Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I’m looking forward to getting into those snowy peaks.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
will we - (probably not) - get any new Information to the "Underrealm" in which the Tulnar apparently have much of their Civilisation - before Alpha Two ?
And what about the Underwater-Area's (Biomes ?)
: https://ashesofcreation.wiki/Underwater
And if there is just not enough Time anymore before Alpha Two hits the Stage, can we get some Information before or during the Testing of the probably exact Content which i just mentioned ? 🤔
Right now we have only this one interesting Picture showing how the Underrealm can look, have we ?
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Biome: Badlands maybe?
✓ roleplayer
✗ Not looking for a guild atm
Imagine a Metropolis would be best located nearby a popular Dungeon Area of Farm/Area for Example World Bosses.
But it is "sadly" located nearby a Portal or so ... ...
... ... ... you realise what "Node Wars and Node Sieges" are made for, right, Texas ?
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Just kidding. It's from Canada. But i loved the Presentations last Year. Technically we should have a few Live-Cams around Winstead and Miraleth which show the Landscape all the time and the slow Transition from One Season of the Year into the next.
Like it would be in the Game. Like you can sloooooooooowly every few Days see it change.
How awesome is that ?
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
What about Icy, snowy Mountains ? Or dry, wasteland-like Deserts ?
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Damn. I hope we get to see some Coastlines around the Islands in the upper Middle Region of the World somewhere. Or in Case there are already other kinds of Coasts planned there - i don't care where. But somewhere in any case.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Can You Guys imagine a place between Two Biomes where a River flows through -> and the Rockformations on the Sides look like this ? Like someone hewn them ? Would be very cool if it would exist somewhere in the finished Game.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Won't it ?
Don't forget to open directly for maximum Size. A smol' Hamlet which could be nearby a huge Node-City.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
node I'm not too fussed about. whatever place I like the look of and find has convenient access to the things I want.
Over half to full a Year ago or so -> i posted a Picture of a House which i would like to possess in a very frozen, snowy, frosty Area.
I realise this will most likely never happen - > or rare things/Houses like this one may come only with a future Expansion around 2040 or even around 2050.
But wouldn't such a thing be cool ?
A Freehold-like, single Building. Nearby your Node. Frostgrave Fells or the like. And you would own it.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Biome : Born underground, suckled from a teat of stone, raised in the dark, the safety of our mountain home, skin made of iron, steel in our bones, to dig and dig makes us free, come on brothers sing with me.
https://www.youtube.com/watch?v=34CZjsEI1yU
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Could change, though. And i know my beloved "colder" Biomes are not out yet.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Blown past falling sands…
I personally right now have the Impression that You can choose. You can choose to entirely level your Character up by endlessly doing Stuff, Content, Artisan Craft, Dungeon-exploring etc. etc. in the same Biome like for Example the Riverlands,
ooorrr if you want to venture out from the Biome You know and enter other Area's of the World of Verra.
I could imagine a Place at the very Southern Border of the Riverlands looking a lot like this. Be it on the West Coast or on the East Coast where the Vaelune(?)/Sandsquall Desert starts.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I don't really care where I live.
So I will go wherever most of my guild want to be.
I want to play an elf through, so I might have to travel a lot my first hours. (At least after the first reset with them having a separate spawn - probably Beta)
I give You at least One Plus Point for putting your possible, own Wishes behind your Guilds Will and move along. Very flexible Mindset.
But never forget to let your Impulses carry You somewhere, when the sudden Urge to explore and discover a wondrous Fantasy-World might grab your Heart suddenly.
I always did that in many Video Games - and i never regretted it.
When i saw the "Map" from the last, monthly Presentation - i hope the Transition from Riverlands into the Sandsquall Desert will be a bit like this ... ... ...
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Just kidding. I know.
Starting in Thirteen Days, right ?
I am aware the Seasons ingame are supposed to be changing fast. But still very excited to see the Changes to the Biome.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Maybe somewhere near lawless zones possibly The Turquoise Sea
I agree with your statement, I would like to actually feel loyalty to a node enough to foster it up and if it is a vassal to maybe one day break said vassalage. But right now the there hasn't been any evidence that vassalage can benefit a node. Would be great if there was enough incentives for people to become citizens of a vassal or stay citizens because they wouldn't suffer as compared to following the master node.
I feel like this is where node wars plus disputes will be fostered. If a vassal node feels like they’re being stepped on by the parent node wouldn’t they just try to overthrow it or move elsewhere to contest that parent node in order to become a higher tier node.
I think if you add too much complacency it won’t breed enough conflict dampening the whole node siege experience in general. Also doesn’t a node have a cap on how many people can apply for citizenship?
Also in terms of choosing a node maybe a vassal node is closer to a farming grounds you prefer than said parent node meaning it would benefit you better in crafting or transport. Also I can see high tier nodes being packed with lots of players so you’ll have diminished returns from farming around that node or being able to participate in content if it’s clustered out by bigger guilds or alliances.
I hope nodes have a middle ground of complacency and discontent for vassalage. If a node becoming a vassal means every opportunity they will betray the parent so they can rise up the system will become dull, and players will always resort to assuming vassals are enemies. It should be the parent's job to ensure a fine line of incentives to stay loyal but also enough of a heavy hand to ensure tribute is paid.
Hell I believe there should be a secret alliance ability where vassals can pledge loyalty to the opposite side in exchange for better benefits and an actual faction swap during battle, rather than the citizens being forced to ally with the citizens of the parent node. It would open up ground for politics which could be fun.
Regarding citizenship I think you are right about the cap, but what is to stop a citizen from the parent to go to the vassal and farm with no issue? If there is citizen locked content for vassals that would make more sense, but besides the citizen cap I see no reason to become a citizen of a vassal because it doesn't offer anything more than the parent would.