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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
There's countless single player games to enjoy by yourself, but only a few good mmos that force you to be a part of smth much bigger.
Probably there are degrees of introversion.
And people thinking they are introverts when they are not or not knowing what really means.
We interact with eachoter in communities since before we were humans.
Playing solo in mmos can be more a desire to feel the consequences of your own actions, to have your own progression. And reluctance to follow a leader.
The main avenue to fun in an MMORPG when you are playing with friends, should be those friends.
If your friends are not the main avenue of fun for you, you have shit friends and ao should find others.
If you are not playing with friends, just ensure one of the people you bring along is a healer - it isn't hard to do this.
My main point is that Ashes should remain a party-based game, because almost every damn other game is soloable these days, so people better not come here saying "let me win solo".
Obviously Ashes will have some solo content. And that solo content might even allow you to fully progress your character, just at a waaay slower pace. But majority of content should require a proper group, rather than a collection of solo randos w/ no trinity and/or coordination. We don't have enough games that have that kind of design, so no fucking wonder that everyone says "mmos are so lonely these days".
diablo 4 implemented that mmo feel to a mostly sologrind franchise and its probably the one thing none complained about.
why cant we reach that type of player ?
Devs keep pandering to the zerglings and i'm tired of it.
Because Ashes is aiming to be an actual MMORPG, as opposed to a game that sometimes has that feel to it.
Although I like to say physical world. Not like the things we experience in a videogame aren't real too, am I right?
But... a lot of videogame players play videogames because they are not very good at socialising.
In a videogame they might be able to break the ice quicker for whatever reason.
And many of them are introverts to some extend.
The best MMO is the type that allows all type of players to feel valued.
Something that World of Warcraft has understood hence why it has survived to this day.
Because it panders even to single player gamers in ways I cannot bother to mention here now.
And then there is of course the existence of WoW's pathetic army of SIMPS, stockholm syndrom players and all other kinds of ADDICTS who are just too cowardly, uncreative or have grown too used to playing WoW, to ever going to quit no matter what happens in the future.
Even if Ashes of Creation will come out and just SLAP... the people who cannot live without WoW anymore won't leave it.
Even if Ashes would also give solo players a very warm welcome.
What I think what Ashes should do is to somehow mention it to players when they approach type of content that is supposed to be tackled with a party of people.
Just how WoW was in the beginning.
" This is a quest recommended for about 2 to 3 players. "
" This is a quest recommended for 5 players. "
It's been some time but I remember even openworld Elite-mobs, being actually Elite-mobs which couldn't just be defeated by anybody. And that was GOOD, that made them look like much more serious business!
So I do think Ashes should allow careful lonewolfs their place in the foodchain.
But the Wolfs with a pack just go further. This is how it should be.
If someone plays an MMO and is too cowardly to try and ask someone if their presence can be accepted in a group, which really is all which life boils down to, then they do not belong there. Easy as that.
People are getting too weak, frail and anxious.
And that is coming from me. Someone who hates to having to group up too innitially.
I'm always worried I won't find anyone cause there is just no one who just wants to do some kind of content.
This too started to happen more & more in WoW before it - maybe as a result to this - became more & more of a single player supporting game.
The thing to realize here is that the people supporting the game, and the people that are developing the game DO want the tank/dps/healer dynamic to return to mmos. Its one of the reasons most of us got excited from the beginning. Its just not going to change.
There could me more variety to choose from in healers, I'll give you that. So maybe future updates will add more healer archetypes (I'm sure they will), in the meantime the subclasses should provide a good amount of variety.
But no, this won't be a solo game for the most part. And content that doesn't require tank or healer usually just means mobs that can't kill you. In other words solo. Name a game that does this that can't be solo'd.
Party-based mmos don't do that, because they're designed and balanced around those parties as being singular units, instead of "everybody gets the same reward".
Zergs will most likely lose in Ashes exactly because it's gonna be a party game instead of a soloable mmo.
throwing ur little buzzwords like multiplayer or MMORPG wont change the fact that you are forcing the solo player to interracial in some way with you're mafia guild.
i'm curious on what open world pvp focused games you guys played ?
the only recent one that actualy worked is albion online. Even ESO's large scale pvp zone seams empty and people would rather do arenas.
WoW pvp is beyond ridiculous to get into
New World is known for its fun pvp mechancis and the devs are only making content for the casual PvE player.
Yall played a few MMOs and you think you understand of what a non instanced pvp looks like.
forcing people into a trinity will just halt any kind of action until you get there. Then tryhard groups will bully the average casual player into zerging.
if you dont push people into that nonsense you have a fun battle field with improvised opportunities or hardship. All you have to do is being aware of you're surrounding and make ur own decisions depending on how many allies or enemies are present at vision range.
this is plenty enuf to have a ton of fun if the game rewards you for exploring enemy territories even if you don't kill anyone.
this is way more fun than a never ending show or strength threw numbers or squad synergy.
I played Lineage 2 and I know exactly how it is to fight against both the zerg and the highly organized small guilds as a zerg.
Non-instanced dungeons are more fun when you're farming them with your mates that get together every time, instead of trying to find some randos who don't even know you and might not ever play with you again.
So you DO know that zergs are comprised of random casuals who barely play the game!
And they lose to any coordinated group 9/10 times. Making people properly socialize into coordinated groups, and balancing the game around that, creates good guilds instead of those zerg ones you keep mentioning.
You're literally asking for the thing you don't want.
You also have an agenda - you want the game to be more to your liking.
And we overwhelmingly don't want it to be his way.
Indeed.
you guys r wild
https://en.wikipedia.org/wiki/Extraversion_and_introversion
Now I read more and I see that there is Ambiversion:
Most contemporary trait theories measure levels of extraversion-introversion as part of a single, continuous dimension of personality, with some scores near one end, and others near the halfway mark.[21] Ambiversion is falling more or less in the middle.[10][22]
And
Mistaking introversion for shyness is a common error. Introversion is a preference, while shyness stems from distress. Introverts prefer solitary to social activities, but do not necessarily fear social encounters like shy people do.[17
[...]
Cain describes how society is biased against introverts, and that, with people being taught from childhood that to be sociable is to be happy, introversion is now considered "somewhere between a disappointment and pathology".[19
Anyway, Steven has a clear aim made up at least 7 years ago, of helping the introverts play together more, without pushing them into a guild.
That is why he created the Node citizenship and denies the straightforward option of guild leaders to become mayors.
It will be interesting to see this concept in game.
No they don't suck. What sucks is when they're the only viable options of play, which is rarely the case, although they're overly represented in the end-game stage usually.
Let's invent a holly quadrality, quintality and sextality too.
let be real this is not healthy game design.
To understand why 3 or 4 is a stable configuration, one must try creating a more complicated one too.
Physical armor can be coupled with a magical armor too.
But I know you actually mean that even 3 is too much and ideally one character should be sufficient when needed.
It is clear to me why Steven wants the holly trinity and I see no way you can change his mind.
With good balancing, we will not have any problems due to such specializations.
Dude. If you truly feel this way. Get off the bus now.
Ashes isn't changing and you're just looking stupid.
And is p2w.
You're not helping your cause. This comment might be your worst one yet.
If you join me I promise you can get revenge on the people you don't like.
https://www.youtube.com/watch?v=-fEq6exo9io
yall dont know anything.
Also, his party/raid ui is not visible in that video and I don't remember if TL's healers heal just party or anyone in their aoe. If Ashes sticks to the party limitations - healers might be lower value kills, because it'd be easier to burst down an aoe burst dpser than trying to kill a healer under the protection of a tank.
To me it seems like you don't know anything