Kalnazzar wrote: » If you agree with these ideas, leaving a like would be greatly appreciated—it helps support the cause. I'd also love to hear your thoughts and feedback, so feel free to share your opinions in the comments. Thanks for listening!
Flanker wrote: » Hard no. Why one specific class must pay for every LMB click they make while others don't?
Apok wrote: » Just cause someone doesn't like something doesn't mean it's bad, I sometimes hate grinding XP so should we just let people start at max level? Consumables are a driving force behind any economy, look at all your retail stores now days, why do you think all these stores sell food now and prioritize the sales of food Having stuff like Food,Medicine and Ammo will help create a stable economy and keep money flowing. if not all lower level and newer players will flood the market with basic materials in an effort to make money. This usually leads to over saturated markets and people gaming the system by buying low and selling high and eventually hording materials to inflate prices. players need diversity in what they craft and without that you get everyone going for the same thing.
Kalnazzar wrote: » This right here is what I am saying it's got a lot of depth it brings into a world based on a player economy.
Apok wrote: » Kalnazzar wrote: » This right here is what I am saying it's got a lot of depth it brings into a world based on a player economy. Oh yeah about bringing depth to the world I forgot to mention a good design on physical ranged users, would to allow more than just physical damage. Take BG3 for example, you have arrows to target specific enemy types as well as elemental arrows with arrows being a thing you could branch out your character building more. Like for example, Ranged main with mage sub that has a focus on ice magic, combined with ice arrows for your autos and normal ranged skills to turn to ice damage, and ice damage modifiers on gear to create a specific style of bow mage edit: also I'm in favor of having consumables for melees and casters, but don't water down the systems by giving everyone ammo requirements. maybe for melee users there's attack speed pots for melee only that last 30 seconds but have a 2 minute cd. With this melee users won't have to use them while doing small things like farming items, and bow users can just use dirt cheap arrows that anyone can make. Or give bow users a basic skill to make their own arrows on the fly with some basic materials you can grab from almost anywhere (stuff like sticks and stones)
Zehlan wrote: » The only game that i have played that had something like this MMO wise was Dark age of Camelot but they incorporated it into a much more indepth system of damage types with armour having strengths and vulnerablity to them making switching arrows to what armour being worn important otherwise having to craft arrows for no gain would be annoying and worthless! Really if you wanna go back to the age of old school sandbox then why not make casters buy reagents to cast spells like UO did too!
Kalnazzar wrote: » Being a true badass means being prepared, not sitting around expecting everything to be handed to you on a silver platter. Every class, every player, should damn well know the value of preparation. Whether it's stocking up on potions, fixing your gear, or yeah, making sure you've got enough arrows for a scrap. If you ain't willing to put in the sweat to make sure you're ready for whatever hell comes your way, then maybe you oughta rethink your career choice. A legit ranger doesn't whine about running out of arrows; they adapt, they think on their feet. They've got a backup plan 'cause they know that's what it takes to stay alive. And if you think that's too much effort, well, maybe adventuring just ain't your thing. Sure, some folks want everything served up on a silver platter. They wanna rush through life, never pausing to appreciate the journey or the obstacles along the way. But not me. I'm here to soak up every damn moment, to revel in the thrill of the hunt, to grind for materials and craft my gear with pride. Let's get real here IRL: if you're expecting your gun to magically shoot infinite bullets in a battle/war or your crossbow to fire endless bolts, you're in for a rude awakening, my friend.
Apok wrote: » are you gonna pay for your tanks potions then? also it's unfair that bow users get ranged physical attacks, all melee dps should be able to range by throwing their weapons at the enemy and it just return to them