Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Yeah similar, can't recall any incentive to stay at a vassal node, outside of the (increasing) cost of citizenship as the parent node levels up.
Not a great incentive though.
I'd like to be loyal to a node, and have the game at least partially incentivise that.
you dont want everybody in your guild / ally to be in the same node, because you will need things from all 4 nodes to gear up (or at least economic and scientific nodes) and you probably don't want to be a citizen of another t6 node (lets say your guild is in a t6 scientific node and you want to join an economic node) because your guild / ally is going to attack it every chance they get since the war / enemies are there. you don't wanna lose the stuff in your warehouse to your own guild / ally plus enemies who pick them up. so you join a vassal node of the t6 node where your guild / ally is.
What do You Guys think about a possible Place, Area - or several, where "King Atrax" (?) could have his Home ? Or if it is completely destroyed and gone -> could it return with a possible Future Patch decided by Sir Steven and the remaining Developers ?
Could something like a Necropolis Kingdom rise, like out of Heroes of Might and Magic ? Since all Races, Allegiances, Alliances and Factions we will be able to play are living Beings - i wouldn't count on anytime soon to be able to play as some kind of undead "Citizen" of an unliving Kingdom.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Lastly one of my favorite zones in classic wow was Azshara and the Red Wood Forest has strong vibes of that aesthetic.
Yeah I'm keen to get to this place for all the same reasons.
Western continent though, isn't it?
I take Notes ... ... ^.^ ... ...
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Btw sounds like you want a Scientific node. I believe that'll be the one specialising in Artisan progression, including crafting.
I also like underground zones and deserts.
Pretty much like every biome type except snow. Snowy zones bore tf out of me. Just expect to see a field of white.
May it inspire the Intrepit team if there are still some zones left on Verra they haven't yet flashed out or are undecided what for achitecture to put there.
Here is an appetizer for the many shots in one upload and the upload itself.
Do not forget he/she(?) has much much more on their account still.
Appetizer in the and the Upload: https://www.pixiv.net/en/artworks/115011843
Enjoy.
Biome: Forrest
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
Hmm so your Character is one of the two Elf Races, isn't it ? ^.^
My own Take would be :
Node : Military or Divine
Biome : Snowy Woods or Icy Mountains.
Did i already write that before ? I don't care. The waiting Time between every Month 15th and the End of the Month is everytime a pain in the butt. ^.^
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
As for biome, I think it might depend more on what place would be best for a wide variety of safe(r) trade. Riverlands are tucked inland a bit, forcing you to travel south out of the bay and around the Sandsquall Desert until you can access the other main continent, where the northeastern Sandsquall or eastern redwoods would give you much more expedient access to trans-oceanic trading ports.
I think more secluded ports and the trips you need to take between them will be havens for piracy, and that's the one part of seafaring in Ashes that honestly just sounds like a PITA to me. But perhaps the most piracy will occur between the ports that're closer to their opposing continent because of the high value trades between passed between them, and "rural" outer-map-edge ocean trade will be the safer route. We'll have to wait and see.
Scientific node are the ones for crafting.
Yes, I'll be making a Py'rai Cleric,Bard, or Summoner for sure as a main. I only really play elves given the choice.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
Biome: Temperate or Boreal forests.
I understand i think ... ...
... ... after i was in an awesome Fantasy-World of Boreal Forests, snowy Plains - and amazing Mountains - i had a hard time ever wanting to go back to something different ... ...
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
elves master race ;3
everything else is irrelevant
Yup, a bunch of that
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Please open this Picture here on maximum Size. This Forum Format just doesn't do it Justice.
I personally hope dear Intrepid will also manage a few Places like this. Even the Early Access World of Enshrouded managed something similar.
This here could be a nice Place, where Ways up and down into the Underdark /Underground meet with the upper Surface Lands.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
And now it is time for some more ambience posting I guess.
Sneaking around in a node as a thief/rogue?
Mountain city node?
Just some random eyecandy
Biome: Somewhere with big trees, the bigger the better.
So in other words are you likely to get better minerals for crafting weapons in a Level 4 mountain node than in a level 6 swamp?
As for biome, probably something thematic for whatever race I pick. Mountains for Dunir, Riverlands for Kaelar, etc. Essentially, I want to be in or around my race's capital.
Would a well-positioned node, with a well-structured metropolis and the right buildings, taxation and governance, situated as the key hub to a network of other regions and port access trump any given biome popularity?
Perhaps players will overlook or suffer the biome of default for the key ingredients to a successful locale!