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Intrepid just introduced their first P2W item!

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Comments

  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    This thread is a little bit much
    m6jque7ofxxf.gif
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I pastes the answer from the wiki on the thread previously. Thread needs to die or be closed :)
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  • This goes hand in hand with the costumes issue. Even if a band aid like a UI icon is created for wagons like they did for costumes. If something that was provided naturally breaks as a result of a negligible design decision, that design decision is BAD. Cosmetics are totally fine, but they need to match the quality and type of item they are used on for obvious reasons. You shouldn't be able to apply a rhino skin to a bunny mount, full plate on full cloth, whatever it is.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Unless you want to learn all the armour sets and weapon skins in the game a UI element is perfectly acceptable to show rarity of items.
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  • There's no learning involved. It's easy to tell the difference between cloth leather and plate if you're not dumb and blind. It takes a matter of seconds to determine the right target visually, where as your method will take a research report which realistically nobody will be doing during combat where you have to make split second decisions.
  • Voeltz wrote: »
    There's no learning involved. It's easy to tell the difference between cloth leather and plate if you're not dumb and blind. It takes a matter of seconds to determine the right target visually, where as your method will take a research report which realistically nobody will be doing during combat where you have to make split second decisions.

    That's also assuming they design the gear accordingly but it's high fantasy so who knows how well that would apply regardless without obvious visual indicators.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Voeltz wrote: »
    There's no learning involved. It's easy to tell the difference between cloth leather and plate if you're not dumb and blind. It takes a matter of seconds to determine the right target visually, where as your method will take a research report which realistically nobody will be doing during combat where you have to make split second decisions.

    You took the second part, I took the first part. There really is no difference between the three different armour sets. You will instantly tell defensive parameters by the amount of damage you do, whether the target evades or whether the target moves faster or slower. There are tell tale signs in Ashes. Steven and some of the Devs are PvP Veterans - Steven has led many PvP Guilds in PvP Scenarios. I think the devs know how to build pvp and how to build a strong set of combat circumstances. Its the pve I have qualms about.

    Conversely, transmog only works on same armour types but when most of the gear is crafted and costumes are cosmetic I'm not sure how many transmog items will be available.
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  • Have you ever played an MMO?? There's a huge difference. So what you're saying is you have to attack the wrong targets to figure out the right ones, and somehow, in the alternate universe you live in, this makes MORE sense than glancing at your enemies and deciding within a few seconds. Got it, thank you for putting your ignorance on full display. No further questions your honor.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    From the other thread.

    Here is the wiki reference:

    Turns out the tab is actually the nameplate now.

    The "type" of armor (cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.[31][51]
    There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.[31]

    https://www.youtube.com/watch?v=KtVUiS7yAHE&t=3188s&ab_channel=AshesofCreationWiki

    53:08
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  • Mag7spyMag7spy Member, Alpha Two
    Voeltz wrote: »
    Have you ever played an MMO?? There's a huge difference. So what you're saying is you have to attack the wrong targets to figure out the right ones, and somehow, in the alternate universe you live in, this makes MORE sense than glancing at your enemies and deciding within a few seconds. Got it, thank you for putting your ignorance on full display. No further questions your honor.

    I think it is pretty funny you think you are going to be targeting certain people based on armor and not trying to kill important targets like healers and attack whom ever in the mess of large fights.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Voeltz wrote: »
    Have you ever played an MMO?? There's a huge difference. So what you're saying is you have to attack the wrong targets to figure out the right ones, and somehow, in the alternate universe you live in, this makes MORE sense than glancing at your enemies and deciding within a few seconds. Got it, thank you for putting your ignorance on full display. No further questions your honor.

    I think it is pretty funny you think you are going to be targeting certain people based on armor and not trying to kill important targets like healers and attack whom ever in the mess of large fights.

    Its like these people are pve players trying to pvp. They are scared of the pvp players actually having decent cosmetics and other items to look good like in Guild Wars 1. There are methods to identify the armour type, rarity level and opponent you face, they just won't be explicit from eying the toon. Eying a toon in pvp takes too long anyway. What do they want to do?

    PvE Player Approach:
    Weapon type: Melee, check.
    Armour type: Heavy, check.
    Class type: Tank, check

    Plan of action? Get taunted because the checks took too long.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    Mag7spy wrote: »
    Voeltz wrote: »
    Have you ever played an MMO?? There's a huge difference. So what you're saying is you have to attack the wrong targets to figure out the right ones, and somehow, in the alternate universe you live in, this makes MORE sense than glancing at your enemies and deciding within a few seconds. Got it, thank you for putting your ignorance on full display. No further questions your honor.

    I think it is pretty funny you think you are going to be targeting certain people based on armor and not trying to kill important targets like healers and attack whom ever in the mess of large fights.

    Its like these people are pve players trying to pvp. They are scared of the pvp players actually having decent cosmetics and other items to look good like in Guild Wars 1. There are methods to identify the armour type, rarity level and opponent you face, they just won't be explicit from eying the toon. Eying a toon in pvp takes too long anyway. What do they want to do?

    PvE Player Approach:
    Weapon type: Melee, check.
    Armour type: Heavy, check.
    Class type: Tank, check

    Plan of action? Get taunted because the checks took too long.

    Well you see with my 900 Raid IQ i can use that ability in pvp to see and know all players and their armor and weapon types and organize my raid on the fly to attack only the most optimal people. And move people around the battlefield easily to go where they need to counter certain armor and weapon types.

    -pushes glasses up- I was one of the top WoW/EQ pvers, and pvp is easier than pve so it will be easy for me.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Voeltz wrote: »
    Have you ever played an MMO?? There's a huge difference. So what you're saying is you have to attack the wrong targets to figure out the right ones, and somehow, in the alternate universe you live in, this makes MORE sense than glancing at your enemies and deciding within a few seconds. Got it, thank you for putting your ignorance on full display. No further questions your honor.

    I think it is pretty funny you think you are going to be targeting certain people based on armor and not trying to kill important targets like healers and attack whom ever in the mess of large fights.

    Its like these people are pve players trying to pvp. They are scared of the pvp players actually having decent cosmetics and other items to look good like in Guild Wars 1. There are methods to identify the armour type, rarity level and opponent you face, they just won't be explicit from eying the toon. Eying a toon in pvp takes too long anyway. What do they want to do?

    PvE Player Approach:
    Weapon type: Melee, check.
    Armour type: Heavy, check.
    Class type: Tank, check

    Plan of action? Get taunted because the checks took too long.

    Well you see with my 900 Raid IQ i can use that ability in pvp to see and know all players and their armor and weapon types and organize my raid on the fly to attack only the most optimal people. And move people around the battlefield easily to go where they need to counter certain armor and weapon types.

    -pushes glasses up- I was one of the top WoW/EQ pvers, and pvp is easier than pve so it will be easy for me.

    My approach: Use Action Combat to kill my target and tab target to scout the next target. Pepper the next target to weaken the target in preparation for action combat to finish the target. Mass scale will be the same in localised situations but I'm only a guild member and not a raid leader so the higher tactics will come from above. I just have to kill, buff or heal when appropriate. The PvE won't be like WoW/EQ in Ashes it will be like L2 but better I hope.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Voeltz wrote: »
    Have you ever played an MMO?? There's a huge difference. So what you're saying is you have to attack the wrong targets to figure out the right ones, and somehow, in the alternate universe you live in, this makes MORE sense than glancing at your enemies and deciding within a few seconds. Got it, thank you for putting your ignorance on full display. No further questions your honor.

    I think it is pretty funny you think you are going to be targeting certain people based on armor and not trying to kill important targets like healers and attack whom ever in the mess of large fights.

    Its like these people are pve players trying to pvp. They are scared of the pvp players actually having decent cosmetics and other items to look good like in Guild Wars 1. There are methods to identify the armour type, rarity level and opponent you face, they just won't be explicit from eying the toon. Eying a toon in pvp takes too long anyway. What do they want to do?

    PvE Player Approach:
    Weapon type: Melee, check.
    Armour type: Heavy, check.
    Class type: Tank, check

    Plan of action? Get taunted because the checks took too long.

    Well you see with my 900 Raid IQ i can use that ability in pvp to see and know all players and their armor and weapon types and organize my raid on the fly to attack only the most optimal people. And move people around the battlefield easily to go where they need to counter certain armor and weapon types.

    -pushes glasses up- I was one of the top WoW/EQ pvers, and pvp is easier than pve so it will be easy for me.

    My approach: Use Action Combat to kill my target and tab target to scout the next target. Pepper the next target to weaken the target in preparation for action combat to finish the target. Mass scale will be the same in localised situations but I'm only a guild member and not a raid leader so the higher tactics will come from above. I just have to kill, buff or heal when appropriate. The PvE won't be like WoW/EQ in Ashes it will be like L2 but better I hope.

    I was memeing btw lol
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Voeltz wrote: »
    Have you ever played an MMO?? There's a huge difference. So what you're saying is you have to attack the wrong targets to figure out the right ones, and somehow, in the alternate universe you live in, this makes MORE sense than glancing at your enemies and deciding within a few seconds. Got it, thank you for putting your ignorance on full display. No further questions your honor.
    "When it comes to player threat assessment, you will be able to target a player and very quickly, at a glance, be able to see a buff on the character that represents the type of gear they're predominantly wearing, whether it be Plate, Leather or Cloth. And then you will also see a border around that gear gives you an idea of the Tier and Quality. So, you won't have to hover over and see. You will be able to tell, at a glance, tell that this person is going to be effective against Physical damage mitigation and the level of gear they're having is Tier whatever it is and Enchanted just based off of a very quick glance."
    ---Steven
    Live AMA with Steven Sharif, July 25, 2020
  • Lol, imagine not understanding basic concepts like armor types and target acquisition, yet acting superior. Clearly you know nothing about PvP or MMOs, but please continue to embarrass yourselves.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Voeltz wrote: »
    Lol, imagine not understanding basic concepts like armor types and target acquisition, yet acting superior. Clearly you know nothing about PvP or MMOs, but please continue to embarrass yourselves.

    Your counter arguments are quite alarming. How would you like PvP to be exactly? Not able to see enchantment level and not able to see rarity level? PvP players would exploit the systems in such a scenario. There's nothing better than having BiS and Transmogging it to level 1 white items for pvp.
    2a3b8ichz0pd.gif
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Voeltz wrote: »
    Lol, imagine not understanding basic concepts like armor types and target acquisition, yet acting superior. Clearly you know nothing about PvP or MMOs, but please continue to embarrass yourselves.

    It's seems like you havent played an mmo recently. They are full of cosmetics and transmorgs. This whole cosmetic concept has been discussed many times now.
    It's bad for pvp in a way and the overall feel of achievement, ok.
    But people like the OP play fast and loose with the term p2w...
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Voeltz wrote: »
    Lol, imagine not understanding basic concepts like armor types and target acquisition, yet acting superior. Clearly you know nothing about PvP or MMOs, but please continue to embarrass yourselves.

    It's seems like you havent played an mmo recently. They are full of cosmetics and transmorgs. This whole cosmetic concept has been discussed many times now.
    It's bad for pvp in a way and the overall feel of achievement, ok.
    But people like the OP play fast and loose with the term p2w...

    Cosmetics and transmogs are disabled for sieges anyway.
    2a3b8ichz0pd.gif
  • VoeltzVoeltz Member
    edited November 2023
    It's seems like you havent played an mmo recently. They are full of cosmetics and transmorgs. This whole cosmetic concept has been discussed many times now.
    It's bad for pvp in a way and the overall feel of achievement, ok.
    But people like the OP play fast and loose with the term p2w...
    Ah, the classic "but everyone else is doing it" argument, good one. The last ones I tried were New World and Albion Online. No, I haven't played a new MMO because they're all GARBAGE. P2W infested, PvE only WoW clones with zero innovation, zero interesting content. Yet here you are going along with the same nonsense that makes them that way.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Voeltz wrote: »
    Ah, the classic "but everyone else is doing it" argument, good one. The last ones I tried were New World and Albion Online. No, I haven't played a new MMO because they're all GARBAGE. P2W infested, PvE only WoW clones with zero innovation, zero interesting content. Yet here you are going along with the same nonsense that makes them that way.

    There is no P2W or P4C in Ashes though. Ashes is not a WoW Clone either. Ashes will be a Silk Road and Albion hardcore hybrid with L2 Elements. It will also be cool like Guild Wars 1. There's nothing wrong with wanting transmogs and cosmetics. There's nothing wrong with wanting the name plate to explain the target acquisitions. There's also nothing wrong with using the tell tale signs of target acquisition. Large scale will be hectic. You'll choose your enemies based on other factors too.
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  • Im gonna get the tree skin for when im in the forest B) and im gonna be rich B) thank you Intrepid
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Voeltz wrote: »
    It's seems like you havent played an mmo recently. They are full of cosmetics and transmorgs. This whole cosmetic concept has been discussed many times now.
    It's bad for pvp in a way and the overall feel of achievement, ok.
    But people like the OP play fast and loose with the term p2w...
    Ah, the classic "but everyone else is doing it" argument, good one. The last ones I tried were New World and Albion Online. No, I haven't played a new MMO because they're all GARBAGE. P2W infested, PvE only WoW clones with zero innovation, zero interesting content. Yet here you are going along with the same nonsense that makes them that way.

    I told you many times. It's a business model. Grow up.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Marcet wrote: »
    Im gonna get the tree skin for when im in the forest B) and im gonna be rich B) thank you Intrepid

    If you want to be lit up like a Christmas Tree be my guest.
    2a3b8ichz0pd.gif
  • Neurath wrote: »
    Marcet wrote: »
    Im gonna get the tree skin for when im in the forest B) and im gonna be rich B) thank you Intrepid

    If you want to be lit up like a Christmas Tree be my guest.

    Catch me if you can... Im gonna metamorph with my P2W powers and blend into the environment.
    And what are you gonna do then?? When Im a rock, looking at your goofy ass trying to find me :D bruh
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Marcet wrote: »
    Neurath wrote: »
    Marcet wrote: »
    Im gonna get the tree skin for when im in the forest B) and im gonna be rich B) thank you Intrepid

    If you want to be lit up like a Christmas Tree be my guest.

    Catch me if you can... Im gonna metamorph with my P2W powers and blend into the environment.
    And what are you gonna do then?? When Im a rock, looking at your goofy ass trying to find me :D bruh

    I'll have my gathering pickaxe and I'll test the rocks for diamonds. When no-ones about gatherers have the best time.
    2a3b8ichz0pd.gif
  • Marcet wrote: »
    Neurath wrote: »
    Marcet wrote: »
    Im gonna get the tree skin for when im in the forest B) and im gonna be rich B) thank you Intrepid

    If you want to be lit up like a Christmas Tree be my guest.

    Catch me if you can... Im gonna metamorph with my P2W powers and blend into the environment.
    And what are you gonna do then?? When Im a rock, looking at your goofy ass trying to find me :D bruh

    i'll just look for the name plate above the rock. Super immersive gameplay lol
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