Xeeg wrote: » No. We pay a monthly sub for a reason. If the game gets boring we stop paying sub. Battle passes are ways for 1 time purchase games to continue getting revenue from the players in order to keep them in the game. This is not the Ashes of Creation model.
Fantmx wrote: » Battlepasses make sense. As a 24/7 persistent world they offer mmorpgs potentially fun and engaging ways to stay involved, get rewards for your hard work, and progress. I don't see the downside.
Dygz wrote: » What I like about Battlepasses is that they can entice me to play in ways that I typically would not
Dygz wrote: » How is the Season Pass a distraction from the main game when you can typically complete Season Pass tasks while playing the main game? If they are boring, don't do the Battlepass tasks. Typically, a handful of tasks takes about 20 minutes to complete, so not enough time to get bored - especially not during a 4+ hour play session.
Dygz wrote: » Xeeg wrote: » No. We pay a monthly sub for a reason. If the game gets boring we stop paying sub. Battle passes are ways for 1 time purchase games to continue getting revenue from the players in order to keep them in the game. This is not the Ashes of Creation model. I mean... Ashes is already going to have a pay-for-cosmetics market in addition to the sub. I dunno why Battlepass can't be the form that market takes. Especially if they also include a free path for the Battlepass in addition to the paid path for the Battlepass.
patrick68794 wrote: » Especially if they handle them the way that Helldivers 2 does. Let us buy the "premium" version with earnable in-game currency and don't have them expire. I don't really see why anyone would be upset if they went down that path in addition to just having cosmetics purchasable directly since it's already confirmed that those cosmetics will exist.
NiKr wrote: » patrick68794 wrote: » Especially if they handle them the way that Helldivers 2 does. Let us buy the "premium" version with earnable in-game currency and don't have them expire. I don't really see why anyone would be upset if they went down that path in addition to just having cosmetics purchasable directly since it's already confirmed that those cosmetics will exist. If rewards in the BP are not meant to disappear and the BP itself continues endlessly, letting everyone finish it at their own pace, and the only reward in the BP are the cosmetics - why in the hell is it a separate random menu, instead of just being quests? Why create a direct immersion-breaking feature in the game, when you could do the same thing but immersive? Laziness? "Just cause everyone else is doing it"? That's my main issue with BPs in mmos. Especially in purchasable mmos, as opposed to f2p shit that's full of shop windows that lead to 0 immersion.
patrick68794 wrote: » Is the cosmetic shop where you spend real money going to somehow be less "immersion breaking" to you? Because that is already going to be a thing. Having a battlepass type mechanic that provides a different way to get those rewards is different how?
NiKr wrote: » What exactly entices you to do those things? Is it just a random menu telling you "you'll get a reward if you do this thing"? And if yes, then why can't normal quests, that require specific ways of interacting with them, do that?
NiKr wrote: » The whole point of BPs is to provide regular players with rewards that are either usually bought or simply don't have any other source in the game, while cosmetics shops are just "use irl money to get a skin". To me those are completely different things.
Dygz wrote: » NW it's different tasks than what you would typically find in a Quest - like "5 Kills with a Ranged Weapon" or "Kill 5 Enemies in PvP". One of my favorite Tasks in Fortnite is "Thank the Bus Driver 5 Times" - which means hop into a game and emote while you're on the bus - before you jump down to the map. Another one I did yesterday was "Drive Two Different Types of Vehicles". Another was "Drive 1K meters". So I could kill two birds with one stone. In WoW, I focus on the Season Pass during Endgame, when Quests are not abundant. But, again, a lot of the tasks I do there are non-combat tasks, like Climbing up cliffs or Racing Dragons. I would say that Battlepass tasks are not completely "random". Battlepass tasks typically take less time to complete than a Quest. I could probably complete 5 tasks in the sam amount of time I can complete 1 Quest. Also, I might be able to complete two Tasks while I'm also completing 1 Quest. The Quest might be "Kill 20 Goblins" and some NPC would have a story about why they want the Goblins to be killed. The Tasks might be "Kill 10 Enemies Using a Bow" and "Kill 10 Enemies in an Arctic Biome".
Dygz wrote: » Can you unpack that thought for me? I don't know what you mean by "rewards that are either usually bought or simply don't have any other source in the game" - I especially don't understand how that is not the same thing as Cosmetics.
Dygz wrote: » In an MMORPG, Battlepasses typically keep players playing during Endgame - especially players who aren't interested in running Dungeons/Raids over and over and over and over again just to get a full set of BiS gear.