Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
This time it was all me.. I typed it out and just had the spelling fixed. The very first MMORPG I played was Runescape I loved all the grinding, and exploring, everything. I disagree with cutting corners on the feeling of a real adventure just because people are lazy or always want to rush and won't give someone a little time to grab arrows, potions, or anything they may need for a fight. Even if I ran out of arrows I would have a backup weapon to keep fighting. Keep cutting out the engagements in the world in the next 20 or 30 years MMORPG will be replaced by auto grind games like how the mobile market is flooded with it now. It starts with small things like pay to win started. Small things like this have happened in every new generation of games [Let's make it easier and time-friendly] yet the MMORPG genre has never felt more dead.
Realism is not the only thing that must be taken into account and appealed to while making a suggestion. Balance is something that must be kept in mind as well. Ignoring this aspect while still stubbornly standing your ground for whatever real reason makes it look like virtue signaling.
You try to rationalize your idea by saying that it is good for economy and there will be more items that crafters can to craft. The suggestion itself doesn't make a lot of sense as it has been clearly stated by developers that bows will not require arrows. Additionally, they stated this: the developers are considering per-use consumables/buffs that can be applied to weapons. This provide an opportunity for crafters that you care about so much to craft consumables not only for rangers, but for all classes. That's even better for economy. So what's your problem?
I said that earlier in my post... [/quote]
I've been contemplating a consumable item that bestows a temporary buff, providing hunters with a limited time to utilize arrows from a specific bundle type, such as Iron Arrows from the "Iron Arrow Bundle." It could serve as a pragmatic compromise, meeting my requirements by offering a realistic crafting option using authentic materials, while also being viable for sale.
Furthermore, we could introduce poison variations or unique magical types to add variety and depth to the selection.
Crafting these bundles would involve several steps. For instance, woodworkers could fashion the arrow shafts, selecting trees with optimal magic adaptability for specific elemental affinities. Enchanters could then enhance the arrows' magical properties by inscribing runes or other symbols, fortifying the wood and optimizing its magical performance.
This approach not only adds realism but also imbues quivers with practical functionality beyond mere decoration. we could utilize the quiver to store these stacking consumables. With a substantial duration and a moderate price point—not excessively high, but enough to facilitate sales—crafters would find joy in crafting and vending these items. [/quote]
the last post was me explaining why I feel leaving stuff like this out is bad for MMORPGs. As you said, I indeed am 'stubbornly standing my ground,' but it's because I feel it's an aspect of gaming that is being dropped because of laziness. And yes, that is my viewpoint; for you, it's 'Balance,' I guess. But how can you say there are not only two viewpoints on this topic? There are compromises, yes, but you either like the idea of crafting arrows or you don't. People who don't care don't fall in the middle; they just don't care which side wins.
Attempting to artificially limit the number of options to two and forcing people to choose from them, while ignoring all other possible options is a primitive form of manipulation that you might to refrain from, especially if you are willing to have a constructive discussion.
Since I never played the game I had to look this up. This could work yes.""In Lineage 2: Revolution, soulshots are consumable items that increase the power of an ability when attacking or casting a skill. The number of soulshots consumed per attack depends on the weapon's grade. Players can toggle the use of soulshots on or off by tapping its icon above the skill bar. Soulshots increase the damage and casting speed of normal attacks and physical damage abilities."" No, I'm just a realistic person. People either like something or they don't... It's like saying you kind of like something, but when it comes time to eat, you're going to choose something you actually like, not something you kind of like.
Ok, where is any of this fun? I have seen mechanics like in games and it make the game work. Sure add something like this to every class to make it fair, just so you can sell Rangers arrows. Thats fun
What Flanker and I talked about the past few posts pretty much ended this topic for me, I can work with the compromise.
Agreed, and durability is a system all classes struggle with equally.