Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
read that with a David Hayter voice over in my head lol
I'm just waiting for someone to go and kill us all
https://www.youtube.com/watch?v=Ay_RAkE7bUY
The problem I have is the experience in L2. The griefers rule the servers. The griefers lock down the open dungeons. If its not the griefers, its the RMTers who are even more dirty. The punishments are lacklustre and the ability to train mobs in dungeons still exists. On top of that there's no corruption gauge which would turn a player corrupt just for peppering a player and not killing the player. Therefore, the system is really bad for what Dygz expects and I feel Dygz did not play L2. To state the corruption system stops forced PvP is a gross misjudgement. Its the PvP Guilds who have to mop up the issues inside these locations - the nodes mean we will be forced to, whilst the pve players wait for us to retake these areas without any care in the world. Either that, or the pve players rage quit and never return.
Forums offer very little little in value at this point.
It's like grinding...
got to get those forum accolades
lol the real addiction and modus
That sounds awesome, would make for an interesting thread topic
In Ashes, forced PvP is punished by Corruption. If the devs wanted to prevent forced PvP - they probably would have implemented a toggle.
Corruption is not designed to prevent forced PvP. Rather, Corruption is designed to deter forced PvP via significant penalties. Except on the Open Seas. Corruption does not prevent PvP players from griefing.
Prevent is not the exact same thing as deter.
Definitely. impel downs design is awesome and would be a great POI for the sea biome not only for PvP but for PvE as well
That means theres lots of people doing forum pvp, so hypothetically, we can pvp just as much in the game when it ever comes out. Silver lining and all that.
Define forced pvp.
Why do you feel like you are forced to pvp? You bought the game, agreed to the ToS, and started playing. Its not like you get the game and dont understand what the worlds going to have in it when its this open with it's features. When you start to play one of these games, you gave consent to pvp because thats how the game works. Regardless of how terrible a death you get, you are signing up for this when you buy the game.
And here in ashes you even have the luxury of being completely immune to cc when you are not fighting back, the greatest non-pvp friendly mechanic of any game with a similar flagging system.
(Shit people made up)
We know that, they’re just inconvenienced the moment their special selves are interrupted.
I'm just amazed that the ideation has been labelled 'toxic' by others elsewhere. Some people are too soft.
Doesn’t fit the script in their head. Any deviation from it is a blaspheme.
No offense, but you obviously don't. If you knew about the system, you would know that first of all, the more red, the worse your combat stats get, to the point where you are a level 1 in combat. Secondly, getting enough corruption means you drop main gear. Third of all, there's the bounty hunter class that can see where red people are on the world, so they can't "hide".
You become a combatant once combat ensues. You're not a civilian in the game. You sign up when you make a toon. PvX Gameplay - PvP and PvE Combined. You're not helpless and weaponless. You are on a capable toon. Same applies in PvE when a mob attacks you - You become a combatant.
But, I want other players to be able to decide that I must engage in PvP.
Just as I don't want other players to be able to decide that I must Gather flowers.
Just as other players should not be able to run trains to aggro mobs on me.
I play RPGs for player co-op; not for player competition. Especially because in the 40+ years I've played D&D, I've only encountered PvP twice.
I play MMORPGs to be able to play along (cooperatively) with a bunch of other players at any moment I have time and I'm in the mood to play. Rather than needing to coordinate time with a handful of adults who likely have conflicting schedules.
Sometimes, I like to do town defense PvP or Capture The Flag for 30 minutes or so. And then I want to go back to hours of gameplay with no PvP. I need to be able to choose that based on my mood, rather than the whims of other players.
I traditionally start MMORPGs on PvP-Optional servers and then move to PvP-Only servers.
I prefer the instanced PvP in Neverwinter Online.
The Ashes solution is to punish non-consensual, forced PvP with Corruption. Which appears to be a reasonable compromise for killing players who are not in the mood for PvP combat.
If I don't like the PvP rules of a game. I won't play that game.
When you choose to play Ashes, you choose to be punished with Corruption as the consequence for the forced PvP of killing Non-Combatants.
When you start to play this game, you agree to the ToS and the rules that govern being punished with Corruption for killing Non-Combatants.
"Terrible death" is irrelevant. The penalties from dying in PvP as Non-Combatant are the same as the penalties from dying from a mob, so I dunno what "terrible death" is even supposed to mean. The issue is whether or not I'm in the mood to engage in PvP combat rather than combat from with mobs. If I'm not in the mood for PvP combat, I will punish my assailants with Corruption.
And... if Corruption is not a satisfactory deterrent on the frequency of forced PvP - I won't play the game. Which is likely true for most players who don't love PvP combat.
As far as I can tell - we are in agreement with regard to playing the game or not playing the game.
When you choose to play the game, you agree to the rules.
In Ashes, the rules are that forced PvP/non-consensual PvP (killing Non-Combatants) is punished with Corruption - except on the Open Seas.
Why would I care about being immune to cc if I'm not fighting back and punishing my assailant with Corruption?
https://ashesofcreation.wiki/Definition:Forced_attack
https://ashesofcreation.wiki/Player_flagging
The PvE griefing will be very there at all times, specially flower pickers, miners and lumberjacks stealing all the lumber... and if you touch them then hell will be unleashed on you... you will be judged as a bad person and all kinds of sociopaths will bring about their tendencies on you, which is comical since you were just trying to save the local's fauna and flora
Gatheres should have corruption too for over harvestng, they are pretty much gutting Verra's life force!!!
It's like when you are in a corner, surrounded, nowhere to run and they tell you to take off your cosmetics or PvP.
You have no choice.