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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Battlepass in MMOs
Apok
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
State your opinion, I'll start with mine
They're dumb they are meant for repetitive games like shooters, they give you something to do in a games that are arena pvp weather it be a MOBA or Shooter. MMOs are supposed to keep you busy. adding chores on top of that for things I should just be able to work for tends to leave a bad taste in mouth.
Also the monetization of it is kind of dumb as well. FFXIV and WoW have raked in large amounts of money just doing cosmetics on the shop, do that without the predatory fear of missing out.
One other argument for me was when I was playing NW I wanted to support the game, I bought up dyes and emotes and spent more money on that game then I have any other game as far as cosmetics, I supported it because it was simple and clean way for them to make extra money. I stopped giving them my money after they started doing the battlepass. It even made me not care about collecting all the emotes anymore. It wasn't even to protest, I just stopped caring.
They're dumb they are meant for repetitive games like shooters, they give you something to do in a games that are arena pvp weather it be a MOBA or Shooter. MMOs are supposed to keep you busy. adding chores on top of that for things I should just be able to work for tends to leave a bad taste in mouth.
Also the monetization of it is kind of dumb as well. FFXIV and WoW have raked in large amounts of money just doing cosmetics on the shop, do that without the predatory fear of missing out.
One other argument for me was when I was playing NW I wanted to support the game, I bought up dyes and emotes and spent more money on that game then I have any other game as far as cosmetics, I supported it because it was simple and clean way for them to make extra money. I stopped giving them my money after they started doing the battlepass. It even made me not care about collecting all the emotes anymore. It wasn't even to protest, I just stopped caring.
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Comments
Funfact. This Comment of mine is both meant as a Joke BUUUUUUT i am serious at the same time. Because imagine knowing there was a cool thing/Content for the Game like Eight to Ten Years or so before Release,
but 0,0000000125% of all Players in the Game will run around with it - because most People didn't Pre-Order anything around 2018 - and those who did are now partially all deceased by the Time of Release and afterwards, or got so bored out of their Minds because of the waiting-Time, that they called it Quits around 2022 to 2026 or so.
The actually frightening Part is, that i can post and comment this here with full Conviction. These last Sentences were by all means not meant as a Joke.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
I want reasonably fun stuff to do after Quests disappear at Max Level.
And Battlepasses give me reasonably fun stuff to do other than repeat the same Dungeon/Raid battle over and over and over and over and over again.
Just finished the latest Fortnite Battlepass yesterday.
Battlepasses don't feel like hard work... (but I probably skip the harder tasks.)
Battlepass tasks also don't feel like chores. The Fortnite Battlepass saves me lots of money.
I don't spend money on the NW Battlepass.
I don't think I spend money on the WoW Battlepass, but... I haven't had time to play it for almost a year, so I'm not certain.
We pay a monthly sub for a reason. If the game gets boring we stop paying sub.
Battle passes are ways for 1 time purchase games to continue getting revenue from the players in order to keep them in the game. This is not the Ashes of Creation model.
BPs are just a chore meant to fomo the hell out of people. And if the BP is designed as an infinite thing with no fomo - what is even the point then?
And if FOMO and microtransactions take over then the monthly sub needs to go.
Seasonal events and such are fine though.
I've always been one to value pay-for-content rather than pay-for-stuff. If the team creates a several hours long series of quest lines involving a particular social organization that eventually results in me getting some cool new gear, appearances, a mount, something like that, I'll pay for it - as long as the quality of the story writing and encounter designs continue to be good. But I see absolutely no value in just paying for that stuff on a silver platter. What a lame way to incentivize playtime in a subscription based game.
If you make it a sub fee with cosmetics alone it would pretty much be the only MMO that exists that isn't letting players pay for power and pay the skip the game to get to the endgame, or pay to speed up their progression in some way.
Battlepasses are usually a gateway into some predatory stuff, I've seen it happen time and time again where games promise 0 pay 2 win and then trickle some in slowly through the battlepass. There are plenty of other ways to encourage a person to fork over an extra $20.
I dunno why Battlepass can't be the form that market takes. Especially if they also include a free path for the Battlepass in addition to the paid path for the Battlepass.
The downside is how they involve/engage players with the game.
Battlepasses are the laziest way to increase engagement metrics for some "suits" jerk off to, while also making money.
If your game is not inherently fun, the management´s reaction should not be "lets trap our consumers with skinner box and fomo tactics."
Trap with fomo is when the design is set-up to reset you to the beginning if you miss logging in for a day - especially feels fomo when there's going to be a new pass each month, so you really have to play each day to make it to the end of the pass.
These days, Battlepasses typically last 3 months and there is plenty of time to finish the pass even when you miss days.
I enjoy the Battlepasses for WoW and New World, but I don't feel like I've missed out on anything in the months that I haven't played. I haven't played either of those games this year.
I took 3 weeks off of playing the Fornite Battlepass. It's taken me about 2 weeks to finish the current Battlepass and get all the stuff I wanted and with a week left before this Battlepass ends.
What I like about Battlepasses is that they can entice me to play in ways that I typically would not - especially in an RPG, where the specifics of how I play are determined by character interests. My main character might only use Ranged Weapons. A Battlepass could entice me to create an alt who uses Melee Weapons.
My main might prefer to not hang out in Military Nodes, but the Battlepass has me sending an alt to do stuff in a Military Mode.
I typically ignore all of the PvP Tasks on the NW Battlepass. I've completed over 1K non-PvP tasks, but I have chosen a PvP task 3 times. And those 3 times total around 45 minutes out of 631 hours of playtime.
The vast majority of stuff I do via Battlepass is fun - just not stuff that I would normally do differently or I'm not planning to do yet because I have more fun doing other stuff in the game.
Who is "making" you do a Season Pass in New World??
If they are boring, don't do the Battlepass tasks. Typically, a handful of tasks takes about 20 minutes to complete, so not enough time to get bored - especially not during a 4+ hour play session.
And if yes, then why can't normal quests, that require specific ways of interacting with them, do that?
I'll say that. I don't mind a season pass only if it runs on its own. Without my participation in this.
Why create a direct immersion-breaking feature in the game, when you could do the same thing but immersive? Laziness? "Just cause everyone else is doing it"?
That's my main issue with BPs in mmos. Especially in purchasable mmos, as opposed to f2p shit that's full of shop windows that lead to 0 immersion.
Is the cosmetic shop where you spend real money going to somehow be less "immersion breaking" to you? Because that is already going to be a thing. Having a battlepass type mechanic that provides a different way to get those rewards is different how?
I agree. It's better to just add all these rewards to the world itself
None of those would be immersion-breaking for me. But from all the games that I've seen a BP in - it's always a UI window with its own reward structure and even notifications of "ey, don't forget to do this thing today/this week, or you might miss out".
If Intrepid decide to present their BP in an immersive way? Cool. Though I'd still prefer it to be in a quest form, because all BPs are just quests w/o a UI element or a story behind them, which is the laziest damn way to design your reward structures.
The whole point of BPs is to provide regular players with rewards that are either usually bought or simply don't have any other source in the game, while cosmetics shops are just "use irl money to get a skin". To me those are completely different things.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
NW it's different tasks than what you would typically find in a Quest - like "5 Kills with a Ranged Weapon" or "Kill 5 Enemies in PvP".
One of my favorite Tasks in Fortnite is "Thank the Bus Driver 5 Times" - which means hop into a game and emote while you're on the bus - before you jump down to the map. Another one I did yesterday was "Drive Two Different Types of Vehicles". Another was "Drive 1K meters". So I could kill two birds with one stone.
In WoW, I focus on the Season Pass during Endgame, when Quests are not abundant.
But, again, a lot of the tasks I do there are non-combat tasks, like Climbing up cliffs or Racing Dragons.
I would say that Battlepass tasks are not completely "random".
Battlepass tasks typically take less time to complete than a Quest.
I could probably complete 5 tasks in the sam amount of time I can complete 1 Quest.
Also, I might be able to complete two Tasks while I'm also completing 1 Quest.
The Quest might be "Kill 20 Goblins" and some NPC would have a story about why they want the Goblins to be killed. The Tasks might be "Kill 10 Enemies Using a Bow" and "Kill 10 Enemies in an Arctic Biome".
Quests will typically reward items that will improve gameplay.
Tasks typically reward Cosmetics that you wil place on top of rewards you earned from Quests.
Which works great for me since one of my playstyles is Fashion Over Function.
Battlepass rewards are not going to help you win PvP. Battlepass rewards can help you project your desired RP.
I don't know what you mean by "rewards that are either usually bought or simply don't have any other source in the game" - I especially don't understand how that is not the same thing as Cosmetics.
I would probably ignore PvP Quests that offer individual rewards, but accept one PvP Task if it sends me farther along the Battlepass path towards Cosmetics I want.
For instance, I would probably ignore PvP Quests that reward money, gear and xp. I would probably be willing to spend 20 minutes completing a PvP Task if that would move me farther along the BP Path to eventually acquire a Stufferton Skin.
In an MMORPG, Battlepasses typically keep players playing during Endgame - especially players who aren't interested in running Dungeons/Raids over and over and over and over again just to get a full set of BiS gear.
I'm talking about cosmetics. But as I said, BPs are usually there to give non-paying players a chance to get said cosmetics, while the cosmetic is either only available in the irl-money store or not available anywhere else in the game.
Like I said, to me this just sounds like devs didn't want to spend a few extra days writing some monologue for an npc so they shoved some cosmetics behind random actions and said "go do chores, if you're bored".