Yontar wrote: » Dripyula wrote: » GREATLY HOPE THIS DOES NOT HAPPEN IN ASHES. It already has, you are yet to perceive it.
Dripyula wrote: » GREATLY HOPE THIS DOES NOT HAPPEN IN ASHES.
Song_Warden wrote: » I have two points to make here: 1. Healers in pvp can not outheal dedicated dps on a toon. You will lose players through coordinated attacks. You just can't heal fast enough and cleric is a particularly slow healer from what we've seen. 2. Healers can not dps like a dps player. You will lose in a one vs one fight although the fight will be protracted. What we don't want is damage and heals to boost from the same stat lines.
Depraved wrote: » Song_Warden wrote: » I have two points to make here: 1. Healers in pvp can not outheal dedicated dps on a toon. You will lose players through coordinated attacks. You just can't heal fast enough and cleric is a particularly slow healer from what we've seen. 2. Healers can not dps like a dps player. You will lose in a one vs one fight although the fight will be protracted. What we don't want is damage and heals to boost from the same stat lines. aside from back when tanks were one shotting ppl cuz of rly high damage, healers were the most op in alpha 1, even winning 1v2 easily cuz of heals. weve only seen a level 15 healer. casting speed is a stat in aoc. i imagine a higher level cleric will heal much faster (and yes dps will dps faster too) but for example, that aoe no cd heal from a1 could potentially be spammed at light speed at higher level...
Song_Warden wrote: » Depraved wrote: » Song_Warden wrote: » I have two points to make here: 1. Healers in pvp can not outheal dedicated dps on a toon. You will lose players through coordinated attacks. You just can't heal fast enough and cleric is a particularly slow healer from what we've seen. 2. Healers can not dps like a dps player. You will lose in a one vs one fight although the fight will be protracted. What we don't want is damage and heals to boost from the same stat lines. aside from back when tanks were one shotting ppl cuz of rly high damage, healers were the most op in alpha 1, even winning 1v2 easily cuz of heals. weve only seen a level 15 healer. casting speed is a stat in aoc. i imagine a higher level cleric will heal much faster (and yes dps will dps faster too) but for example, that aoe no cd heal from a1 could potentially be spammed at light speed at higher level... Cleric was op in a1 but the other two classes were absolute trash which only compounded the opness of cleric in a1. Doesn't matter how much casting speed you add if the heals are not instant.
Depraved wrote: » Song_Warden wrote: » Depraved wrote: » Song_Warden wrote: » I have two points to make here: 1. Healers in pvp can not outheal dedicated dps on a toon. You will lose players through coordinated attacks. You just can't heal fast enough and cleric is a particularly slow healer from what we've seen. 2. Healers can not dps like a dps player. You will lose in a one vs one fight although the fight will be protracted. What we don't want is damage and heals to boost from the same stat lines. aside from back when tanks were one shotting ppl cuz of rly high damage, healers were the most op in alpha 1, even winning 1v2 easily cuz of heals. weve only seen a level 15 healer. casting speed is a stat in aoc. i imagine a higher level cleric will heal much faster (and yes dps will dps faster too) but for example, that aoe no cd heal from a1 could potentially be spammed at light speed at higher level... Cleric was op in a1 but the other two classes were absolute trash which only compounded the opness of cleric in a1. Doesn't matter how much casting speed you add if the heals are not instant. eh the mage did pretty good damage, but the heals over time kept you alive xD anyways heals dont have to be instant, especially in a game with high time to kill. and well, lets look at l2 again, bishops didnt have instant cast and they could keep their party alive pretty well in pvp (unless you got one shotted). i mean balance life was pretty op and even major heal on 1 target ;3 and thats a game where you can die in 3 seconds lol
Song_Warden wrote: » Depraved wrote: » Song_Warden wrote: » Depraved wrote: » Song_Warden wrote: » I have two points to make here: 1. Healers in pvp can not outheal dedicated dps on a toon. You will lose players through coordinated attacks. You just can't heal fast enough and cleric is a particularly slow healer from what we've seen. 2. Healers can not dps like a dps player. You will lose in a one vs one fight although the fight will be protracted. What we don't want is damage and heals to boost from the same stat lines. aside from back when tanks were one shotting ppl cuz of rly high damage, healers were the most op in alpha 1, even winning 1v2 easily cuz of heals. weve only seen a level 15 healer. casting speed is a stat in aoc. i imagine a higher level cleric will heal much faster (and yes dps will dps faster too) but for example, that aoe no cd heal from a1 could potentially be spammed at light speed at higher level... Cleric was op in a1 but the other two classes were absolute trash which only compounded the opness of cleric in a1. Doesn't matter how much casting speed you add if the heals are not instant. eh the mage did pretty good damage, but the heals over time kept you alive xD anyways heals dont have to be instant, especially in a game with high time to kill. and well, lets look at l2 again, bishops didnt have instant cast and they could keep their party alive pretty well in pvp (unless you got one shotted). i mean balance life was pretty op and even major heal on 1 target ;3 and thats a game where you can die in 3 seconds lol I'm playing 2 healers in pvp on guild wars 2. The delayed heals, even with quickness, mean death before the heal even triggers. The firebrand instant heals and tempest instant heals perform much better. Still, neither are able to dps or win 1vs1 or against multiple foes in a targeted disposition. I have requested the devs balance like guild wars before. Both of my healers can keep a team alive for long periods but only if my team covers my healers.
Dripyula wrote: » P0GG0 wrote: » simply put; they end up mandatory. a grp with a healer cannot lose in pvp againt a grp with out one. Yeah, hopefully this SH°T won't happen again like it did in World of Warcraft when "The Burning Crusade" first released and a whole stat was introduced that made Healers basically OP in PvP. It was called "Resilience". A state that nerfed the critchance on all players by another player and also quite the chunk of overall damage, which made it feel like Healers had a higher maxlevel than anyone else in general. Anyone should die quickly if they are falsely placed. PvP combat should feel dynamic and very DANGEROUS! No sleeping on the job. There is nothing more sleep inducing than me having "maxgear" and not being able to one- or twoshot someone who only has "midgear". To give an example, if my "gearlevel" is a 10 and that of my opponent only an 8 or less, than I do not want a melee tradeoff to take more than 6 or 8 seconds for me to have him almost dead while I still have about 50% of my lifepoints or something. Asuming whe used the same skills. With "Resilience" back then this 1-vs-1 would have taken 20 seconds MINIMUM which would give even the laziest, undeserving healer enough time to heal my opponent back up. ... making me dependent on such a healer too. Which will result in that one side winning who still does more damage and depletes the enemys healer's mana faster, which will result in no more heals and a victory. There is nothing more boring if EVERY battle is only a battle of attrition. Repetitive and foreseeable. The perfect recipe for agonizing boredom. GREATLY HOPE THIS DOES NOT HAPPEN IN ASHES.
P0GG0 wrote: » simply put; they end up mandatory. a grp with a healer cannot lose in pvp againt a grp with out one.
Depraved wrote: » Song_Warden wrote: » Depraved wrote: » Song_Warden wrote: » Depraved wrote: » Song_Warden wrote: » I have two points to make here: 1. Healers in pvp can not outheal dedicated dps on a toon. You will lose players through coordinated attacks. You just can't heal fast enough and cleric is a particularly slow healer from what we've seen. 2. Healers can not dps like a dps player. You will lose in a one vs one fight although the fight will be protracted. What we don't want is damage and heals to boost from the same stat lines. aside from back when tanks were one shotting ppl cuz of rly high damage, healers were the most op in alpha 1, even winning 1v2 easily cuz of heals. weve only seen a level 15 healer. casting speed is a stat in aoc. i imagine a higher level cleric will heal much faster (and yes dps will dps faster too) but for example, that aoe no cd heal from a1 could potentially be spammed at light speed at higher level... Cleric was op in a1 but the other two classes were absolute trash which only compounded the opness of cleric in a1. Doesn't matter how much casting speed you add if the heals are not instant. eh the mage did pretty good damage, but the heals over time kept you alive xD anyways heals dont have to be instant, especially in a game with high time to kill. and well, lets look at l2 again, bishops didnt have instant cast and they could keep their party alive pretty well in pvp (unless you got one shotted). i mean balance life was pretty op and even major heal on 1 target ;3 and thats a game where you can die in 3 seconds lol I'm playing 2 healers in pvp on guild wars 2. The delayed heals, even with quickness, mean death before the heal even triggers. The firebrand instant heals and tempest instant heals perform much better. Still, neither are able to dps or win 1vs1 or against multiple foes in a targeted disposition. I have requested the devs balance like guild wars before. Both of my healers can keep a team alive for long periods but only if my team covers my healers. gw isnt the only mmorpg...just because something is one way in one game, doesnt mean it is like that in other games
Depraved wrote: » it was just an example.
Noaani wrote: » Depraved wrote: » it was just an example. Oh, i know it started off that way. As with many things on these forums though, it got zero on instead of a more valid point. I just figured it was worth pointing out to all that it wasnt worth the discussion ao you guys could all move on to one of the more valid points.
KingDDD wrote: » Resilience helped counter burst and acted as a stop gap so abilities worked the same way in both pve and pvp. Ashes would be wise to include an easily accessible gearset with this type of stat so new players and those with less playtime have the perception of a winning chance.
Swifty00 wrote: » I have always played a healer, and no DPS should be able to kill a healer 1v1, if that healer is specced so they can't kill you 1v1. Just wave to them. The idea that healers should be a free kill in PvP while not being able to kill anyone is ridiculous. AoC will fail miserably if healers are a free kill solo, because no one will be a healer for PvE. People complain about MMOs being solo games, and then make silly posts like this.