GrappLr wrote: » You could have it on a 48 hour cooldown for example (for GODS SAKE, it's at 30minutes atm... wtf?).
Xuri wrote: » GrappLr wrote: » You could have it on a 48 hour cooldown for example (for GODS SAKE, it's at 30minutes atm... wtf?). Cooldown doesn't matter if all it takes is a swipe of your credit card.
GrappLr wrote: » The big issue, as someone stated above me, is that family summons forces an unfun meta. Family summons, is literally the best, fastest, most efficient, and safest way to travel. There is no argument here. Now, what makes it bad? Your family is not in the places you want it to be... Or is it? Basically, people that want to play optimally, will also have to play family summons optimally, and playing family summons optimally is not fun. 1. Guilds will optimize for it, which makes lots of things less fun. 2. P2W crowd will optimize for it (having 9 alt accounts), which is expensive (and not fun for those that can't afford it). Look, there are MANY ways to nerf if, to make it less abusable, to make it less p2w, etc. etc. You could have it on a 48 hour cooldown for example (for GODS SAKE, it's at 30minutes atm... wtf?). You could make it so that you need at least 5 family members together, to summon the 6th, 7th, and 8th (meaning 1 person can't summon everyone). You could make it so that *insert nerf here*. My big point is, why? Why go through all this trouble, for a system that most people feel is a bad system. Simply remove it. Find something else. And if they decide to have it anyway, might as well add fast travel to game that is more efficient than family summons. Let summoners be able to summon anyone. Let mages be able to open portals and teleport. Just copy the WoW system at this point.
Arya_Yeshe wrote: » Family summons will just force people into this and will become one of those you things you gotta heave otherwise the game will become a painful experience. This shouldn't exist.
Depraved wrote: » on top of that, you are forgetting that there are other benefits for being part of a family, for example, access to freeholds.
Caww wrote: » who doesn't think there will be some fast travel shrines in some future update once the game is released and people complain enough about how much game time gets wasted just traveling to do things, over the same routes, over and over and over.....
daveywavey wrote: » Depraved wrote: » on top of that, you are forgetting that there are other benefits for being part of a family, for example, access to freeholds. That's another thing I don't like. If I'm in a guild of 200 players, why would I only let 7 other players use my freehold? I'm in ESO at the moment in a guild of 400, and I happily let any of them use my crafting facilities. I don't only play with the same 7 players every day.
Depraved wrote: » daveywavey wrote: » Depraved wrote: » on top of that, you are forgetting that there are other benefits for being part of a family, for example, access to freeholds. That's another thing I don't like. If I'm in a guild of 200 players, why would I only let 7 other players use my freehold? I'm in ESO at the moment in a guild of 400, and I happily let any of them use my crafting facilities. I don't only play with the same 7 players every day. well, constant parties benefit from this. remember that they dont want items being introduced too quickly. processing is basically the bottleneck and its done on purpose. they have their reasons. if you could let anyone use ur freehold, the system is pointless then. might as well just let everyone have a fh and max all artisan professions.
daveywavey wrote: » Depraved wrote: » daveywavey wrote: » Depraved wrote: » on top of that, you are forgetting that there are other benefits for being part of a family, for example, access to freeholds. That's another thing I don't like. If I'm in a guild of 200 players, why would I only let 7 other players use my freehold? I'm in ESO at the moment in a guild of 400, and I happily let any of them use my crafting facilities. I don't only play with the same 7 players every day. well, constant parties benefit from this. remember that they dont want items being introduced too quickly. processing is basically the bottleneck and its done on purpose. they have their reasons. if you could let anyone use ur freehold, the system is pointless then. might as well just let everyone have a fh and max all artisan professions. But again, if I've put the time, effort, and resources into building up my freehold, why shouldn't I be able to hire it out to others outside my family group? I shouldn't have to keep playing jack-in-the-box with my family group just to hire it out to other players. Defeats the point of having the family group, then.
Depraved wrote: » can you go into a factory and ask them to let you make your own phone? also, intrepid has their reasons for not allowing it. they dont want mats added too fast to the game. plus if u let others use it, now u cant use it because of the queue and u gonna be using it so others cant really use it.
daveywavey wrote: » Depraved wrote: » can you go into a factory and ask them to let you make your own phone? also, intrepid has their reasons for not allowing it. they dont want mats added too fast to the game. plus if u let others use it, now u cant use it because of the queue and u gonna be using it so others cant really use it. I bet if I paid them enough, they'd let me do pretty much whatever I wanted.
Undead Canuck wrote: » I wonder if it would help to only let people be part of a family or a guild, not both. Since it seems they are trying to help casuals, this means guilds cannot take advantage of this system. This would also help mitigate the abuse of the family system to teleport many people quickly.