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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I don't play healer classes at all, only tanks and mages
Just think this is cool mechanic that I offered
I have 3 friends who gonna play AOC with me on A2 and 2 of them are healers in any other projects. BUT both of them because of reason I mentioned going to choose dps. Thats why I just offered this function.
It would be great if you will release some other mechanics that allow healers feel better in game with such great responsibility
thank you for replying
It really isnt.
If you are responsible for healing someone in a grouo or raid, if they are blocked in the way you suggest you will still not heal them.
If the blocked player doesnt know they are blocked, if they were going to comment on you not healing them they will still do so.
On the other hand, if they know they are blocked, youll probably just be booted from the content.
You're a healer. Your job is to heal those thst need it. Refusing to do thst for some of those you are present to heal just means you arent doing properly fulfilling your role.
It is nit a good suggestion at all. It is actually a really bad suggestion that has literally zero practical benefit to anyone.
If you're in an 8-player group, and you don't like this one of them so you let them die due to blocking their healing, your whole group is affected by the death of that player. Either your group DPS drops for the whole fight, or you have to have group members stopping their own rotations in order to revive that dead player, who is then just going to die again cos you're not healing them.
Very soon, no-one will want to group with you at all.
It's just not a concept that's going to work very well. If the problem is jerks being jerks, then confront the jerks, don't punish the rest of your group because of them.
agreed. its a tantrum suggestion. imagine if the dps had a special block list where they could add rude healers to it, and those healers wont get any exp or loot when the dps killed a mob.
Dammit.
Now I want this.
My dear summer child it's called master loot and exist since the beginning of genre
Ive never seen a master loot system that prevents people getting experience. Nor have i ever seen one that is handed to DPS to use as opposed to being the specific person that is the leader of the group.
By your logic, the system you are asking for already exists - its called booting the person out of your group.
bruh, you know not every game handles loot like that right? and not every party / guild.
but even then, imagine if the dps could put you in a block list so that you dont get any rewards for the damage he did. so you wont even get a chance to get anything? or if the tank could put you in a block list so that when he aoe agro mobs, any mobs that are hitting you wont get aggroed and kill you, because you were rude to him before.
i mean its only fair...
It wasn’t ever alive
Not enough heals
btw don't care about tank population since I am gonna be tank in AOC xD
btw2 I still find mechanic I offered fun and usefull
its not a fun solution just because you think so. thats not how things work T_T
also, if healers get that, then tanks and dps should get a block list as well as i mentioned in my examples above.
also, healers / supports are usually the least played in any mmorpg...you wont change that.
On par for the theme of this thread? Again, not MY fault; I blame you guys.
Everyone has a solution already communication and play with people that are good to you and leave bad groups????
It’s Bobs fault
In WoW, a group is 5 players. As such, a single healer and tank enables three other players to run grouo content.
In Ashes, groios are 8 players. A single healer and tank enables 6 other players to run group content.
As such, Ashes could sustain its group scene just fine with half the percentage of healers and tanks that WoW needs.
So, why is it you think this game will have a lack of healers?
Because I am playing mmorpgs for 15 years and never seen "enough" healers or tanks on server and even my healer-main friends decided to change their role in AOC
WoW mechanic where you get extra rewards when there is no healers/tanks and 42312334 dps in que is good example of how to make healers/tanks a bit more popular
do you think you are the only one who have been playing mmorpg for 15 years? ive been playing them for 20-21 years, and most people here have been playing for 10-20 years and even longer.
how rewarding a lack of healers make healers more popular?
people play more supports / tank when they are on the OP side, not by adding a block list where you cant help your party members...
You are confused with many issues I see, there is more DPS because that is more popular for people. Rather than tanking or supporting people prefer to attack things.
You are trying to take a issue and create your own reason why there is less of them.
Have you ever played an MMO with a group size of 8?
Did you consider the implications of that before posting?
Did you even know this was the case in Ashes?
While some of your healer friends may opt for different roles in Ashes, others will opt to be healers that previously werent.
Edit to add; in WoW, 80 players running group content would require 16 healers and tanks. In Ashes, that same number of players will only require 10 of each.
Hahahahahaha. You think that will increase the politeness and not the HOSTILITY instead?
Dude. Not like Intrepid will bring this into the game but using such a thing could backfire quickly.
Long long in the world of Mal'Ganis(Ger) in classic WoW 2004... the community knew many infamous individuals for all kinds of reasons.
And Healers with too much attitude too became branded.
There was no auto-queue into ANYTHING and if your servers community did not like you anymore, you had screwed up and there was pretty much no coming back from that.
Failing mechanics, dying, or being unable to safe your party is one thing.
But to do this INTENTIONALLY and maybe even produce whole wipes as a result, holy moly.
Just heal the insolents until the end and then part ways with them afterwards.
But midway? Could backfire quickly. Especially if people side against the healer.
Also I never saw anyone threaten others in random groups more than healers too.
Closely followed up by tanks.
Cause DPS are the most numerous and therefore correctly seen as the most replacable.
toxic dps that afraid of this mechanic don't want it
anyway will see on release how popular clerics will be
To me it's not really a solution it seems more like an attempt to fix something with offering more power, which only shifts the issue of available healers to people who abuse power and refuse to do their job as healers.
But enough whining, maybe a proper ingame stat tool might help to display the the performance of other roles as well.
This might be my new fav account, whos second account is this xD.