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What are people's node & biome preferences?

I'm interested in people's plans. I'm thinking:

Node: Military / Scientific
Biome: swamp / "Asian". Ideally on or near the coast (interested in pvp around trade routes etc)
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    NerrorNerror Member, Alpha One, Adventurer
    Underrealm node, scientific or divine probably, but economic can be ok too.
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    edited March 25
    Node: Scientific/Divine
    Biome: An elven elm tree forest with waterfalls/rivers going through the node.

    7o8hc78phmai.png
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    tautautautau Member, Alpha One, Adventurer
    I have been wondering along similar lines...what will determine players' node choices. Will it be type of node? If so, which type is most popular?

    Will it be something else, like Biome or scenery? Will it be access to ocean trade routes? Will it be size of node, to get to the early Metro?

    Or will it be where one's guild or friends settle? Maybe something else entirely?

    Any predictions?
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    Node: Military/divine.

    Biome: Mountains/Underdark.

    Military nodes offer the bounty hunting system (which I hope might be expanded) and divine nodes offer a large dungeon like system to traverse and possibly spawn rare bosses. Both of these I find far more interesting than economic/science.

    Biome wise, I like seeing architecture foreign to our world like underground cities, and mountain based utopias.
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    blatblat Member
    edited March 25
    tautau wrote: »
    I have been wondering along similar lines...what will determine players' node choices. Will it be type of node? If so, which type is most popular?

    Will it be something else, like Biome or scenery? Will it be access to ocean trade routes? Will it be size of node, to get to the early Metro?

    Or will it be where one's guild or friends settle? Maybe something else entirely?

    Any predictions?

    All of the above I'm sure, interested to hear from people. Oddly haven't seen much discussion around this (but I am new to this forum).

    I'd guess the more hardcore will settle with their guild (based on node type), pvpers will find military nodes on the coast, and I'm assuming the lush, green, wooded areas will appeal to many.
    I hope people don't all flock to the biggest nodes.

    Personally I'll be choosing based on node type and biome preference, then hopefully find some sound people doing the same and make something of it.
    I like the idea of being based in a less in-demand area, but near a trade route. Basically hunting anyone who wanders into my swamp.
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    Cinq0Cinq0 Member
    Hardline on economic node, probably some sort of plains-y biome
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    NiKrNiKr Member
    A divine node in snowy mountains.

    Divine because it plays into my strengths of being able to play as much as I want and snowy mountains cause any self-respecting Dunir better be fucking living there B)
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    blat wrote: »
    Node: Military / Scientific
    Biome: swamp / "Asian". Ideally on or near the coast (interested in pvp around trade routes etc)

    Something like this ? 👌😌


    a6vtoq703ual.jpg



    Me myself, i am more like :
    Node : Military or Divine (( preferred ))
    Biome : Snowy Forests - or the Icy Mountains nearby. Gotta awaken the Nord inside me. ;)

    The Area around the Middle of the World looks also very nice for a Vikingish Feeling regarding Piracy.

    For Skellige, anyone ? >:)
    jcildf8jglv5.png
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    Hedonistic node. The pursuit of pleasure is paramount. Life is short and never dull.

    Biome with stinking humid ports with plenty of - brothels, taverns, gambling dens, fighting rings, smuggling, Tulnar slavery, corruption, thievery, con artistry, and urban decay.

    Hey, you asked what I wanted. And it would be unrealistic to think such places wouldn't develop and thrive in a new world.
    The girl watched the last of the creatures die and murmured a soft 'Thank you' to her rescuer.

    The stranger's eyes lifted to the blood red cloud on the horizon.

    'We have to move. It's not safe here.'
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    HinotoriHinotori Member, Leader of Men, Kickstarter, Alpha One
    Divine/economic

    Ideal biome enchanted forest. r9vnbl29vxga.png
    lsb9nxihx5vc.png
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    KilionKilion Member
    I think this will shift with time. When the game launches, I suspect that economic and military Nodes will be the place to be. And while I have no distinct preference in biomes, I either will settle at the coast or near the border to 2-3 different biomes.

    In later phases, when players have moved further across the map and have settled in more, I suspect that economic, scientific and religious Nodes become more interesting. During that time, I will either stay at the coast to travel around or go whereever the exploration and story arcs seems most interesting to me.
    The answer is probably >>> HERE <<<
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    blatblat Member
    Kilion wrote: »
    I think this will shift with time. When the game launches, I suspect that economic and military Nodes will be the place to be. And while I have no distinct preference in biomes, I either will settle at the coast or near the border to 2-3 different biomes.

    In later phases, when players have moved further across the map and have settled in more, I suspect that economic, scientific and religious Nodes become more interesting. During that time, I will either stay at the coast to travel around or go whereever the exploration and story arcs seems most interesting to me.

    It's a solid point, I hadn't thought about the node type preferences changing over time, I can def see it. Hopefully though there's enough depth at all levels so there aren't any clear winners/losers.

    I'm also kind've assuming that we can make use of some of the other node's facilities? IE: I can wander into a Scientific node for a specialised crafting trainer, etc?
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    SunboySunboy Member

    In the heart of a sprawling desert, where sandstorms danced on the horizon and the sun beat down relentlessly, there stood a bustling metropolis unlike any other—Mirage City. Rising from the arid landscape like a shimmering oasis, this urban marvel was a beacon of civilization amidst the unforgiving sands.

    Mirage City teemed with life and energy, its streets alive with the hustle and bustle of merchants, artisans, and travelers from every corner of the globe. Towering skyscrapers adorned with gleaming glass and steel scraped the azure sky, while neon lights flickered in the desert night, casting an otherworldly glow over the cityscape.

    But amidst the glittering facade of Mirage City lay a darker underbelly—a haven for those who thrived in the shadows. Here, in the labyrinthine alleys and hidden corners of the metropolis, dwelled priests, thieves, pirates, and all manner of shady characters, their presence a testament to the city's complex tapestry of life.

    At the heart of Mirage City stood the grand Cathedral of the Sands, its majestic spires reaching towards the heavens. Within its hallowed halls, the priests of the desert held court, their ancient rituals shrouded in mystery and tradition. To the citizens of Mirage City, the cathedral was a symbol of faith and devotion, yet to those who dwelled in the shadows, it was a source of fear and reverence.

    But Mirage City was not only a sanctuary for the devout; it was also a den of thieves and pirates who prowled the bustling streets, preying on unsuspecting travelers and merchants alike. Led by the enigmatic Captain Blackleg, these brigands ruled the underworld with an iron fist, their illicit activities fueling the city's thriving black market.

    Amidst the chaos of Mirage City, a web of intrigue and deception flourished. Shady deals were struck in back alley taverns, whispered secrets traded like currency among the denizens of the desert. Yet amidst the darkness, there were those who sought redemption—a lone priest who dared to defy convention, a thief with a conscience, and a pirate captain haunted by his own past.

    As the lights of Mirage City flickered in the desert night, casting long shadows over its bustling streets, the true soul of the metropolis revealed itself—a place where the line between light and dark blurred, and where even the most unlikely of souls could find redemption amidst the swirling sands of time.
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    blatblat Member
    Sunboy wrote: »
    In the heart of a sprawling desert...

    Enjoyed that. If that was a Turing test, it passed.

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    SunboySunboy Member
    blat wrote: »
    Sunboy wrote: »
    In the heart of a sprawling desert...

    Enjoyed that. If that was a Turing test, it passed.

    But can you guess the biome/node tho ;)

    Much love <3
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    blat wrote: »
    I'm interested in people's plans. I'm thinking:

    Node: Military / Scientific
    Biome: swamp / "Asian". Ideally on or near the coast (interested in pvp around trade routes etc)

    gi4hnpytyiwa.jpg
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    Kilion wrote: »
    In later phases, when players have moved further across the map and have settled in more, I suspect that economic, scientific and religious Nodes become more interesting. During that time, I will either stay at the coast to travel around or go whereever the exploration and story arcs seems most interesting to me.

    I find this part sticks out for me. As the nodes develop and their functionalities become apparent will we see a migration of players towards specific node types based off metagaming or player preference. For the economic and scientific nodes will the transportation/economic benefits draw in more players than that of the Divine nodes dungeon or the military bounty hunters. The player dynamics that evolve from the nodes of these types should be interesting.
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    Here :)
    976ra5m29ljg.png

    And Scientific Node for gathering
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    -T0Mb--T0Mb- Member
    I can't say yet what node type would be best for me but snowy mountains or redwood forest would be best biome for my Dünir character. B)
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    blatblat Member
    dayfmxsanv2c.jpg

    Damn don't tease.. I hope they look half as good as this
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    blatblat Member
    Here :)
    976ra5m29ljg.png

    And Scientific Node for gathering

    Same same but west coast : )
    stb4wgscsicc.png
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    FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    Really don't know until I see it all.
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    AnimusRex wrote: »
    Hedonistic node. The pursuit of pleasure is paramount. Life is short and never dull.

    Biome with stinking humid ports with plenty of - brothels, taverns, gambling dens, fighting rings, smuggling, Tulnar slavery, corruption, thievery, con artistry, and urban decay.

    Hey, you asked what I wanted. And it would be unrealistic to think such places wouldn't develop and thrive in a new world.

    You actually made me ask, if we will see "Slavery" in the World of Verra. Most likely not with Players, but among NPC Folks. I can see some Folks enslaving others.

    Imagine You can either choose to fight Slaver-Camps, or even agree to hunt and deliver caught NPC Folks to them. :D




    Back to our favorite Nodes. Let my Picture-Rage begin. >:-]


    I hope the "snowy Forests/Region" and/or the "Isle/Island" in the Middle will turn out about like this.


    a6wvjwjbu6lu.jpg




    Maybe even more snowy, like this. This would be awesome like that, too. Just IMAGINE being in some Place, maybe only possible in one or a few Corners of the World, where the Regions/Biomes border upon each other - and then You can see the "Snowy/Icy Mountains" far behind in the Distance, behind the snowy Forests Biome. ;)




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    I am aware the Riverlands can look like this as well, during the ingame Winter Seasons. But imagine You have this cool Biome that basically screams " F~AAR N~OORTH !! " right into your face. :D
    By the Nine (lol) - i wonder if i will see the VIKING DREAM come true in an MMORPG in the Future. :D

    Basically a bit of Vinland-Saga, but as a VideoGame. Oh and of Course - the most desired Allies i would love to have with my Viking-styled Kae'lar Humans, are the Dunir Dwarves. Because i agree with someone else here in the Forum : tough, hard-boiled Dwarves shouldn't be missing in a cold, unforgiving Landscape. >:-]




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    blatblat Member
    Sunboy wrote: »
    But can you guess the biome/node tho ;)

    Gotta be Sandsquall Desert, Divine node?
    Although "Towering skyscrapers adorned with gleaming glass and steel" had me wondering.

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    Biome: Icy mountains or volcanoes
    Races: Non elves
    Type: Divine (flavor) 1st, Military (pvp) 2nd, Economic (convenient) 3rd
    Size: tier 4-5
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    GuajatuGuajatu Member
    Type of node would be divine or scientific and the biome would be something like dense forests with large rivers, like the Amazon rainforest or something like that. Or some kind of mountainous biome.... That would be amazing.
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    AszkalonAszkalon Member
    edited March 27
    Funfact : i KNOW from the Minotauer-Stormcaller Presentation, that Ashes of Creation will be able to process Weather Effects and even "Icy Storms" most likely, that can look like this.


    ( I admit. THIS ONE here looks kinda Overkill ^.^ )
    https://www.youtube.com/watch?v=g6vrIpozeAo

    https://www.youtube.com/watch?v=FjoOrDNtMOI



    And () THIS HERE () is a Clip i wanted to show You at all Cost, just a kinda short Clip where someone walks around the "Edge of a Forest" while all is wintery and snowy. ;)

    It is just, that this won't load like a YouTube Thumbnail here. But it looks cool. :smile:


    ( It has Audio as well. You might need to activate it first. )

    https://www.artstation.com/artwork/LR0mOP
    jcildf8jglv5.png
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    KilionKilion Member
    edited March 28
    blat wrote: »
    Kilion wrote: »
    I think this will shift with time. When the game launches, I suspect that economic and military Nodes will be the place to be. And while I have no distinct preference in biomes, I either will settle at the coast or near the border to 2-3 different biomes.

    In later phases, when players have moved further across the map and have settled in more, I suspect that economic, scientific and religious Nodes become more interesting. During that time, I will either stay at the coast to travel around or go whereever the exploration and story arcs seems most interesting to me.

    It's a solid point, I hadn't thought about the node type preferences changing over time, I can def see it. Hopefully though there's enough depth at all levels so there aren't any clear winners/losers.

    I'm also kind've assuming that we can make use of some of the other node's facilities? IE: I can wander into a Scientific node for a specialised crafting trainer, etc?

    As far as I am aware outsiders to a scientific Node might be charged for their use, but it should be possible, yes.

    I have said this in similar posts, so maybe it adds a bit of perspective to this discussion as well: I fully expect there to be a lot of player migration between servers in the first 1-2 years with distinct server "cultures" forming. There will be servers where people who are more interested in PvE activities will gather and servers where PvP is happening much more frequently for less impactful reasons but for the fun of finding a competition and challenge around every corner. And these cultures will at some point become something that you simply will not break by deciding to migrate. Mainly because if the number of active players is constantly high, building a new faction that effectively can break through the established culture of the server is extremely difficult.

    Why is this relevant for this discussion: Because IF I were to be correct with my assumption it would mean there will be servers where different certain Node types are more in demand thanks to the culture. e.g. on a more "peaceful" server, military node may not have as much appeal as for example a scientific or religious Node; while on servers with high PvP activity successful trade via economic Nodes and fortification through military Nodes may play a much more important role.

    In that sense the Server culture will determine what nodes are more or less likely to succeed as they are ultimately expressions of the "most popular" activities of players on the server.
    The answer is probably >>> HERE <<<
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    XeegXeeg Member
    Current plan is to go hard on processing and pick a node that is 1 node in from the furthest nodes. Try to get a freehold and then process the materials coming from the edges of the map as they make their way inward. Would prefer to be at the intersection of a few biomes to increase the materials available to process.

    7odzxgf9txs7.png

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    Xeeg wrote: »
    Current plan is to go hard on processing and pick a node that is 1 node in from the furthest nodes. Try to get a freehold and then process the materials coming from the edges of the map as they make their way inward.

    This actually sounds like a very good Plan. Like : make a Run for the furthest away possible Places for Nodes at the "End" of the World,

    then secure a Freehold there, while the Majority of the People start wherever the Warpgates are that are the Starting Points. ;)

    But : won't this work efficiently only when the Start has not S~OOOOOOOO many Players that will swarm like crazy into all Directions ?

    And what is an not insignificant Amount of People has the very same Idea as You ? 😁

    Xeeg wrote: »
    Would prefer to be at the intersection of a few biomes to increase the materials available to process.

    Again. Also very smart. Makes me Wonder -> " ARE " there Border-kind of Nodes ? Are there Nodes, which Border to the Desert or Jungle, or Forest into Mountains or otherwise or so ? Like RIGHT AT the Border ?

    I could imagine these Nodes holding special Value over others because of the Ressources available from two different Biomes in close vicinity - and People will probably want to level up especially these Nodes into powerful Metropolises.
    jcildf8jglv5.png
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