Dygz wrote: » How is the Season Pass a distraction from the main game when you can typically complete Season Pass tasks while playing the main game? If they are boring, don't do the Battlepass tasks. Typically, a handful of tasks takes about 20 minutes to complete, so not enough time to get bored - especially not during a 4+ hour play session.
Dygz wrote: » Xeeg wrote: » No. We pay a monthly sub for a reason. If the game gets boring we stop paying sub. Battle passes are ways for 1 time purchase games to continue getting revenue from the players in order to keep them in the game. This is not the Ashes of Creation model. I mean... Ashes is already going to have a pay-for-cosmetics market in addition to the sub. I dunno why Battlepass can't be the form that market takes. Especially if they also include a free path for the Battlepass in addition to the paid path for the Battlepass.
Xeeg wrote: » No. We pay a monthly sub for a reason. If the game gets boring we stop paying sub. Battle passes are ways for 1 time purchase games to continue getting revenue from the players in order to keep them in the game. This is not the Ashes of Creation model.
patrick68794 wrote: » Especially if they handle them the way that Helldivers 2 does. Let us buy the "premium" version with earnable in-game currency and don't have them expire. I don't really see why anyone would be upset if they went down that path in addition to just having cosmetics purchasable directly since it's already confirmed that those cosmetics will exist.
NiKr wrote: » patrick68794 wrote: » Especially if they handle them the way that Helldivers 2 does. Let us buy the "premium" version with earnable in-game currency and don't have them expire. I don't really see why anyone would be upset if they went down that path in addition to just having cosmetics purchasable directly since it's already confirmed that those cosmetics will exist. If rewards in the BP are not meant to disappear and the BP itself continues endlessly, letting everyone finish it at their own pace, and the only reward in the BP are the cosmetics - why in the hell is it a separate random menu, instead of just being quests? Why create a direct immersion-breaking feature in the game, when you could do the same thing but immersive? Laziness? "Just cause everyone else is doing it"? That's my main issue with BPs in mmos. Especially in purchasable mmos, as opposed to f2p shit that's full of shop windows that lead to 0 immersion.
patrick68794 wrote: » Is the cosmetic shop where you spend real money going to somehow be less "immersion breaking" to you? Because that is already going to be a thing. Having a battlepass type mechanic that provides a different way to get those rewards is different how?
NiKr wrote: » What exactly entices you to do those things? Is it just a random menu telling you "you'll get a reward if you do this thing"? And if yes, then why can't normal quests, that require specific ways of interacting with them, do that?
NiKr wrote: » The whole point of BPs is to provide regular players with rewards that are either usually bought or simply don't have any other source in the game, while cosmetics shops are just "use irl money to get a skin". To me those are completely different things.
Dygz wrote: » NW it's different tasks than what you would typically find in a Quest - like "5 Kills with a Ranged Weapon" or "Kill 5 Enemies in PvP". One of my favorite Tasks in Fortnite is "Thank the Bus Driver 5 Times" - which means hop into a game and emote while you're on the bus - before you jump down to the map. Another one I did yesterday was "Drive Two Different Types of Vehicles". Another was "Drive 1K meters". So I could kill two birds with one stone. In WoW, I focus on the Season Pass during Endgame, when Quests are not abundant. But, again, a lot of the tasks I do there are non-combat tasks, like Climbing up cliffs or Racing Dragons. I would say that Battlepass tasks are not completely "random". Battlepass tasks typically take less time to complete than a Quest. I could probably complete 5 tasks in the sam amount of time I can complete 1 Quest. Also, I might be able to complete two Tasks while I'm also completing 1 Quest. The Quest might be "Kill 20 Goblins" and some NPC would have a story about why they want the Goblins to be killed. The Tasks might be "Kill 10 Enemies Using a Bow" and "Kill 10 Enemies in an Arctic Biome".
Dygz wrote: » Can you unpack that thought for me? I don't know what you mean by "rewards that are either usually bought or simply don't have any other source in the game" - I especially don't understand how that is not the same thing as Cosmetics.
Dygz wrote: » In an MMORPG, Battlepasses typically keep players playing during Endgame - especially players who aren't interested in running Dungeons/Raids over and over and over and over again just to get a full set of BiS gear.
NiKr wrote: » patrick68794 wrote: » Is the cosmetic shop where you spend real money going to somehow be less "immersion breaking" to you? Because that is already going to be a thing. Having a battlepass type mechanic that provides a different way to get those rewards is different how? We don't know how the cosmetic shop will work. Will it be an in-game window, a login window or a launcher UI element? Maybe there's a tailor npc in every node that trades your ember tokens for clothes. None of those would be immersion-breaking for me. But from all the games that I've seen a BP in - it's always a UI window with its own reward structure and even notifications of "ey, don't forget to do this thing today/this week, or you might miss out". If Intrepid decide to present their BP in an immersive way? Cool. Though I'd still prefer it to be in a quest form, because all BPs are just quests w/o a UI element or a story behind them, which is the laziest damn way to design your reward structures. The whole point of BPs is to provide regular players with rewards that are either usually bought or simply don't have any other source in the game, while cosmetics shops are just "use irl money to get a skin". To me those are completely different things.
NiKr wrote: » Doesn't NW have the bulletin boards? Are those tasks different from BP's? And if they are different, couldn't they be the same and simply give you both the reward from the task itself and a piece of additional currency that goes towards a pool that you can then use to get cosmetics from an npc? Because all the things you've listed sound exactly like random tasks to me.
NiKr wrote: » I'm talking about cosmetics. But as I said, BPs are usually there to give non-paying players a chance to get said cosmetics, while the cosmetic is either only available in the irl-money store or not available anywhere else in the game.
NiKr wrote: » Like I said, to me this just sounds like devs didn't want to spend a few extra days writing some monologue for an npc so they shoved some cosmetics behind random actions and said "go do chores, if you're bored".
patrick68794 wrote: » Why couldn't a battle pass be setup the same ways as that cosmetic shop? WoW has an in-game vendor for their take on a battle pass.
NiKr wrote: » That's kinda what I'm asking for, just taken a few steps further.
Apok wrote: » Again what's so fun about hey you need to do this now or you'll never get this one of a kind item.
arsnn wrote: » Fantmx wrote: » Battlepasses make sense. As a 24/7 persistent world they offer mmorpgs potentially fun and engaging ways to stay involved, get rewards for your hard work, and progress. I don't see the downside. The downside is how they involve/engage players with the game. Battlepasses are the laziest way to increase engagement metrics for some "suits" jerk off to, while also making money. If your game is not inherently fun, the management´s reaction should not be "lets trap our consumers with skinner box and fomo tactics."
Fantmx wrote: » Battlepasses make sense. As a 24/7 persistent world they offer mmorpgs potentially fun and engaging ways to stay involved, get rewards for your hard work, and progress. I don't see the downside.
Apok wrote: » The people who defend the battle pass claim its fun cause it gives you more to do, games already have journals like in ffxiv that give you dailies and weeklies. Again what's so fun about hey you need to do this now or you'll never get this one of a kind item. You can easily do the battle pass style of random; to do quests, without time limits and seasons or any of the fomo tactics and monetization