blat wrote: » The suggestion of pre-flagging as a combatant came partway through as a potential solution, is all.
NiKr wrote: » By "ultimate goal" I mean "there's a story that you can complete". We'll even have instanced dungeons whose pure reason for existence is to let people complete said story.
NiKr wrote: » Yes, you can choose your own adventure (role), for it is gonna be a "role playing game", but there's gonna be a predetermined dev-created system-based "end" of the game. It'll most likely get prolonged through expansions and stuff, but that's not any different from "part 2"s or dlcs in other story games, so that's nothing new.
Dygz wrote: » blat wrote: » The suggestion of pre-flagging as a combatant came partway through as a potential solution, is all. I don't know why you keep repeating this as if I don't understand it. I don't agree that Corruption needs a solution. And I also have no interest in supporting more bonuses to PvPers - especially without also providing more bonuses to PvEers. You asked me how I felt about the suggestion. I've given you my answer. And then, for some reason, you don't want to accept my answer.
Nerror wrote: » And you can't see how "an MMORPG where you primarily or only fight against environmental factors" is super vague and not a definition of anything specific, without any context.
blat wrote: » It could be writing style but I didn't get the impression it was even considered. The anti-pvp flag went up before the problem was even understood.
blat wrote: » No worries, all good. Your playstyle seems very niche and this is in an area that seems pretty polar opposite to your gameplay anyway. In other news you'll be amazed to hear I scored "100% killer" on this Bartle test. (I was actually.. I'm pretty into the economy side of things too). 47% explorer so we have that.
HybridSR wrote: » Ashes is a PvP game at its core. After a decade of playing Lineage 2, I can safely say it doesn't matter if Steven says 200 times that it's PvX. The moment you're raiding and you get absolutely dumpstered by another party who PKs your healer and then the rest of your party when the Raid Boss you were fighting is on 5% HP (and trust me, it's going to happen a lot), you're going to quickly realize it's a PvP game and PvP friction+alliances/guild wars will dictate 90% of the game. Just because you can safely kill some instanced story bosses, it doesn't make it a PvX game. And by the way, I'd safely bet money that those instances will be completely irrelevant for end game and BIS items. 100% sure they will NEVER allow an instance boss to drop mats for BIS gear unless there's a fight (mass PvP) to get into that instance. It's all about competition and Steven has been telling everyone for years that not everyone can be a winner and how it's all about risk Vs. reward. There's obviously 0 risk in running an instance 40 times until you get what you need. That'd be literally the same as every other boring MMO in the market right now. Most of Steven's inspiration comes from Lineage 2 and that game could also be considered "PvX" if that's the case, since they also had a few instances... but there was always a war to get into that instance, haha. The moment you're in the Open World (and everything that matters is in the open world, like contesting elites, bosses and even rare materials) you'll quickly realize it's a PvP game. Also, there's no "endgame" in a PvP game. The social aspect and the new conflicts, drama, egos, etc is what will keep the game fresh. That + whatever content they add that will always be contested via PvP Lineage 2 was a PvP game, Ashes will be no different.
Dygz wrote: » I'm not aware of a MEOW that has been released yet.
Dygz wrote: » Ashes doesn't have an Endgame. Endgame is when you run out of quests/story and you're stuck in a static world with nothing to do except repeat the same dungeons and raids and kill the same bosses over and over and over again. But Ashes is not a static world. Verra changes significantly as Nodes rise and fall. As the Verran Seasons change. As the Events system progresses. And as the devs introduce new content quarterly.
Noaani wrote: » And yet the brackets "PvP MMORPG" and "PvE MMORPG" alison enough in itself to tell the bulk of the MMORPG population whether or not a game is worth them looking in to further or not. It is not a full description of a game, it is an initial indicator to attract the right type of player, and inform the wrong type of player that the game is not for them. If I saw a new MMORPG being advertised that said it was a PvP MMORPG, I know not to suggest it to Dygz, for example. I don't need to know anything more about the game to make that assertion. Saying an MMORPG is PvX does nothing. It doesn't inform people of anything more than just saying it is an MMORPG. Sure, it tells people there is some PvE - but that is required to be an MMORPG. It also tells people there is some PvP, but that could well just be an arena system. Your comments in regards to a random non-gamer are irrelevant here. To someone completely unfamiliar with a given sphere, you don't use acronyms, let alone acronyms of sphere specific concepts. To someone new to gaming, you explain the game to them and answer questions - you don't throw acronyms of foreign terms at them and expect understanding
CROW3 wrote: » I want to explore a dangerous world - players are a PART of that world not separate bystanders - and therefore players need to be a potential threat.
NiKr wrote: » We'll even have instanced dungeons whose pure reason for existence is to let people complete said story.
Noaani wrote: » Nerror wrote: » And you can't see how "an MMORPG where you primarily or only fight against environmental factors" is super vague and not a definition of anything specific, without any context. And yet the brackets "PvP MMORPG" and "PvE MMORPG" are each enough in itself to tell the bulk of the MMORPG population whether or not a game is worth them looking in to further or not. It is not a full description of a game, it is an initial indicator to attract the right type of player, and inform the wrong type of player that the game is not for them. If I saw a new MMORPG being advertised that said it was a PvP MMORPG, I know not to suggest it to Dygz, for example. I don't need to know anything more about the game to make that assertion. Saying an MMORPG is PvX does nothing. It doesn't inform people of anything more than just saying it is an MMORPG. Sure, it tells people there is some PvE - but that is required to be an MMORPG. It also tells people there is some PvP, but that could well just be an arena system. Your comments in regards to a random non-gamer are irrelevant here. To someone completely unfamiliar with a given sphere, you don't use acronyms, let alone acronyms of sphere specific concepts. To someone new to gaming, you explain the game to them and answer questions - you don't throw acronyms of foreign terms at them and expdct understanding
Dygz wrote: » And, since I’m a Carebear, I’d prefer to not be in combat or in conflict with others.
Dygz wrote: » My question for the past 7 years has been, “How do you get all these MMORPG fans that typically play on different server types to play on just one server type?” I think the answer remains - you don’t.
Dygz wrote: » The WoW PvE servers exist because the vast majority of RPG players prefer PvE rather than PvP.
Dygz wrote: » Well, no. 4 years ago… all non-consensual PvP could be punished with Corruption. So, at that point, wait to see if Corruption works as a comfortable deterrent. The addition of The Open Seas 2 years ago basically too much of the game auto-consent to non-consensual PvP just by logging in. At that point, A2 testing for Corruption is irrelevant.
CROW3 wrote: » I think Dygz and I have been going back and forth on the consensual v. non-consensual flagging points for what - 4 years now? The summary takeaway is usually ‘A2 will explain a lot.’ 😆 My Killer % is relatively low (I’m a HIGH explorer), but I want to explore a dangerous world - players are a PART of that world not separate bystanders - and therefore players need to be a potential threat.
Noaani wrote: » I've not seen this in any MMORPG at all - ever. I have never seen content in a game that is purely for storytelling. This won't be a thing in Ashes. Even if there are instances tied to story in the game, the reason people will be running that content is not to complete the story - it is to get the gear that is awarded either along the way, or at the end. This gear will then be used in PvP to remove other players, be that in wars, sieges, caravans or open world PvP.