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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
True. You could mentor people. I hear you get rewards for such deeds.
The reward would be that people you know progress in the game, and together you can do shit.
In theory yeah, but, I'd already be grouped with my people. I think the instances are 8 man.
And I suppose you and your 7 friends won't be joining ANY GUILDS?
I'm in a guild yeah but the guild will all work together to level...
If you are asking a question you want an answer to in order to further a discussion, that is all the post should be.
Note my post from the previous page where I asked you where you thought I said the thing you claimed I said. That is how you get clarification - not by continuing on with your false assumption as you did.
You just love to go in circles. You've denied most of my input. You've continued to manipulate the facts. I'm not sure why you can't just answer my posts and not have to control the whole dynamic. Progression is still progression and 'full progression' is a misnomer.
Edit:
Vertical Progression(Level): Character development, skill trees, gear upgrades.
Horizontal Progression(Tier): Narrative events, new areas, new story plot points.
With this in mind, I feel Steven has outlined 'Full Progression'. I will accept the new term because the game has vertical progression and horizontal progression paths which is two halves of progression to make 'full progression'. The birth of 'Full Progression' has many founders, one promoter and one who hopes google will finally have a hit about 'Full Progression' in the future.
How can an instance not be for WoW players but still be available for max lvl players?
Because the instanced system WoW has does not exist in Ashes of Creation. The same question also mentioned Final Fantasy players who got the same response.
https://www.youtube.com/watch?v=BKF8EJ1d8gE&ab_channel=YokaiTheater
We've been talking about instanced PvE content and you keep talking about sieges, apartments and arenas. You're the one trying to manipulate the facts.
The only thing I've been saying this whole time is that the game will have some instanced content that isn't a part of the games story.
As far as I can see, everything else has been either you manipulating things, or me trying to correct your manipulation.
You've still not asked (in any way that prompts an answer) what I was meaning by a full progression path (or full progression, to save 4 letters), by the way. You have just continued to go off on your own assumption.
I mentioned apartments once in response to your 'People make their own stories' comment. It was fun back then. Whether you like it or not instances are PvX and the game is PvX. PvP Instances constitute part of the 20% whether you like it or not. See the video i linked above, its a month old and it explicitly states the instanced raids won't satiate WoW and Final Fantasy Players. Also mentions Combat Trackers too. Its just not part of the game. Sure, there will be some raid bosses in instances but the focus is open world bosses and contestation. PvX Game Play.
I misread your post. But I also wanna say that I just posted ideas relevant to instanced content without contradicting the games design.
I didnt get too involved with the replies so mb noanni baited you and I had nothing to do with it.
- A section of the world map with tough mobs or packs of mobs with boss encounters...
- Could have multiple entry/exit points,
- Above ground, below ground or ground level.
- Potential player interference
Instanced Dungeon
- Go to the section of the world map and maybe fight through mobs to get to entrance
- Use portal/instance interface to enter
- Fight tough mobs or packs of mobs with boss encounters without player interference
Open World Dungeon with Instanced Dungeon Entrance
- A section of the world map with tough mobs or packs of mobs with boss encounters...
- Could have multiple entry/exit points,
- Above ground, below ground or ground level.
- Potential player interference
- Add a portal/instance interface at the end or after certain boss encounters etc.
- You have an open world dungeon with instanced content at the end.
- Fight tough mobs or packs of mobs with boss encounters without player interference
- Maybe it'll have an exit portal too from the instanced area
An Open World Dungeon is not much different than doing anything else in the open world as you would experience on a PvP server of many MMORPG to this date.
Just add the risk of player interference to anything you do.
All the rest of that stuff that you said before it - that isn't what I've been saying. I don't expect the game to appeal to someone that is raiding top end content in WoW or FFXIV - even though the game very easily could appeal to probably half of those players without deviating from the core of what the game is.
For some reason, you seem to be thinking I am saying that the raid instances that I have said for years will have to exist in this game will make up a good portion of that 20% - all I have said is that they will exist, the rest is all the additional words you decided to add to what I have actually said.
So, to reiterate, Ashes will have raid encounters in instances, those encounters will drop gear, they will not be gridable (as in, you won't be able to run them over and over again ad infinitum).
That is what I am saying and what I have been saying. Nothing to do with sieges, apartments, arenas, anything. In this thread you have said that these instances won't exist and that if they do they should only drop cosmetic gear - that is the part of your comment I take issue with (along with every time you add words to what you think others are saying).
Nah, you didn't do anything here.
As seems to be more and more common, my issue isn't so much with the topic in this thread, it is with someone saying {x}, and someone else saying "why would you think {xy}?".
People need to learn to just read what is written.
No. I said the one digit raid instances should give cosmetics and no rewards. It then transpired that the one digit instances are not instances but open world bosses. I was correct to call the one digit raids, raids but the knowledge was corrupted.
Sometimes I think you purposely ignore half of what is said just so you can act the victim. When in fact the knowledge base remains from the last debates until the next debates. That is the issue I have tried to remedy but you have absolved yourself.
You claimed 20% of all encounters are instanced pve and not story based. I explained class, story and race all have instances for pve as well as the raids which are part of the story. I then explained pvp instances make up the majority of the 20% thanks to nodes and arenas.
However, you are still adamant that you are correct and infallible. When all you did was slide in and out of the debate. You did not acknowledge anything I put forth and stuck to your guns that the 20% is pve only. Well, I will state again that the instances are pvx and the game is a pvx game.
Literally from the post you quoted above
Somehow, you took that to mean
Like, I say a thing won't be true, you then literally quote me saying that it won't be true, and then you claim that I said the thing will be true.
It is at this point I need to either assume English is not in fact your native language, you are on drugs or you are trolling. I refuse to believe you could naturally be this bad at comprehension of a language you are fluent in, so it likely is one of those three.
This quote is part of my perception of what you referred to. I can't be bothered to trawl through more pages at this time. I realise you refer to apartments here but you are explicit that an instance must have pve inside them to count in 20-80 split. It's simply not true. The PvE is PvX in the 80% variation, the 20% is PvX in the 20% variation. That is the whole point of the PvX Game statement. Encounters can be PvE for sure but encounters can also be PvP.
We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[12] – Jeffrey Bard
Castle and node sieges may contain instanced locations where specific groups can participate in certain objective-based waypoints.[9]
Dungeons and raids will maintain an open world feel while also capitalizing on the benefits of instanced mechanics.[10] Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal.[5][11] Outside of these and arenas there will not be too much instancing anywhere else.[3]
These quotes led me to believe some dungeons will have instances in them and some instances will be PvP in the 20-80 split. it also led me to believe the pve encounter instances are related to story - even if its ' a lot of story ' like you said.
this should disqualify you from ANY conversations about government or finance, imo.
Baited me how, also that was a joke lol.
Well the people running usa own all the major companies (pharma, weapons, tech, banks, insurance, food both parties...) and make laws to favour them. They also own pretty much all the property.
So if the people in government own businesses and property isnt that communist?
How ez is it to be your own boss today? How ez is it to own your home today?
Wake up.
Right, so what that now means is;
What I said
What you claim I said Do you still not see how these are vastly different things?
This is becoming a he said she said tirade. Basically, I said the Instances are story based. You said not all instances are story based. I said PvP instances are part of the package and not story based you then said the 20% of all pvp instances are not story based. I then said the PvP instances are part of the 20%. You then said there are more than story based instances and I think the list in exhaustive. Then I said I don't think the list is exhaustive. Then we had an argument over Class, Racial and Story Modes and what instances being limited to players meant. Then you said the purpose of instances are not story based but for the players limitation.
It really isn't.
The problem is, you keep trying to bullshit yourself. Perhaps for amusement, perhaps in an attempt to "win".
As just a really base level example of you bullshitting yourself, in this thread you have claimed both that the 20% instanced content Intrepid will have in Ashes is going to be story based, and also not be repeatable, but you have also tried to include both arenas and apartments in that 20%.
So, it appears to me that either you believe the arena and apartments are story based content and not repeatable, or you are fumbling your way through the discussion trying to make up what ever point you think suits your interests for that one post.
So yeah, from your perspective I'm sure this discussion is all kinds of confusing. That's what happens when you aren't discussing from a stable platform.
I said why would you repeat these instances? They are not designed to be farmed or for grinding. Thus, you could answer but instead you act from a superiority complex and continue to fixate on exploratory discussions.
Instances covers apartments on the wiki so what you are actually saying is the ratio of open content to instanced content is different to an 80-20 split. Strong conclusion when Steven, Jeff and the devs stated no instances elsewhere except for the 20%.
There is an issue around 'content' and in a pvx game the 'content' is pvx. Just listen to Steven talk about 'content' and pvx lol. It doesn't take a rocket scientist to work out the 'content' will appeal to pvx players and is designed to appeal to pvx players.
Sure, a pve player might enjoy the story instances but does that make imstanced pve a focus over pvx? No. Sure, a pvp player might enjoy the arenas but does that make instances pvp a focus over pvx? No. Even the seasons and competitive rankings are pvx at the moment.
anyways, jokes aside. i remember steven said aoc will have 20% instances and 80% open world. but he didnt say anything about those instances being pve or dungeons. he just said content. so it could be that arenas, battlegrounds and some places as part of a quest will be instances. the marketplace and auction house could be instanced as well. castle sieges, etc. i dont remember him saying it was just pve.
Sure, you won't grind them, but repeating on occasion is not the same thing as grinding them.
Again, this is you taking the comment that instances aren't designed to be run repeatedly for grinding to mean they aren't repeatable at all - when that is literally not what was said.
When Intrepid have been talking about instanced content in the past, apartments have not been a part of that discussion.
Yes, they will be instanced in terms of the mechanic, but the discussion around that 80/20 split is in relation to content (specifically killing things).
What was the point of this?
No one is saying Ashes will be instanced focused, or PvE focused. Why is this a comment you felt worth writing, or worth asking other people to read?
You keep complaining that people (or, specifically that I) am missing out parts of your posts. Perhaps if you just skip writing absolutely pointless parts of your posts like the above that literally have nothing at all to do with the discussion (literally no one is saying the game could, should or would be instance focused) people wouldn't do that.