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What are people's node & biome preferences?

135

Comments

  • blatblat Member
    Azherae wrote: »
    blat wrote: »
    Azherae wrote: »
    blat wrote: »
    Azherae wrote: »
    blat wrote: »
    stb4wgscsicc.png

    See you there.

    You should go on ahead so we get the Ren'Kai architecture.

    Btw @Azherae, I think that little corner may just be the new Orc starting portal. <speculation alert>
    Judging by the old map, with portals marked:

    h2gzfqu2ngct.png

    The portal is kind've between 3 zones; starting in the north then leading south into either 1) swamps or 2) mountain area.
    So I'd guess the new map equivalent of that might be our little patch; starting in "Asian" and leading north into the same two zones, swamps & mountains.

    33havimcqr6c.png

    Yeah, actually, this was predicted, too.

    So technically, while the biome is nice, there was also a period where we kinda 'decided we wanted to be Empyreans that live with Ren'Kai', and then I just had to 'reverse engineer where the Ren'Kai should live based on the lore and design' and hope that the world designer used the basic conventions.

    So, barring any 'trying to be different for the sake of it', should be good there. Fingers crossed. I'd somewhat expect the node to be either Military or next to military (with the Military node nearby being at a higher elevation and acting as an outpost against... whatever lives in the mountains/hills).

    Would be sweet. I'd be happy to settle the nearby Military node. No guild though yet, kinda hoping to just find some good people in-game. Plus I'm a bit of a filthy casual in terms of time I'm able to commit.

    Btw, do we know roughly what the downsides are to finding yourself in a vassal node?
    They'll be preventing from levelling ahead of the parent node, and pay taxes etc.
    But are there reasons to prevent people just packing up and heading to the parent node for citizenship?

    Its complicated.

    As an Econ-focused player, I'd actually say with no solid evidence whatsoever...

    There are not yet any reasons not to pack up and leave.
    Intrepid hasn't shown us any design of that level of depth yet. It takes quite a lot of work to get there, in my opinion.
    Right now, Vassal nodes basically have a master-slave relationship.

    Yeah similar, can't recall any incentive to stay at a vassal node, outside of the (increasing) cost of citizenship as the parent node levels up.
    Not a great incentive though.

    I'd like to be loyal to a node, and have the game at least partially incentivise that.
  • DepravedDepraved Member, Alpha Two
    wars can be an incentive.

    you dont want everybody in your guild / ally to be in the same node, because you will need things from all 4 nodes to gear up (or at least economic and scientific nodes) and you probably don't want to be a citizen of another t6 node (lets say your guild is in a t6 scientific node and you want to join an economic node) because your guild / ally is going to attack it every chance they get since the war / enemies are there. you don't wanna lose the stuff in your warehouse to your own guild / ally plus enemies who pick them up. so you join a vassal node of the t6 node where your guild / ally is.
  • AszkalonAszkalon Member, Alpha Two
    edited April 23
    Small Divagation and Please forgive me for this A.I. Picture to "bring this Topic a bit back to Life", almost like kinda making it into the Theme of this Picture,



    4rfm5kd2acz6.jpg



    What do You Guys think about a possible Place, Area - or several, where "King Atrax" (?) could have his Home ? Or if it is completely destroyed and gone -> could it return with a possible Future Patch decided by Sir Steven and the remaining Developers ?


    Could something like a Necropolis Kingdom rise, like out of Heroes of Might and Magic ? Since all Races, Allegiances, Alliances and Factions we will be able to play are living Beings - i wouldn't count on anytime soon to be able to play as some kind of undead "Citizen" of an unliving Kingdom. ;)
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • Tahiti02Tahiti02 Member, Alpha Two
    I'm going to have to go with the Red Wood Forest. So far we've only really seen concept art but it looks fantastic! A good blend of mystery, colour, tall trees like in Sequoia (US) and also located on the eastern continent which for some reason appeals to me since it seems isolated. I would also have to go with a Economic node since I want to really dive deep into the crafting aspect of AoC.

    Lastly one of my favorite zones in classic wow was Azshara and the Red Wood Forest has strong vibes of that aesthetic.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Will explore and find the perfect vistas.
    2a3b8ichz0pd.gif
  • blatblat Member
    Tahiti02 wrote: »
    I'm going to have to go with the Red Wood Forest. So far we've only really seen concept art but it looks fantastic! A good blend of mystery, colour, tall trees like in Sequoia (US) and also located on the eastern continent which for some reason appeals to me since it seems isolated. I would also have to go with a Economic node since I want to really dive deep into the crafting aspect of AoC.

    Lastly one of my favorite zones in classic wow was Azshara and the Red Wood Forest has strong vibes of that aesthetic.

    Yeah I'm keen to get to this place for all the same reasons.
    Western continent though, isn't it?
  • AszkalonAszkalon Member, Alpha Two
    blat wrote: »
    Yeah I'm keen to get to this place for all the same reasons.
    Western continent though, isn't it ?

    I take Notes ... ... ^.^ ... ...
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • blatblat Member
    Tahiti02 wrote: »
    I would also have to go with a Economic node since I want to really dive deep into the crafting aspect of AoC.

    Btw sounds like you want a Scientific node. I believe that'll be the one specialising in Artisan progression, including crafting.
  • VissoxVissox Member, Alpha Two
    I like constant zones tied to constant weather. I love "always raining" zones.
    I also like underground zones and deserts.

    Pretty much like every biome type except snow. Snowy zones bore tf out of me. Just expect to see a field of white.
  • CROW3CROW3 Member, Alpha Two
    The one I’m exploring next.
    AoC+Dwarf+750v3.png
  • I found a gallery on pixiv ( which is pretty slow for me during japanese primetime ) where a guy makes breathtaking landscape art which suits this topic.
    May it inspire the Intrepit team if there are still some zones left on Verra they haven't yet flashed out or are undecided what for achitecture to put there.


    Here is an appetizer for the many shots in one upload and the upload itself.
    Do not forget he/she(?) has much much more on their account still.

    Appetizer in the
    etmd2cngn8gh.jpg
    and the Upload: https://www.pixiv.net/en/artworks/115011843

    Enjoy.
    m3h60maohz8f.jpg
  • lunarskylunarsky Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Node: Divine
    Biome: Forrest
    Future Py'rai (M) - Shaman, Enchanter, Soul Weaver, Templar, or Necromancer (Pending)
    Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
  • JwscootJwscoot Member, Alpha One, Alpha Two, Early Alpha Two
    I will adventure across the world with my best friend to see as much of the world as we can. When she says that she feels like she's home, I will stop, look around, and say "yes, this is where we make our stand".
  • AszkalonAszkalon Member, Alpha Two
    lunarsky wrote: »
    Node: Divine
    Biome: Forest

    Hmm so your Character is one of the two Elf Races, isn't it ? ^.^




    My own Take would be :

    Node : Military or Divine
    Biome : Snowy Woods or Icy Mountains.




    Did i already write that before ? I don't care. The waiting Time between every Month 15th and the End of the Month is everytime a pain in the butt. ^.^
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • SengardenSengarden Member, Alpha Two
    I think an economic coastal node would be up my alley, preferably in someplace like the Riverlands, or a jungle biome. I plan on going pretty hard into crafting systems and seafaring, so yeah, it's a pretty straightforward decision for me on node type and coastal location.

    As for biome, I think it might depend more on what place would be best for a wide variety of safe(r) trade. Riverlands are tucked inland a bit, forcing you to travel south out of the bay and around the Sandsquall Desert until you can access the other main continent, where the northeastern Sandsquall or eastern redwoods would give you much more expedient access to trans-oceanic trading ports.

    I think more secluded ports and the trips you need to take between them will be havens for piracy, and that's the one part of seafaring in Ashes that honestly just sounds like a PITA to me. But perhaps the most piracy will occur between the ports that're closer to their opposing continent because of the high value trades between passed between them, and "rural" outer-map-edge ocean trade will be the safer route. We'll have to wait and see.
  • blatblat Member
    Sengarden wrote: »
    I think an economic coastal node would be up my alley, preferably in someplace like the Riverlands, or a jungle biome. I plan on going pretty hard into crafting systems and seafaring, so yeah, it's a pretty straightforward decision for me on node type and coastal location.

    Scientific node are the ones for crafting.
  • lunarskylunarsky Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Aszkalon wrote: »
    lunarsky wrote: »
    Node: Divine
    Biome: Forest

    Hmm so your Character is one of the two Elf Races, isn't it ? ^.^




    My own Take would be :

    Node : Military or Divine
    Biome : Snowy Woods or Icy Mountains.




    Did i already write that before ? I don't care. The waiting Time between every Month 15th and the End of the Month is everytime a pain in the butt. ^.^

    Yes, I'll be making a Py'rai Cleric,Bard, or Summoner for sure as a main. I only really play elves given the choice.
    Future Py'rai (M) - Shaman, Enchanter, Soul Weaver, Templar, or Necromancer (Pending)
    Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Node: No preferences yet, until we see how they function.
    Biome: Temperate or Boreal forests.
  • AszkalonAszkalon Member, Alpha Two
    Diamaht wrote: »
    Biome: Temperate or Boreal forests.

    I understand i think ... ...



    ... ... after i was in an awesome Fantasy-World of Boreal Forests, snowy Plains - and amazing Mountains - i had a hard time ever wanting to go back to something different ... ...







    puww5ly0jraz.jpg
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • DepravedDepraved Member, Alpha Two
    lunarsky wrote: »
    Aszkalon wrote: »
    lunarsky wrote: »
    Node: Divine
    Biome: Forest

    Hmm so your Character is one of the two Elf Races, isn't it ? ^.^




    My own Take would be :

    Node : Military or Divine
    Biome : Snowy Woods or Icy Mountains.




    Did i already write that before ? I don't care. The waiting Time between every Month 15th and the End of the Month is everytime a pain in the butt. ^.^

    Yes, I'll be making a Py'rai Cleric,Bard, or Summoner for sure as a main. I only really play elves given the choice.

    elves master race ;3
    everything else is irrelevant
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Aszkalon wrote: »
    Diamaht wrote: »
    Biome: Temperate or Boreal forests.

    I understand i think ... ...



    ... ... after i was in an awesome Fantasy-World of Boreal Forests, snowy Plains - and amazing Mountains - i had a hard time ever wanting to go back to something different ... ...







    puww5ly0jraz.jpg

    Yup, a bunch of that
  • AszkalonAszkalon Member, Alpha Two
    edited June 17
    --- --- ---
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • AszkalonAszkalon Member, Alpha Two
    edited June 17
    Everyone,


    Please open this Picture here on maximum Size. This Forum Format just doesn't do it Justice.





    71kj4f8mxkip.jpg





    I personally hope dear Intrepid will also manage a few Places like this. Even the Early Access World of Enshrouded managed something similar.

    This here could be a nice Place, where Ways up and down into the Underdark /Underground meet with the upper Surface Lands.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
  • DripyulaDripyula Member
    Depraved wrote: »
    elves master race ;3
    everything else is irrelevant
    The Thalmor want you, LoL.
    And now it is time for some more ambience posting I guess.

    Sneaking around in a node as a thief/rogue?
    davide-fabrizzi-paintover-fixed-02.jpg?1668295695

    Mountain city node?
    li-moly-57311.jpg?1715714365

    Just some random eyecandy
    philipp-a-urlich-cpncept439c2-small.jpg?1657616982
    m3h60maohz8f.jpg
  • steppes
    PvE means: A handful of coins and a bag of boredom.
  • ExiledByrdExiledByrd Member, Alpha Two, Early Alpha Two
    Node: Economic or Scientific
    Biome: Somewhere with big trees, the bigger the better.
  • Swifty00Swifty00 Member
    I want to figure out if all biomes are viable to get to level 6, and what the disadvantages are of being a vassal node to a Metropolis. And are some harsh biomes harder to get to level 6

    So in other words are you likely to get better minerals for crafting weapons in a Level 4 mountain node than in a level 6 swamp?
  • SolmyrSolmyr Member
    Based on the benefits we know of right now, probably Academic. I'd like to be able to get around quickly should a world event pop up, or just to make meeting up with the guild easier.

    As for biome, probably something thematic for whatever race I pick. Mountains for Dunir, Riverlands for Kaelar, etc. Essentially, I want to be in or around my race's capital.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I wonder if location / proximity will become the driver rather than the biome type itself.

    Would a well-positioned node, with a well-structured metropolis and the right buildings, taxation and governance, situated as the key hub to a network of other regions and port access trump any given biome popularity?

    Perhaps players will overlook or suffer the biome of default for the key ingredients to a successful locale!
  • DezmerizingDezmerizing Member, Alpha Two
    Divine deep py'rai forest node!!! <3
    lizhctbms6kg.png
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