When considering initial engagements in OWPvP, where the attacker is now flagged and the attacked is still a non-combatant, would you prioritize feel/flow of gameplay or the flagging/corruption system; in the sense that an engagement may be severely crippled by having no CC effects and limited viable skill kits amongst different classes for those initial engagements?
Regarding crafting, what requirements will players have to make to utilize better artisan & gathering tools. For example: will we have to hit x level in said profession or x player level?
Have the developers considered using AI-driven load balancing to improve performance and scalability in the game? AI has the potential to predict traffic patterns, allocate resources in real-time, and ensure smoother gameplay during peak periods. This seems like it could be a valuable addition. Are there any insights you can share on whether this technology is being explored or integrated into the server infrastructure?
Hello again, glorious Ashes of Creation community! Thank you to everyone who stopped by and shared a question with us for this month’s stream. Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Wednesday for our livestream!
Are there plans to have class type epic weapon/armor quests akin to those done in Everquest? The type where it takes a whole community to solve and will involve raid type events to complete (e.g., getting rare drops)?
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Also in a MMO being able to see ur position relative to your environment, and being able to see more arround you is a massive advantage