Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Just imagining two players who can't go to the next floor because they need 2 and he just looks at the guy who said no like... "seriously?" 😂
I forgot to check if we can see through walls
Another New World experience to relate. Not that I have any stake in that game whatsoever. It is just the one in most recent memory for me.
On a solo fishing expedition. I had caught and landed a legendary fish which was in my inventory. I was exploring around this area and found a cave, with a big bear in it, named overland boss. I thought what the hell, let's try it because of pretty small death penalties and I needed to get back to town anyhow.
As I was buffing myself up and preparing to attack this bear. An enemy player shows up. We are both red to each other. But he doesn't attack me, and I don't attack him. Instead we talk about what is in that cave, and he says to me that if I want that bear I will need to kill him first. Lol
Again limited or no loot drop penalties and such. I'm like ok buddy it's on. I almost won but got in a bad position with no line of sight. Which allowed him to heal himself. Yea I was killed by a healer. But I was so close, on respawn I decided to try him again. It was close, down to who will get the last hit. Again I died to this healer
Now instead of doing something rude to me. This player whispers me to ask what I know about the bear. The conversation lead to a sort of friendship. We stayed in touch over time. Met several other times on the battlefield in other situations. But also had a kind of back channel spy vs spy thing going on where we would help or hinder each other with information about what our "team" is up to.
It turns out this bear was pretty insignificant. I had to go offline and look up in a database what I was fighting for. And the drops from that bear just were not useful to me. I even told others in the territory about this guy camping the bear cave. Nobody cares about it or him. Which is too bad to have this content and this conflict over something insignificant.
But the social play from that one encounter lasted for a lifetime of gameplay between the two of us.
Again, solo gameplay that leads to progression in some other way than just a piece of loot or a PvP kill on the board.
Edit for main point. I kind of missed it. In Ashes this encounter would have been different. With loot drop penalties I perhaps would have never stumbled upon the bear cave. Because my priority would've been getting my trophy fish back home asap. Also, if I did find the bear cave, the other play would possibly reacted differently. Seeing a solo gathering type wandering around, I suspect I would've been attacked on sight.
My 4 words were a good seed \o/
Let's try again
helps the mobs kill player b. 💀☠️💀
I'm not convinced you need taverns to function this way as players will find work arounds through avenues like discord. However it does give taverns more uses and keeps people actively in the game which isn't a bad thing.
And thats their prerogative. The rewards at higher levels should be good enough that working with other players is seen as a net benefit unless there are other social factors. IE my guild/node/friend group hates the other person.
Yes, Youmu-Chan. You are right.
I am now seeing the Error of my ways ... ... ... i am sorry ... ... ... ... Everyone have a great Day ... ... ...
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
In the last few Years, i think " Survival-Games " became more and more popular, now didn't they ?
If you want to have to play veeeeery carefully and look around and over your Shoulder very often - > being a Lonewolf Solo Player might be just the thing for You, in Verra.
Every single Situation is more dangerous alone. Even when faced with PvE only.
But ... ...
... ... ... do You perhaps aim to have a Freehold one Day ? Or a "static House" in a Node ? Or a Tavern ?
Then, the Solo Player Gamestyle might not be the very thing for You. You might need some help. And be it "only" a handful of other Players and not more.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
Solo is not synonymous with non-social.
Maybe we should agree on what solo means.
A player can be in a guild, being invited through the game, but might never talk in discord with them and never considering playing with them more than with any randoms.
In that case, if the player prefers to not group up, I call it a solo.
If he groups up with randoms when he needs a group using in-game group finder and not asking in the guild chat, I consider such a player just taking advantage of guild benefits. If he asks first in guild chat but nobody join then it is a casual guild which encourages playing with randoms.
Dungeons and raids are not for solo players. If they group with randoms, we may still call them soloers because they are not in a guild. But the OP explicitly said it wants dungeon sections where a single player can do things. If such sections exist probably will not be explicitly made for soloers and groups will just clean it up fast if it is even worth going there. Or maybe groups will just run through.
If there are more players in that sections who do not want to group, then they compete for drops, even if those are less valuable, just like groups will compete in the more difficult sections.
There will not be enough space for everybody, or better said not enough drops for everybody, because resource scarcity is part of the game design.
Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[22]
IF soloers will end up playing together because they are citizens of the same node, and avoid citizens of other node chains because economic or political reasons, then I say AoC achieved it's goal.
I've always wanted to play a taskmaster-like summoner, who controls minions who do menial work for him, like a 1-man factory crew, or at the very least, like a 1-man mining crew.
I've also always wanted to play as a "minion"-like character whose minions are permanent human followers he pays and can equip and gives them bonuses, kind of like a squad captain.
I'll also just settle to be a Summoner who just summons footmen, or just a summoner who summons minions that can either do very limited summoning of their own, or said minions can heal.
I just hope the exploration is amazing, so people can just dedicate their playstyle to just being pure explorers/surveyors/prospectors, etc.
If I go solo, I plan to try my hand on something related to Mercenary or contract work, or something that heavily synergizes with a more nomadic style.
Lots of RP and relaxing in Verra sounds fun 😁, I feel a lot of people will have the same solo experience with just gathering etc. Rather than gathering in a group, do you intend to group up with random people in the future for other content or are you planning on staying away from that side and sticking to only solo style play like gathering and RP etc.? Curious what approach you'll take with stay away from guilds 😊
I think that's a great idea to take on as a solo, being hired out for mercenary work etc would be so sick! And just exploring the world in general while doing it, tavern to tavern, town to town. Just seeing what work you can get and slay some enemies!
I too am quite passionate about becoming a summoner, but I am more on the side of beasts. I plan on maining Beastmaster on release but we will see after testing 😁