Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Ip address haven't meant much for some time now.. thats not new. However even 2 bit indi games have a system that can track the ip change from the same system and continue to keep that person banned. I'd imagine major mmos can do that to theres a name for it.
The way RS now bans these accounts is if the same tick is being consistently reacted on which is impossible for people to pull off consistently on several accounts. You can still be issued a ban for this and people still have been banned for this, mostly using multiboxing as a way to hog trees or pvp, things that stand in the way of others progressing by your CHEATING. Using them for quests or other less invasive things seems to not bother the mods at all. But their automated system tracks patterns, not software or anything of the like.
The fact you say you try to find ways to get around it, is just as admission you encourage cheating and thing of the like. It's not good to be that way my friend.
Some precision requirements might do the trick.
oh no ive done pvp with boxes in l2 and ppl with no boxes have no chance. but its different because buffs in l2 last for 20 mins. dances and songs last for 2 but the game has in game macros so u press one button and u can cast all ur buffs while ur fighting, same with multiple heals. u can also alt tab and revive urself if u die. its so unfair.
also, when you kill someone, you have to kill their box who isnt flagged, and now you are pk, otherwise they will res and kill you. even more unfair, but its effective.
You don't even see the error in your own logic. lol
I said what's good for the game, not what's good for the income of the company. That never actually translates to them benefitting the game for the gamers and design. Your perspective (like many others I've come across on the forums) see profits as a direct beneficial to the game. That's exactly what's wrong with the consumers and company relationship. Look how much money mmorpg's can make a month... even with 100 000 active subscriptions. You honestly think a majority of those profit margins directly impact the games design to be beneficial so linearly with the flip-flopping of philosophy and integrity? It can go to funding expansions and what not but financially a successful subscription plan and even the tens of millions funded through these cosmetic packs can do that (which it has already). Their development budget is already in the green for several years.
Want to have a real discussion? lol
Why do you constantly make bad takes lmao. Legit it just be easier if you were honest and said you just felt like hating on something for no reason.
why do you instigate on such a remedial level?
Hard to read this but you have a terrible take. Family and friends will want to play together than live under the same roof.
I feel you are coming from a more anti social perspective and are more ignorant to other peoples perspectives and situations.
Also, such schemes mean people without static IP addresses for what ever reason are locked out of the game. If you have a laptop and play the game in any two locations (parents separated, playing at a friend's house, traveling for work etc).
Sure, indy game developers can do this, but that is only because people don't expect better from them. I expect to be able to play a AAA MMORPG at my house, and then take my laptop to my friends house and play there without fear of being banned.
Just to put an end to your actual lying here, Jagex' current stance is that multi-boxing (multilogging, as they term it) is perfectly fine, as long as you aren't using scripts or macros.
What you are talking about here is a very basic overview of one of the ways they detect scripts, not multi-boxing.
Multi-logging is still not allowed even on a basic level of being able to do it with ease from the same system. So no it isn't allowed. And their tick-pattern detection is absolutely used to ban consistent and undeniable multiboxing as such was the case not to long ago in the pvp caves with a not-so-popular streamer.
and you trying to explain all these ways to get out being banned or detected... just shows you cheat openly and try to avoid proper punishment. Why should your opinion be held in any esteem?
Yeah, but you never said why non-script, non-macro multi-boxing is bad for the game.
In the absence of any reason for it to be bad, it must be assumed to be either neutral or good. Thus if we assume it to be neutral, the fact that it bring more money for Intrepid is a good thing with no downsides.
This is why I asked you previously to state why you think non-script, non-macro multi-boxing is bad for the game. You've talked about why you think scripted multi-boxing is bad, and I agree, but these two are different issues.
I mean, scripts running even without multi-boxing is bad.
How mobile was PvP in L2 able to be?
In Archeage, if I could find a way to keep someone in place they had no chance against me when I had two characters running. As soon as combat started to move, however, it became much, much harder. At that point, I was usually better off dropping out of the game on one account and killing them on the other.
Don't even start with that nonsense, you damn well know why lol.
I've already stated obvious breadcrumbs earlier about the acquirement of resources and currency past the plateau sinks. I'm assuming you know how to colour in the lines. You're just prolonging a pointless back and forth after I've stated nothing you will say to convince me other wise and it still stands.
Just saying it as it is nothing personal.
Financial gains are not good for the game if the financial gains stem from lies and deceit. Just because some one says 2+2 equals 5 doesn't make it so.
oh here i found vids of the 15 man multiboxer dk on my server. The type of thing we can expect to see in a open pvp game.
Let me find the balance druid guy... watch him wipe 40 mans with mass syncronized aoe. Then tell me how that's fair. Explain to me how it isn't pay to win.
Balance Druid guys name is Andrew.
What you have there is someone running scripts. That won't be allowed in Ashes.
Multi-boxing without scripts looks absolutely nothing at all like that.
Breadcrumbs only work if people have an idea of what you want the end result to be.
I have no idea at all as to how you think multi-boxing without scripts would be bad for Ashes, so breadcrumbs aren't going to lead me to understanding what you are talking about.
Again though, multi-boxing with scripts is bad. You can see the posts above of people talking about that. That won't be in Ashes - not because of the multi-boxing, because of the scripts.
lol jfc dude.
you can click this to go to different pages. Scroll up and down and read the posts. It's located at the bottom of the page or top. choice is yours.
Have fun
I mean, I can read the posts all you want, but if all you have done is left breadcrumbs that lead to a place that I do not know, I am not going to find anything in all that reading.
Again, breadcrumbs only work if everyone involved is on the same page. When people have wildly different experiences and/or understandings of a topic, explicit discussion is required.
Twist words all you like for your feeble validation attempts. You're just embarrassing yourself at this point.
you can click this to go to different pages. Scroll up and down and read the posts. It's located at the bottom of the page or top. choice is yours.
Have fun
That said, the fact that you are so unwilling to either quote or reiterate tells me you are trying to send me off on a pointless errand.
I mean, let's be real clear here, this is your first post about it in this thread
Already you are getting multi-boxing and botting (scripts/macros) conflated. You are talking about them as if they are the same thing - which they are not.
This is why you can't claim to have laid out breadcrumbs. You are talking about two different and distinct things as if they are one. I have no idea which one your breadcrumbs lead to, so have no idea what I should be looking for.
Check out this interesting critter.
u can autofollow in l2. so u can have 100 boxes walking behind u no matter where u go lol (same in ragnarok online) also a bit of an exageration since i never met any1 who opened that many accounts.
so intrepid shouldnt add an auto follow functionality. also buffs should be short and not all of them should have the same duration
thats clearly botting...
Not at all. People spiraling and wasting their own time looking for an answer they couldn't piece together when it was laid out in front of them. Something I'm sure you've witnessed. Psychological patterns are interesting... humans can be less indulging with such obvious flaws especially with the short durations of the conversations span.
Autofollow is fairly standard.
However, that is the weakness that PvP players can exploit to kill someone multi-boxing.
The fun thing with autofollow is that it has a range. It has to have a range. Autofollow without a maximum range is literally handing players the ability to crash the server at will.
This means that all you need to do to break up a multi-boxer is as I said above - make it so two of their characters are going in different directions.
If you are keeping combat mobile, but you are also rooting one of the characters the player is multi-boxing, autofollow gets broken fairly quickly due to range. If you break autofollow on someone multi-boxing, and you are keeping the fight mobile, they either have to move two characters independently of each other leaving them without the capacity to actually fight, or ignore one of the characters that has had autofollow broken.
Honestly, in games where fights are able to be mobile, negating any advantage someone may gain from multi-boxing is dead easy.
I will point out that I am saying this as someone that has been on the other side, and so knows the weaknesses of multi-boxing setups. It is understandable that if you have never attempted multi-boxing yourself, you may not be as aware of the limitations of it as someone that has.
Edit to add; honestly, even just heading in to terrain that requires jumping to get through (steeper hills in many games, for example) slows a multi-boxer down unless they are using scripts. Autofollow usually don't jump.
Likewise, areas with many obsticles (forrests, for example) can often break autofollow. In most games, autofollow simply points your character at the target, and sets them to run until they are a set distance. If there is a tree between the two characters, autofollow has no mechanism for getting around it.
I still haven't seen it from you.
To quote myself;