Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Any thoughts on a diffent combat style?
ROGUEEE
Member, Alpha Two
any thoughts in having a combat system similar to new world ?
0
Comments
- Different Combat Styles,
- "Weapon Arts" (DarkSouls Three),
- Ashes of War (Elden Ring),
part of my wants to say : the more the better. But for now, i think Sir Steven and his Team must first do a good Job in balancing what they have planned as the Basics of all Classes.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
It is what you see it is, you'll be lucky to get 20% of abilities to be full action.
It's not an Archer, but a Ranger.
It's Camouflage not stealth.
In Pathfinder Rangers get camouflage to scout. Ashes of Creation is based on Pathfinder.
holy hell.
You're not invisible.
Fighting with pillows.
What about new world do you want? Why are you suggesting they redo their entire combat?
Aren't we all sinners?
most people want to jump on the hate train, but I think anyone whose actually tried pvp in that game would love it
Does the Weapon Skill Tree in Ashes address that?
the combat is more real time then it is dice rolls
Classic MMO gameplay would evade or use a shield based on math, in NW you hold to block which drains stamina. If stamina runs out and you're still blocking you get stunned. Evading also consumes stamina as well. if you fully run out of stamina you also get an exhaust status which makes it so you can't evade again until the bar is fully recharged
I played tank for a long time on NW and both PvE and PvP it was great. a small example on the PvE side was one mini boss did a strong swipe followed by multiple lower damage swipes. the big hit eats too much stamina so is better to dodge then raise your shield to tank the small swipes
PVP I would use my tanky build to go after the healers. the nice thing about the dodge/evade mechanics was that healers didn't get mowed down due to being squishy instead you had to be aware of your surroundings. a good healer in PvP in NW could still heal his target while evading me, most would have to either focus staying away and get cut down from not paying attention
I might log in and do an OPR from a somewhat tanky melee build to show off how fun this style of combat and post it to the forums to see what players think about it
I actually enjoyed the New World combat system as well, very fun.
The debate on this topic for Ashes was about a year ago when they were deciding which direction to go. They decided with a mixed system of mostly tab/lock target with some directional abilities. There is probably a pros/cons matrix somewhere that shows why they went in this direction. Doubt it will change now as the game has been designed around it for over a year.
It may just be that the tab target caters to a larger community of players than the quick reflex skill shot type players. Shrug.
Just accept that we will get pwned anyway.
Kidding.
I think before we arrogate ourselves to even SUGGEST that Ashes of Creation should have different Combat Styles, we should first observe and let the One unfold that is being created and improved since Years.
When we are unsatisfied sometime in a Future far, far away,
we can still complain then if we are not satisfied with the Results.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Dice Rolls/RNG is a fundamental component of RPGs.
Character skill should be more important than player skill.
nw is an RPG. lots of game use invisible dice rolls. that's not a fundamental component of an RPG. that's like saying in platformers, players should be able to pick up a flower and then gain the ability to shoot fireballs (Mario 1 reference). that's not a fundamental component of platformers.
rpg use dice rolls in real life because its easier for humans to get random numbers that way. you could as well use a roulette or coin flips or even cards and there is no difference. they just serve as a replacement for computer generated "random" numbers (they are really pesudo random numbers, but doesn't matter much).
i agree that in an RPG the character skill is more important than the player skill...however remember that the player controls the character. even if your character was the smartest being alive, the player isn't and can make mistakes, for example, when using actions during combat. action RPG are another branch of RPG, but that doesn't make them any less RPG. the turn system is not what makes an RPG an rpg.
| liked Tera Online.
As far as new world went was advanced survival style combat.
New World was designed to be an MMO PvP game with some Survival Game elements - especially the Crafting design.
After the execs decided there should be a reduced emphasis on PvP and more PvE should be added, the devs tacked on some RPG elements. But those RPG elements were not intended to fundamentally change the combat design with regard to RNG.
Also, I did not say that only RPGs rely on dice-rolls/RNG.
We agree.
mark 49:21