Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Its kind of sad how you keep going on, you are trying to paint a narrative because u can't accept the fact you were wrong with your assumptions.
Its funny that the first think you did was run to trying to do insults over my opinion backed back hundreds of hours on the game.
If you played new world and understood the landscape of the game you would realize im not bringing up generic issues. These issues were brought up in the alpha stress test of the game lol?
How many hours did u put in new world?
Have you actually played NW or is your opinion just based off a narrative pushed by youtubers click bait. The one problem NW had when it launched is Amazon gave them the bare minimum for servers and the game ran like crap because of it. Youtubers jumped on the hate train cause it brought them in views. I've tried BDO its just your typical generic Korean MMO that provides fan service. That's why I don't like it. My opinion is my own not some fan boy bullshit made up by nitpicking youtube videos. NW takes alot more skill to play then BDO that's my opinion from first hand experience. What's your experience?
Hi Apok, I found an interesting explanation for why tab target is preferred. It also explains why New World's combat FELT very good at launch, and has since been downgraded. I can't speak to the accuracy of the information, but it makes sense to me. If someone knows that this is false, please correct.
Basically, the idea comes down to server side versus client side (your computer) information. In order for FPS's to have such low latency and be so accurate with things like head shots, you need a server that is pretty close to you, and you need to have a bunch of the information processed on the client side. The less information that has to go back and forth from the server, the faster the response time can be.
New World launched with a slick feeling action combat system. In order to make it work, they had a ton of client side information processing. However, this is what led to bugs, cheats and hacks. You may have heard about the window drag bug that made you invincible, or countless other bugs that plagued New World. It was because any time information is processed on your home PC and then sent to the server, there is an opportunity for the home PC to falsify the information. This is also why FPS games are notoriously plagued with hackers.
In order for New World to clean up the bugs, they had to move a lot of the combat information back to server side. In doing so, the combat now feels less reactive than it did at launch. This is probably why many people say "New World Combat Sucks!" I still think it feels ok, but I'm a noob.
Tab target/auto lock combat allows for a fair amount of latency between the players, maybe 250ms or 1/4s or so. If you try to do pure action combat skill shots with this you need pretty large unit hit boxes in order to hit what you see on the screen.
Tab target also makes it way easier for the game designers to balance skills and combat damage. The player skill then becomes more about positioning and timing abilities, rather than just aiming them. Another side benefit is that it allows a lot more spacial awareness during combat, because your screen doesn't always have to be centred on your target.
Anyways, hope this helps.
I'm aware of all that, when they made the change to more server sided information to fix the bugs the combat did suck for a little bit but was tweaked. I got about 2,500 hours into the game and log in for a couple matches a day (I basicly treat it as a fps do a few matches and I'm good) combat is what keeps me coming back and was only garbage for a couple weeks after the update. I play with spear throw which is a slow moving projectile and hit my targets just fine, my sword swings and blocks are just as they are when the game launched. Again I think this is youtubers overhyping the games problems. If any of them actually played the game they would have actual issues to complain about. Which there's a lot of them that no one talks about which in turn is why the player base is dying
what was your guild? :O
if you weren't purple u suck xD syndicate forever !_!
Well then I can only say that the tab target appeals to a wider audience who isn't just good at fast mouse aiming type games. I'm getting old and my reaction time isn't what it was. I can barely play FPS games anymore because I just get rocked by teenagers and its not really possible to "get good" anymore. All they have to do is be a split second faster than you and they kill u 100-0 every time. Personally, I don't want to have to put in the effort to swivel my mouse around fast and extremely accurately for hours on end. My hands can't handle it.
Agreed. Really, the vast majority of video games are role-playing games, as 99% of players are not a street fighter, gangster, soldier, Italian plumber, fantasy ranger, etc.
In that sense, Insurgency: Sandstorm is a much an RPG as NW or KC: Deliverance (great game btw). Classes, stats, levels, dice, etc - these are all just ways to constraint players so a game can exist between them. The over classification of games by genre - or sub-genres - is more a function of marketing than anything else.
Oh, and no on the combat system changing.
its not just marketing...each genra or sub genre has defined features. 99% of games cant be RPG. in an RPG, you control either character development (stats, skills, gear, etc) in the way you want, or you control the story in a way you want, or both, and of course, to the extent the game lets you. you cant do that as an Italian plumber, unless you are playing Mario RPG, but not the platformers xD
At this point you must not be reading any of my post, getting tired of repeating. So we can go with this angle. I've played NW and more competitively than you. I've also played BDO mroe competitively that you as well.
I can understand if you play it casually you aren't going to have a deeper understanding of the game. This is why you have the worse take talking about fan boy and other weird takes that have nothing to do with the conversation. Playing a game casually isn't really trying the game you actually need to put in some hours and get to a competent point in the game.
NW does not take more skill then ANY mmorpg on the market tab or action. That is how low the bar is for the game it is a survival combat and designed for casual players.
Again im getting tired of repeating I've already explained BDO systems for iframes, block, etc are more detailed than NW in how it works with skills. You literally do not block in NW that crap was a meme, u cant go on here saying it takes more skills and talk about blocking when players don't even do it because it was trash.
I can't argue with that, I'm 38 and work a lot that's why in NW I stick to one optimized build. Sword or board with the Spear, dungeons and pvp I use the same build. But everything falls on experience. A guy who was number one on the dps charts in FFXIV made a video highlighting how he did it and it was practice and experience, he would show how he practiced his combos on training dummies all the time.
Even so with a more classic style of MMO where controls are more simple you tend to have more abilities or actions you can use, knowing where all your skills are without looking at the hotbar, and getting those clutch reactions is the no different then learning to dodge or using well timed blocks.
I for one have taken breaks from an MMO to come back and forget where my skills are on my hotbar. Hitting those keys quick enughe and doing your combos compared to active combat that's centered around dodging and well timed blocks are just two sides of the same coin IMO I don't see why a game can't use both.
Ya we played on syndicate. The guild I run is "The Rebellion". Though when i was playing new world the name was The Eternal Kingdom
An FPS or Survival game is more likely to focus on Player Skills - Active/Action Combat.
More like : it is noticeable that some People need to test Alpha Two or something ... ... ...
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)