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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Warning from my previous experiences facing healers balanced around PvE.
P0GG0
Member, Alpha Two
simply put; they end up mandatory. a grp with a healer cannot lose in pvp againt a grp with out one.
i'm active on new world and the current meta is anti heal proc on everything.
it was true in dark age of camelot 20 years ago and it's still an issue today.
love you, cant wait for the alpha.
i'm active on new world and the current meta is anti heal proc on everything.
it was true in dark age of camelot 20 years ago and it's still an issue today.
love you, cant wait for the alpha.
0
Comments
support +dd >> 2 dd
nothing wrong with that.
Of course you won't become a full heal character, but that was never the intent.
Archetypes in Ashes become impactful and unique by offering upsides other archetypes can not offer at all or remotely to the level that specific archetype can. Going without a primary tank will equally result in massive disadvantages, so will having no ranged DDs.
well, each party would have their own healer in a raid...
if you lower the heals, then parties would add more healers instead of 1... support classes are less played than dps, and on top of that, there are more dps classes than healer classes, so 7:1 is a good thing if you want a healer in every party.
also pvp and pve are combined. you wont be just doing a boss, you will be doing a boss and pvping with the same build and possibly at the same time. but maybe some skills / augments could give you more or less healing depending on whether you are in pvp state or not
healer are over tuned in every game. most fight revolve around protecting the healer until he out heals all you're irrelevant dmg.
the alternative is bdo, no healers and everybody is a dps, or everybody can heal, dps and tank and we have another gw2.
there are games with the trinity, and games without it. this one has it.
we could say the same about tanks. why wait 3 hours in town looking for a tank to do a boss, i should be able to kill every boss, even the strongest boss, without a tank. its not fair the tank can survive the boss swing and i cant, and the tank kills my glass cannon dps in 1v1 and i need to bring 2 other people to beat him, etc. etc.
no one is forcing you to use a healer in pvp, you could just go with 8 dps.
also, your logic could be applied to hey i should be able to have 8 rogues in a party and aoe farm as fast as any mage. i should thave to wait an hour in town to get a mage. my 8 rogue party should be able to aoe kill everything and also own in pvp .
balance is around 8 people parties
I've played games where two very good players have wiped my group that had a couple of healers, just because they were that good. Skill and experience will generally outmatch most things.
it does. im playing cleric
what if everybody is dps? no strategy lol just combo and dodge and basically play solo in a party
what game was it and how was the healing balanced ? i'm not arguing for the sake of arguing i want people to be creative and learn from the past.
also did thoes competitive players have a healer of their own ? if yes you just proving my point.
You should in a way be protecting your healer regardless of role. It's usually common strategy just as the tank mitigates and intervenes primarily. If your team mates over reach outside of their role, it can go south quick.
Tanking in pvp is way harder than in pve, which balances out the tank's ability to tank huge hits.
even if that was true then you got a silly imortal tank that can yolo threw any pvp fight util he get targeted last.
yall keep talking strategy but this aint it.
How did we ended up with this modern dance?
Maybe the music should stop.
PvP mmos are also not liked these days. Are you suggesting we remove that from AoC as well?
from the wiki : We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes.
more here: https://ashesofcreation.wiki/Roles