's a somewhat balanced setting. I dislike when it's 5 people jumping on one person, or when it's a high level/high gear character just murdering lower level/lower gear people, for no reason other than their own enjoyment of watching others lose and suffer.
The reason I mentioned psychopathic and sociopathic stuff, is because those definitions perfectly describe a lot of players in PvP encounters in Archeage. I'm not using those words to try to insult them, but I find they're the best words to describe their behavior.
Thank you for actually being one of the few people who are engaging in a conversation, rather than constantly throwing out random untrue assumptions, and putting words in people's mouth, like a lot of these posters are doing constantly, in every single thread that they disagree with.
Based on this, the game you want is Throne and Liberty.
I'm really not trying to discourage you as a whole from Ashes, that's the last thing I want for anyone, but we also have to face the reality that different games are made for different people and probably we should just be thankful that these two games are going in different directions.
Sure, the overall owPvP is gone, but one of those things always comes with the other. The design required to make it so that people don't 'just gank the disadvantaged for fun' while at the same time not making it so no one ever engages, is gonna be complicated, no matter what game eventually does it.
Games for people who enjoy the rush of 'being ganked' or 'being in danger of being ganked' need to exist too. It's 'a shame' that the game with the most other promised features is also the one that will have this, but you know what they say...
"If ArcheAge is so good, why isn't there an ArcheAge 2?"
Oh wait...
The thing is, I find Archeage to be the best MMORPG I've played, even with the bs PvP system. It's extremely frustrating and annoying, but the overall game has so much to offer, that it would be silly not to play it just because of the PvP.
I'm hoping Ashes will be similar.
These systems would be fine, if players had any decency, and if they didn't immediately resort to PKing as soon as they spot someone, again, for no reason at all, other than to mess with other people.
In Ashes, we will have corruption, that will hopefully discourage, or make it not worth it to flag up for no real reason, like trying to mess with people, and watch them lose, or whatever else.
The sense of danger of being ganked does need to exist, I agree. It's one of the things that makes OW PvP games good.
At the same time, people exploit that, and just assume they HAVE to gank everyone, and anyone, at any time, for any reason, or for no reason.
I don't think it's the same when you ganked out of nowhere, just because you are going through a certain area, doing whatever, or doing nothing,
vs
When you are actually taking up a farm spot, mining/gathering, contesting for a WB, or something else. Then I do understand the need for ganking, and I have no issues with it really, and I'd gladly engage in PvP there.
you want to change player behaviour and human nature. basically, you want everyone else to change but you. or you want to change the game for you. ok how about this. this problem wouldnt exist if you toughened up.
change yourself (using your logic). there, problem solved.
Then I'll hope AA2 works out for you, but I kinda doubt it unless they're watching the data from everything else lately.
I don't agree that people just assume they should gank because they are mentally divergent though.
I firmly believe it's the game's design that causes this, for many reasons. The player who ganks is presented with a situation and a set of consequences where their options are usually 'be sure they will win' or 'don't attack'. So all the people who are willing to just gank 'everyone' are the ones who have learned that they 'can'.
Even a different set of people who know they can beat everyone but don't care... the only way you'd find out how strong they are is if you attacked THEM.
The real question that we are all ofc still asking ourselves until Alpha-2 is the one you put forward, in short, does Steven want a game where nearly no one goes for the gank, or a game where people can reasonably respond with violence first in every conflict (whether or not they finish it that way isn't relevant).
That said, I was recommending TL because of my huge and unfounded speculations that it will work toward rivaling AA and Ashes in specific ways once it hits its stride, so might as well get in on it early, it might be good to be used to it rather than 'joining late because it finally adds enough content you think you'd like' but then the big guilds have everything locked down for those who aren't in them.
You might be a person who joins guilds easily, but forgive me for assuming based on some stuff in your post, that you aren't.
i will say one thing about mega guild, there strength in numbers yes but there also weakness in it aswell. our guild of 20-30 or so dismantled the mega zerg guild on archage simply by wearing them down with hit and run tactics along with spies. We would hit all there members doing trade runs and disapear before the zerg portaled in we had 2 minutes tops basicly to kill loot and disperse to a different location to hit them again. we also had a spy which we would secretly take packs off there guild plot and drop them off the cliff to our trade ship to carry them off to hand in. The Guild leader ended up randomly kicking people he though was takignt he packs but never did get the spy lol More players = more vulnerabilities since they cant defend everyone at once.
they thought they could just kill who they wanted but sometime u gotta watch who u bite cause they may just bite back with more determination.
i dunno why but my guild i play with always seems to end up at war with a zerg in every game lol
lmao thats so funny T_T dropping loot off the cliff hahaha.
The issue is how players view a game. They just say "it's a PvP game so expect PvP", which completely misses the point, and just shows how people who play these types of games think.
In regards to this line. PvE players also tend to say any game is a PvP game if i can be unflagged and be killed. In most of there eyes if they can be killed by somone in the openworld then its a pvp game.
Alot of them will see AoC as a PvP game dispite being classed as a PvX game, PvP players will also see it as a PvP game aswell because it basicly the same as any pvp game out there atm when you break it down. also PvP MMO are not just gankfests either alot of the time aswell
its more the PvP players are just plain sick of PvE players coming into games that wasnt designed for them and then crying there PvP and getting it changed into a more PvE friendly game. New world for example is a recent example of this.
And if you wanna trigger the fuck out of PvE players all u need to do is go to new world forums and ask if there a PvP server yet and they go on and on and on about we dont want a PvP server dispite it would not effect them at all cause they can just play on the server they already have :P
That sounds lame, New World could probably get a heavier PvP server...
But remember that Amazon changed New World supposedly because they saw just how ruthless the PKers were (and somehow couldn't come up with a better way to fix it than adding direct flagging).
At least, that's their own claim.